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Shootback
Lana Wong Manufacturer: Booth-Clibborn ProductGroup: Book Binding: Hardcover Similar Items: ASIN: 1861541325 |
Book Description
Shootback puts basic point-and-shoot cameras into the hands of 32 teenage boys and girls from Mathare, Nairobi, one of Africa's largest slums. This book documents the extraordinary results: provocative, compelling images and hand-written words which reveal unexpected sides of these teenager's lives. The photographs speak eloquently of friends, family life, football fever and the harsh realities of everyday life in the slums with hope, an infectious humor and a disarming sense of honesty which shakes us into new perspectives on the developing world. Edited by documentary photographer Lana Wong and published with the support of the Ford Foundation, this visceral photographic collage challenges traditional tourist images of Africa and uses photography as a truly democratic art.Customer Reviews:
SureShot.......2003-04-11
SureShot.......2003-04-11
good pictures, not the same as going there.......2000-07-07
As someone who has sat with the street children in their bases, the book does as good of a job as you can get with pictures alone, but it is simply no substitute for being there.
Incredible sana.......2000-05-29
Shootback: candid, challenging and inspiring.......2000-03-23
MYSA, by anyone's standards, is a remarkable organization, and this is a remarkable book. Seldom is the dictum: "A picture is worth a thousand words" more appropriate. Shootback provides a candid window into hard places and hard times, but never loses hope, because it is framed through the eyes and described in the words of young people. The book is far more than the sum total of its photographs. Rarely do slum dwellers -- even less the children of the slum -- get to tell us the story of their lives and communities. Shootback therefore provides an insider's view of a slum community with all its energy and resilience. I heartily recommend a wonderful book. Prepare to be both troubled and inspired!
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A model study of the Crone shootback EM method
Wunan Lin Manufacturer: Engineering Geoscience, Dept. of Materials Science and Engineering, University of California ProductGroup: Book Binding: Unknown Binding ASIN: B0007HONVS |
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Jeff Koons & Andy Warhol: Flowers
Daniel Pinchbeck , and Jeff Koons Manufacturer: Gagosian Gallery ProductGroup: Book Binding: Hardcover ASIN: 1880154854 Release Date: 2003-02-02 |
Book Description
What a lush garden! Imagine the berserk beds that could sprout Koons' polychromed wood begonias next to Warhol's Matisse-adrift-on-Monet silkscreened petunias. This smart volume plants Koons' mostly sculptural exploration of the flower motif alongside a history of Warhol's serialized prints and drawings of the same from the 50s, 60s and 70s.
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Jeff Koons/Andy Warhol: Flowers
Gagosian Gallery Manufacturer: Gagosian Gallery ProductGroup: Book Binding: Hardcover ASIN: B000N71Z4K |
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James Robertson: Pioneer of photography in the Ottoman Empire
Bahattin Oztuncay Manufacturer: Eren ProductGroup: Book Binding: Hardcover ASIN: 9757622087 |
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James Robertson: Pioneer of Photography in the Ottoman Empire
Manufacturer: Eren, Istanbul ProductGroup: Book Binding: Hardcover ASIN: B000I9LXKE |
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Clip Art for Catechesis
George Collopy Manufacturer: Resource Publications (CA) ProductGroup: Book Binding: Audio CD ASIN: 5550062038 |
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Subtitles: On the Foreignness of Film (Alphabet City)
Manufacturer: The MIT Press ProductGroup: Book Binding: Hardcover Similar Items:
ASIN: 0262050781 |
Book Description
"Every film is a foreign film," Atom Egoyan and Ian Balfour tell us in their introduction to Subtitles. How, then, to translate the experience of film -- which, as Egoyan says, makes us "feel outside and inside at the same time"? Taking subtitles as their point of departure, the thirty-two contributors to this unique collection consider translation, foreignness, and otherness in film culture. Their discussions range from the mechanics and aesthetics of subtitles themselves to the xenophobic reaction to translation to subtitles as a metaphor for the distance and intimacy of film.Customer Reviews:
Stunning and fascinating.......2004-06-25
The collection is unique. Who but Egoyan would think to do a whole book riffing on the idea and the aesthetics of Subtitles? There's are something like 30 pieces, just an amazing range. Very accessible, even funny. It opens up a whole range of ideas, from the mechanical work of subtitling to the inside/outside experience watching a subtitled film provides, to the inter-national communication and circulation subtitling enables.
I could never have imagined this book before Egoyan made it, but now with its publication he's opened up a whole set of ideas.
Just a tour de force. Very exciting.
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Subtitles: On the Foreignness of Film.(Book Review): An article from: Cineaste
Roy Grundmann Manufacturer: Cineaste Publishers, Inc. ProductGroup: Book Binding: Digital ASIN: B000ALTS98 Release Date: 2005-07-25 |
Book Description
This digital document is an article from Cineaste, published by Cineaste Publishers, Inc. on June 22, 2005. The length of the article is 2183 words. The page length shown above is based on a typical 300-word page. The article is delivered in HTML format and is available in your Amazon.com Digital Locker immediately after purchase. You can view it with any web browser.
