Book Description
The sumptuous tones of colored pencil are surpassed only by their astounding versatility and simplicity. Filled with inspiring pictures, this lively manual covers methods, materials, blending colors, design techniques, composition, perspective, and drawing animals, humans, the great outdoors, still lifes, and more. “For all levels.... Students will...be rewarded with a rich array of ideas and styles.”—Library Journal.
Customer Reviews:
One-of-a-Kind!.......2006-09-07
Exploring Colored Pencil is a unique and beautifully illustrated book. For those who have never been exposed to this medium, you will be amazed at the life-like drawings and incredible detail that can be achieved with colored pencils. Exploring Colored Pencil is truly a work of art and is jam-packed with history, techniques, illustrations and exercises for beginner(me), intermediate and advanced students. I learned how to blend colors and use different techniques and loved how the book was laid out in an easy to follow format.This book is a keeper.
Very comprehensive, easy to follow.......2006-06-16
This book covers the full gamut... from 8 different techniques to specific subjects like drawing animals, landscapes, still life and people. My favorite section is the one on faces where she gives detailed drawings that you can copy.
The quality of the art is breathtaking and there are so many different styles represented from artists of all ages.
It's neat that each chapter has lessons for various levels, beginners, intermediate and advanced students. I found the step by step illustrations and instructions very easy to follow.
This is a good follow up to her other books, Colored Pencil Drawing and So You Thought You Couldn't Draw. This books takes me to a whole new level.
I'd like to find the colored pencil videos that she mentions. I'm going to see if Amazon.com carries them.
An excellent guide for all aspiring art students with a particular preference to colored pencils as their medium of expression.......2006-04-03
Exploring Colored Pencil by Sandra McFall Angelo by Sandra McFall Angelo is a thoroughly "user-friendly" instructional guide to creating the most intricate, vivid and realistic visual art with colored pencils. Introducing the reader to experienced techniques with step-by-step demonstrations, methods for creating realistic textures, combining colored pencils with a range of media, exercises for beginner, intermediate, and advanced art students, colorful works illustrating diverse styles and applications, drawings by professionals and students of all ages, and many suggestions that will help the reader develop their own style, Exploring Colored Pencil is an excellent guide for all aspiring art students with a particular preference to colored pencils as their medium of expression.
Best book on the colored pencil.......2004-04-07
Hands down the best colored pencil book I've seen. I have over ten books on this topic including ones from Bet Borgeson and Janie Gildow and this is the best. In depth information is given on the history of this artform, practical considerations and technique. Throughout the book, inspiring works of art with colored pencil are displayed. This book is sure to enthuse the reader whether they are a beginner or advanced artist.
Not for the Beginner.......2003-11-23
If you want step-by-step instructions don't buy this book. While the blurb on the back touts "step-by-step demonstrations" they are a very small part of the book and have very few steps. If you are looking for something vague like "inspiration" then this book might interest you. It does have lots of pictures done both by students and professionals in a variety of styles. But if you want help with what kind of pencils to buy don't look here. There is a general discussion of pencil types (hard, soft, etc.) but no concrete examples of which is which. You are just told that price indicates quality. Paper/board selection is also vague.
If you already know a lot about colored pencil then you might enjoy this book, but don't expect a lot of help with the basics.
Customer Reviews:
If you can't see Rembrandt in person, this is the book.......2006-10-10
This box set is the most prized possession on my bookshelf. I could not possibly do the pictures and information in this book justice with words. Some of the most amazing detail photographs of Rembrandt's surfaces that I have ever seen.
Average customer rating:
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Drawings by Rembrandt and His Circle in the British Museum
Martin Royalton-Kisch
Manufacturer: British Museum Press
ProductGroup: Book
Binding: Paperback
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Drawing
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ASIN: 0714116408 |
Average customer rating:
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Drawings of the Rembrandt school
Werner Sumowski
Manufacturer: Abaris Books
ProductGroup: Book
Binding: Unknown Binding
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ASIN: 091387048X |
Book Description
A catalogue raisonne of all the identified and attributable works
Average customer rating:
- Garfield 2007 Day-to-Day Calendar
- Great choice!
- Fans of the Fat Cat, Rejoice! He's Back for 365 More Laughs!