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Mel Bay Klezmer Collection for B Instruments
Stacy Phillips Manufacturer: Mel Bay Publications, Inc. ProductGroup: Book Binding: Paperback Similar Items: ASIN: 0786630892 |
Product Description
A collection of 120 melodies meticulously transcribed from recordings by the masters of the klezmer style, including Dave Tarras, Naftule Brandwine, Abe Schwartz and many more. Written in standard notation for B-flat instruments, this book includes chordal accompaniment, program notes for each piece, and interviews with master klezmer musician Andy Statman and ethnomusicologist Dr. Walter Zev Feldman. The rich cultural origins of this music include Central and Eastern European Jewry, secular folk music, and Western art and popular music. This book contains transcriptions of the same material found in the previously published Klezmer Collection for C Instruments.
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Dungeon Master's Guide: Core Rulebook II (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
Manufacturer: Wizards of the Coast ProductGroup: Book Binding: Hardcover Similar Items:
ASIN: 0786928891 Release Date: 2003-07-01 |
Book Description
Customer Reviews:
Help the Dungeon Master! Please!.......2007-08-07
EXCELLENT SERVICE!!!.......2007-06-15
DM.......2007-05-25
I Have Nothing Bad to Say About this Book.......2007-05-10
Good magazine material, poor hardback material.......2007-04-15
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Dungeon Master's Guide: Core Rulebook II (Dungeons & Dragons d20 3.0 Fantasy Roleplaying)
Monte Cook Manufacturer: Wizards of the Coast ProductGroup: Book Binding: Hardcover Similar Items:
ASIN: 078691551X Release Date: 2000-09-01 |
Amazon.com
The 3rd Edition Dungeon Master's Guide focuses on how to create and run a fun Dungeons & Dragons game. Like previous editions, the 3rd Edition DMG further explains the rules introduced in the Player's Handbook. But this book goes beyond rules and offers valuable tips on pacing, story creation, conflict, villains, motivation, and player rewards.Novice DMs will benefit from the sections on creating individual adventures and describing action, while even experienced DMs will appreciate the notes on extended campaigns, detailed world creation, and high-level play. We loved the "Behind the Curtain" blurbs, which explain the reasoning behind the changes made in 3rd Edition. Well-considered optional rules are offered to daring DMs, including rules for monsters as PC races (troll paladin, anyone?), high technology, and guidelines for creating custom races and classes.
The nuts and (lightning) bolts of DMing are also covered in great detail. The book teaches DMs how to gauge Challenge Ratings for players and monsters in order to create balanced encounters. These encounters are easier to run thanks to 3rd Edition's standardized monster abilities, each of which are covered in depth. Rewarding players for successful encounters is also easier, now that the cumbersome treasure tables of 2nd Edition have been replaced. Particular attention is paid to magic items: how to award them, how players create them, how to adjudicate them, and how to take them away. The new magic item enhancement rules (similar to the magic items in the computer game Diablo) are also detailed.
One dramatic departure from D&D as we knew it could have used a bit more attention. The DMG introduces the concept of prestige classes, and includes rules for six sample prestige classes: arcane archer, assassin, blackguard, dwarven defender, loremaster, and shadowdancer. Characters can't take these classes at first level but must instead work toward them by choosing specific classes, skills, and feats. For example, before taking a level in arcane archer a character needs to be an elf or half-elf and have a high attack bonus, specific archery feats, and the ability to cast at least one arcane spell. Unsure how these classes will affect your game? Want tips on how to properly create and balance these classes? Sorry, the DMG does not provide adequate answers.
But aside from this complaint the DMG stands out as an honestly useful guide book to the incredible new Dungeons & Dragons game. The rules and tips are well organized and easy to find, thanks to a detailed table of contents and full index. Artwork, examples, and diagrams are liberally placed throughout the book. All this attention to detail makes the DMG an easy and effective read. We wouldn't want to DM without it. --Mike Fehlauer
Book Description
The Third Edition Dungeon Master's Guide is an essential rulebook for the D&D game and is a must-have for every Dungeon Master. A Dungeon Master runs the Dungeons & Dragons(r) game-part storyteller, part actor, part referee. The Dungeon Master's Guide features 224 pages of beautifully rendered, intuitively presented rules and material designed to get a Third Edition D&D campaign up and running.Customer Reviews:
Dungeon Master's Guide.......2007-05-09
DM'ing Made Simple.......2003-06-09
There are many useful tables throughout the book based on almost everything imaginable. They are quite useful for in-game reference. The classes included are quite interesting. My personal favorite is the "Paladin Gone Bad." It's real name is the Fallen Blackguard, and he is very bad-arse. They have other interesting ones, like the Arcane Archer, and Loremaster. There are tips in the first chapter of the book for beginners, that could come in handy.
The problem is this book is geared for neophyte DMs. Experienced ones can rip out Chapters 1,4, and 5, because they just give you pointers on what adventures and campaigns are and how to control them. Trust me, If you've DMed for a fair amount of time, don't even bother buying this, and stick with your 2E Dungeon Master's Guide for reference. iF you are new to DMing, this is the perfect review for you.