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Garfield 2007 Day-to-Day Calendar
ProductGroup: Book
Binding: Calendar
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Garfield Fat Cat Masterpieces 2007 Wall Calendar
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Garfield's Guide to Everything (Garfield)
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Ty Goodnight Garfield
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Garfield Pigs Out (Garfield)
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Garfield 2007 Mini Wall Calendar
ASIN: 0740759264 |
Customer Reviews:
Garfield 2007 Day-to-Day Calendar.......2007-02-02
I purchased and will purchase more Garfield items for a friend at work who
is crazy about Garfield. She has already told me how much she likes the
calendar, as long as she is happy, I'm happy. Thank you very much.
Great choice!.......2007-01-10
The calendar is great, funny, it makes my day start better. I keep it at work and have a piece of humour every day :D
Fans of the Fat Cat, Rejoice! He's Back for 365 More Laughs!.......2006-12-30
If you love Garfield, start your day with a sassy strip featuring our favorite feline, his dweeby owner Jon, his slobbering housemate Odie, and all the other characters you've come to love in Jim Davis' fabulous creation. The lasagna-loving feline appears in a daily strip from those previously published in newspapers during 2003. The one exception is the December 30 entry which was originally published in 2002. Remember the antics on a daily basis with this day-by-day calendar. Each day brings a new laugh with the tubby tabby, his crabby attitude, his laziness, his love for lasagna, his mean tricks on Odie, his jealousy of Nermal and more. All ready to sit on your desk and help you start your day with a smile.
Average customer rating:
- Jugement Day is judged and approved of!
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Garfield's Judgment Day
Jim Davis
Manufacturer: Ballantine Books
ProductGroup: Book
Binding: Paperback
General
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| Drawing
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Garfield
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ASIN: 0345367553
Release Date: 1990-07-07 |
Book Description
There's a terrible storm brewing. It's coming soon. It could mean the end of everything! And only the cats and dogs sense its approach! How can they warn the humans about this impending doom?
It's up to the ever-resourceful Garfield to discover a solution. He's racing against time and the deadly storm, but with the help of all the pets in town, and a little Garfield genius, he might find a way to avert disaster!
There's no rest for the weary, Garfield. Judgment Day is right around the corner!
Customer Reviews:
Jugement Day is judged and approved of!.......1998-10-17
This is excellent and remaines (hailed by myself) the greatest Garfield story told, excluding the numbered series, of course. Great fun, laughs, and thrills, looking just how far the tubby tabby would go to save Jon, Odie, and especially Arlene from the dooms of Judgement Day.
Average customer rating:
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Cornerstones of the Restoration
M. Garfield Cook
Manufacturer: Hiller Pub
ProductGroup: Book
Binding: Hardcover
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ASIN: 1567133258 |
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Garfield 2003 Day-To-Day Block Calendar
Jim Davis
Manufacturer: Andrews McMeel Publishing
ProductGroup: Book
Binding: Calendar
Garfield
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ASIN: 0740724533 |
Book Description
Don't get caught with a case of the blues. Paint the town orange with Garfield and friends. Each page of this day-to-day calendar (our most popular format) features a cool comic strip.
Average customer rating:
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Garfield 2004 Day-To-Day Calendar
Jim Davis
Manufacturer: Andrews McMeel Publishing
ProductGroup: Book
Binding: Calendar
Garfield
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Cats, Dogs & Animals
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ASIN: 0740736612 |
Book Description
According to Garfield, cats are nature's most perfect pets. And the perfect way to keep track of time - and get your recommended daily allowance of humor - is this day-to-day calendar, featuring a hilarious Garfield comic strip on every page.
Customer Reviews:
Garfield Sucks.......2004-01-18
...What was once a mildly amusing comic suitable for children and those with small intellects is now an overhyped piece of consumerist mass-market drivel. It's not enough for Jim Davis to just do what he presumably loves (making comics, I mean--not making money by the bucketful), he can't simply retire on his laurels, instead he has to push it always further with yet another bit of Garfield pollution. Car-window decorations, yearly calendars, posters, plush toys, and even a motion picture!
What's funny about Garfield? He's a fat cat with an ...owner who eats lasagna. Big deal. Get over it.
Garfield is a tumor in the colon of popular culture. He's a plague that must be exterminated...
Average customer rating:
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Garfield
Jim Davis
Manufacturer: RANDOM HOUSE INTERNA
ProductGroup: Book
Binding: Paperback
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ASIN: 0439672104 |
Book Description
How to make a movie! Through the lens of the making of The Chronicles of Narnia: The Lion, the Witch and the Wardrobe movie. Focusing on the New Zealand landscape set made famous by The Lord of the Rings movies. With a Foreword by Andrew Adamson, Director of The Chronicles of Narnia: The Lion, the Witch and the Wardrobe.
Customer Reviews:
An in-depth book worth buying..........2006-05-17
I have enjoyed looking at this book so far, it appears to have a lot of good information for aspiring filmmakers. I would like to point out, though, that the book is quite small! I was very surprised when I opened up my package to find a book the size of a DVD case. The description Amazon gives does say that it is that size (in inches), but I never read that part - and I doubt that a whole lot of other people do either. I expected it to be big like the Illustrated Movie Companion (also a fantastic book!). So, just know ahead of time if you buy this book that it will be kind of small - but still easy to read. I would personally recommend buying it used, because $9.72 is a lot (especially when you might be able to get it for around $3). Enjoy!
Very Good book for a budding Movie-maker.......2006-03-27
This Narnia book has a lot of technical information, like how a lot of things are done in movie-making and how many lights were used in the making of the Lion The Witch and the Wardrobe. It doesn't have many interviews with the cast, but would be great for an aspiring movie-maker.
Cameras in Narnia.......2005-11-02
A Note from thge Author
As this book has no synopsis I thought I would add one so you know more what it is about.
Ian Brodie, Wanaka, New Zealand
Synopsis
An essential guide to the filming in New Zealand of one of the most hotly anticipated movies of all time. The first of the CS Lewis Chronicles of Narnia to be made into a movie is The Lion, the Witch and the Wardrobe, and has been filmed and produced in New Zealand by Disney and Walden Media, with Kiwi director Andrew Adamson. Ian Brodie has been on set and on location throughout its production, and has documented the making of the film from behind the cameras, with interviews with the director and key crew members. Using this movie as a specific example, he explains in layman's terms the magical process of turning a much-loved classic of children's literature into a blockbuster movie. Through the latest Computer Generated Imaging techniques, the fabulous creatures of Narnia will astound viewers and this book explains how Aslan and Mr Tumnus were created, and why the centaurs look so real. Dolly grips, gaffers, clapperloaders and best boys are explained, and the process of making a movie documented with over 200 full-colour movie and behind-the-camera images, nearly all of them exclusive to this book.
This will be a valuable teaching tool and a superb record of a much-loved movie, with anecdotes and information to delight in equal measure.
Book Description
The music of the peoples of South and Central America, Mexico, and the Caribbean has never received a comprehensive treatment in English until this multi-volume work. Taking a sociocultural and human-centered approach,
Music in Latin America and the Caribbean gathers the best scholarship from writers all over the world to cover in depth the musical legacies of indigenous peoples, creoles, African descendants, Iberian colonizers, and other immigrant groups that met and mixed in the New World. Within a history marked by cultural encounters and dislocations, music emerges as the powerful tool that negotiates identities, enacts resistance, performs beliefs, and challenges received aesthetics. This work, more than two decades in the making, was conceived as part of "The Universe of Music: A History" project, initiated by and developed in cooperation with the International Music Council, with the goals of highlighting cultural representation from the perspectives of Latin Americans and Caribbeans and emphasizing the role that music plays in human life. The four volumes that constitute this work are structured as parts of a single conception and gather 150 contributions by more than 100 distinguished scholars representing 36 countries.
Volume 2,
Performing the Caribbean Experience, focuses on the reconfiguration of this complex soundscape after the Conquest and the strategies through which groups from distant worlds reconstructed traditions, assigning new meanings to fragments of memory and welding a fascinating variety of unique Creole cultures. Shaped by an enduring African presence and the experience of slavery and colonization by the Spanish, French, British, and Dutch, peoples of the Caribbean islands and circum-Caribbean territories resorted to the power of music to mirror their history, assert identity, gain freedom, and transcend their experience with lasting musical messages. Essays on pan-Caribbean themes, surveys of traditions in 23 islands and continental territories, and riveting personal accounts capture the essence of pluralistic and spiritualized brands of creativity through the voices of an unprecedented number of Caribbean authors, including a representative contingent of distinguished Cuban scholars whose work is being published in English translation for the first time in this work. Two CDs with over 40 recorded examples illustrate the contributions to this rich volume.