The How and Why of D&D3e.......2003-01-08
It is so much more than a collection of tables and charts. Sure, those are there as a short cut, an easy reference. What the book really brings to the table, though, is a system for knowing how to modify the system and add things to the game without throwing the power balance all out of whack. An example of the is the "Most important thing for a DM to know:" a quick and easy rule for modifying a situation. If it's easy, give a +2 bonus. Difficult? -2. REALLY difficult? -4. After the session is over, look up the actual 'rule' on the situation, and most times you'll find that you were right.
Most importantly, though, is that the book does this without cramming a default campaign setting down your throat. Many DMs out there, myself included, want to play in our own worlds that we've created, and the DMG lets you do exactly that.
This book is better laid-out than the Player's Handbook, which is why I gave it 5 stars. If half stars were available, I would have given it 4.5, since the book isn't perfect. Sure, there are some problems, but they're so much more minor than 2ed, with so many more possibilities for expanding the system that they're easily overlooked.
3rd Edition is what brougth my circle of gamers back to the table. It's so much easier to play that I can't imagine how we ever dealt with other systems. Much more time to roleplay, and less time taken looking up rules!
So much less than it seems..........2002-11-27
The most important flaw is the experience and rewards systems. It's designed to rocket the characters to 20th level without ever placing them in any real danger. Please, since when is one lone 4th level NPC a challenge for four 4th level characters? Any why are 1st and 3rd level characters treated the same on the experience chart? A 3rd level party is going to have more than triple the resources that a 1st level party has available. Combined with a reward chart that puts a truckloads of magical items into the characters hands, this book puts Third Edition D&D solidly into the munchkin world (For the RPG terminology impaired, that's like a Monty Haul campaign but without any danger of loosing).
Other irregularities include the fact that there are rules on drowning and being crushed to death by water pressure (deep under the sea), but no rules for actually moving in water or fighting under water.
There are rules for generating towns and cities. Those rules do not function in a reasonable manner, unless the DM manually saturates the cities with specifically placed characters. Even something as simple as using the tables to determine what the levels of the high priests of the religions present in a city breaks down unless there are less than four seperate religions present in the city.
The section on magic items is poorly laid our and difficult to use for anything other than random magic item rolls. Some of the magic items are undervalued, overly powerful, or both.
A lot of space is devoted to incomplete tutorials on how to be a game master. Ironically, that's not matieral that should actually be in the Dungeon Master's Guide. This is supposed to be a reference book for running a campaign, not "The Dummies Guide to Dungeon Masterery".
The rules for gunpowder weapons and lasers are useless filler that takes up space that could have been devoted to environments that average game master would actually like to see his characters in, like say astral combat rules and underwater combat rules. Who cares how much damage a laser might do if it were in the hands of a barbarian. Anyone who actually wants to use laser weapons is just going to use a d20 modern or futuristic sourcebook anyways.
The D&D economy is so disfunctional that no wizard or sorceror who can create any magic items (including scrolls) should ever be allowed to die. It's always worth a cleric's while to bring the chump back from the dead and make him work off the investment. Also it becomes blatantly clear that NPCs are supposed to give special respect to the PCs simply because they are PCs, otherwise how can you explain the fact that a character can earn a wage of 15 gps a week as a stablehand but only needs to pay his stablehands 1 gp per week.
The section on special abilities is redundant because most of it is repeated in the Monster Manual and the encounter tables are useless without the Monster Manual. Since they were also rendered useless by the first expansion printed for the Monster Manual, it is very obvious that they should have been printed in the Monster Manual itself.
Half of an entire chapter is dedicated to charts of stats for average characters of each of the classes at each level. This space is completely wasted.
Overall, the DMG is first book produced for Third Edition that was simply bad. No attempt was made to turn a collection of notes and rules into a good refence book for Third Edition D&D. Instead it seems to have been thrown together with a nice binding and cover and some artwork and rushed out the door. Not all of the material is bad, but all you have to do is try to use the book to realize how useless it really is.
I would only recommend this book to someone who is being forced to run Third Edition D&D.
Simply Great.......2002-09-25
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Dungeon Master's Guide: Core Rulebook II
Manufacturer: Wizards of the Coast ProductGroup: Book Binding: Hardcover ASIN: B000F8U3TK |
Product Description
This book contains everything you need - from special high-level classes to magic items, artifacts, and more! You're the Dungeon Masters, and all the Dungeongs & Dragons secrets are yours!
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Who's Who in Canadian Film and Television, 1991-92/Qui Est Qui Au Cinema Et a LA Television Au Canada (Who's Who in Canadian Film and Television/Qui Est Qui Au Cinema Et a La Television Au Canada)
Academy of Canadian Cinema & Television Manufacturer: Wilfrid Laurier Univ Pr ProductGroup: Book Binding: Paperback ASIN: 0889202109 |
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Who's Who in Canadian Film and Television, 1991-92/Qui Est Qui Au Cinema Et a LA Television Au Canada
Manufacturer: Wilfrid Laurier Univ Pr ProductGroup: Book Binding: Paperback ASIN: 0919083145 |
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