Book Description
A complete guide to playing D&D in sea and storm. The third in a series of beautifully
illustrated supplements focusing on play in specific environmental climes, Maelstrom™ contains rules on play in watery environments. Not only are rules for sea campaigns offered, but rules for including water environments in land-based D&D campaigns and dungeon adventures are also covered. Included is extensive information on lakes and rivers; hazards such as exposure, storms, and waterspouts; races, including non-aquatic races associated with the sea; equipment, including detailed deck plans for ships; monsters; magic, including psionic
elements; skills; feats; and more.
Customer Reviews:
Not My Favorite.......2007-05-10
All right. I've been looking forward to this book for a long time. I've heard great things about Frostburn. I had a positive reaction to Sandstorm. This is the third book in the environment series and it deals with one of my great loves . . . the sea.
So how did Richard Baker, Joseph D. Carriker, Jr., and Jennifer Clarke Wilkes do? Did this Wizards of the Coast book meet my (admittedly high) expectations?
Well, no.
I can't recommend this book. I wouldn't have bought it but that's because it fell woefully short on the only areas I'm likely to use. Your game might differ, so lets discuss what they book actually contains.
Chapter One discusses the uses of this book and the type adventures a GM might run. This discusses aquatic adventures, planar adventures and the like. The chapter ends with a discussion of a stripped down narrative way of handling naval combat, under the premise that in a D&D campaign, naval combat won't be exciting for the players (this is the first time I disagreed with a premise of the book).
Chapter Two contains four "new" aquatic races. Now, the Aquatic Elf is an old D&D standby, but please, WotC, enough already. I've got more sapient races in my D&D games than I know what to do with. I've got enough. Stop deluging me. Races are getting as bad Prestige Classes.
The second half of the chapter deals with existing races and their interaction with the seas. This is more in line with what I wanted.
Chapter Three is classes. The first half deals with class variations, such as how to handle an sea-based druid. This is what these books should be about. The second half deals with Prestige classes.
Sigh. Those who follow my reviews know my deep hatred of Prestige Class proliferation. Now this book had a shot of getting a pass from me like Waterdeep. I mean, the sea is an alien environment. A few new prestige classes might be a must, especially dealing with characters that actually live or work underwater.
They had seven. Seven!
I think I'm going to swallow my tongue.
Chapter 4 has the same problem as the previous two. It begins with some expansions to skill rulings, which is delightful. Then it moves on to continue Feat proliferation. Twenty-Three new feats by my count. Really, isn't there a Betty Ford program for these people? A few, like sea legs, I can see. Now stop it.
Chapter 5 deals with ships and equipment. This is the chapter that made me want to toss the book. I'll get back to it later.
Chapter 6, Spells and Magic Items. You guessed it. Spell proliferation. Has anyone explained to these people that there's a point where "crunchy bits" become "soggy bits?" They also have new psionic powers, which was novel enough for me to be charmed (I don't have a psionic proliferation issue, but I have faith WotC will get me there eventually). New magic items are good. I think my favorite part here was the new Epic spells. Hey, high-level campaigns don't get a lot of love from game companies.
Chapter 7 is monsters. New monsters don't dilute or unbalance a game (yet) and this is a new environment, so huzzah. Some of the monsters, like the hippocampus, are a bit familiar as well, and I welcome them back.
Chapter 8 is adventure locales. I've enjoyed this chapter in the previous books, and this one is no exception. Hear that? I liked the last two chapters.
So, let's discuss the book overall.
Half of it is filled with stuff (Chapters 2-4, plus 6), for which I frankly have no use. What are the odds of one of these prestige classes ever making it into one of my games. Compare to the hundreds of prestige classes out there and honestly tell me why I'd be willing to pay for that paper and ink. The same is true for races and feats and spells. WotC needs to learn to pick their battles. If these chapters were focused, like a laser, instead of this scattershot approach, drowning us in game mechanics, I would have liked them. They aren't. So half the book is all but useless to me.
Now we get to two deeper issues, however.
First of all, research. I felt like a lot of research went into this product, there was all sorts of things that I didn't know, and I'm a bit of a nautical buff. Still, the things I did know often have glaring omissions. It's as if they wrote rules without thinking them through, or as if they didn't fully understand the implications of what they wrote.
Let me give you a couple examples.
First of all, there's the sinking ship. Now they have rules based on such facts as how much damage the ship has taken, and a ship can sink very fast with these rules. Still, they never mentioned that ships are made out of wood (at least most ships a PC will see). A real age of sail ship wouldn't typically sink quickly. They'd sink until their deck was a foot or two below the surface and stay that way for an hour or more, until the wood became water-logged enough that it went down the rest of the way (they might sink fast if they were very heavily laden, but the book doesn't address that). Now, this is an extremely important fact, one that would radically change the way a sinking ship is handled by the players, but it's never mentioned at all. If they had just spent one sentence on that fact then the DM could have used those rules to model it and this would have been a usable rule. Either they didn't research enough to understand this or they didn't think it important to tell the reader. Either way, the book doesn't get you the information you need. Since I found one important fact missing in an area I knew about, I now doubt the stuff I didn't know.
A second example. They use age of sail ships and they have some cannons, but they also have much older ship weaponry, the kind that you can't use from an age of sail ship. I don't see where they ever mentioned that you can't use a catapult from most of the ships in this book without damaging the rigging. They discuss that there might not be gunpowder on some worlds, ruling out cannons, but they never give an alternative. The ships on this book are designed based on a level of ship technology that can't evolve without cannons. If you are going to say that they might not have cannons, a reasonable alternative is needed, and in a game with little one-shot alchemist items in the PH, it would seem they could produce something. Heck, Wizards, back when it was TSR, actually published an article in Dragon where they discussed this problem (They owned Dragon back then if I have the time line correct). Someone at the company should know their intellectual property better than I do. Again, it's like they didn't follow through.
But this isn't the biggest problem for me. I'm used to companies screwing up ships.
No, the biggest problem is you have a book built around water adventures. Your game might vary, but in my game 90% of the time I'd use that book I'd be dealing with a ship. The book has perhaps 20-30 pages that directly relates to ships. I don't see anything in there what would improve my nautical game. I see very little in there that would improve anyone's nautical game. Instead of giving better rules for ship combat, they give sketchier ones. Instead of sprinkling the book with boxes describing details of ship life, they discuss world building logistics that are more likely to make your world more improbable. Instead of giving us useful ship data, they skimp over it with a minuscule treatment. They could have taken that old Dragon article, updated it straight to 3.5 and had a more useful book (and that article had a lot of problems of its own).
So you have to look and decide if this book is right for you. Maybe you need more aquatic races because your starting an exclusively underwater campaign. Maybe you want skimpier ship combat because you know your players will hate it. Maybe you don't intend to use the ships from this book (or don't need them, or only need one or two). If that's the case, this might be the book for you. It's not that it was poorly written, I've had this many problems with books and given them a recommendation. It's that this book's entire focus seems to be geared toward a different type of game than I would ever run.
Maybe you're the one it's focused at. If that's the case, buy it. If not, let it be.
A good book for those who likes water..........2007-03-01
I liked this book... the information is really useful for DM's who want to add water to their adventures and adds new features such as races, spells and scenarios (rules included).
I would like a better choice of races and a little more of information about underwater adventures since the information is focused on anphibious races and more pirate style adventures (which I don't mind about it).
The spells are Ok and the monsters included are interesting too.
This book is a good reference for coast and shore adventures, if you want to play a pirate-style adventure or just to change the location of your standard adventures, this book is right for you.
good.......2007-01-27
this book offer a lot of info about boats and ships. it also has new races and subraces.Good book
Wind and Waves.......2006-11-21
Nice addition to the environment books being put out by WOTC. One would have thought these would have come out just after the core rulebooks.
Good for DMs, but not so much for players........2006-08-13
Stormwrack is a nice book about sea trade, pirates, and aqauatic adventures. It has a few bits of rather nice advice for those seeking to add an aquatic touch to their campaign or make a purely aquatic one. They have some of the best rules for boats (as far as I'm concerned) out of any d20 book.
That being said, this book is really only about oceans, and is most useful to DMs. Players won't get much out of it unless they know they're going to be playing in waterbased campaigns for a long time.
Books:
- Future Cinema: The Cinematic Imaginary After Film (Electronic Culture: History, Theory, and Practice)
- Gardner's Art Through the Ages: The Western Perspective, Volume II (with ArtStudy CD-ROM 2.1, Western)
- Glamorous Movie Stars of the Eighties Paper Dolls
- Glorious Garden Flowers in Watercolor
- Gustav Klimt: Modernism in the Making
- Hallmarks of the Southwest (Schiffer Book for Collectors)
- Homo Aestheticus: Where Art Comes from and Why
- How to Draw Animation: Learn the Art of Animation from Character Design to Storyboards and Layouts (Christopher Hart Titles)
- How to Draw the Human Head: Techniques and Anatomy
- Hudson River School: Masterworks from the Wadsworth Atheneum Museum of Art
Books Index
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