Customer Reviews:
Good for DANTES, but..........2007-09-19
I read 'Art of the Western World (1989)', watched the 9 associated videos and reviewed with this study guide and only missed 7 questions on the DANTES/DSST test, last week. But I have to agree with 'Heather' the course tapes are dry and 'Pinto', "high level words so it does not read smoothly". I still saved money and time, though.
Please Reconsider this textbook!.......2005-02-04
I am currently taking this course at my College, it is a "Course in a Box" type course that is on 9 DVD's and this is the companion book. Never mind that the course DVD's are very boring and are from 1989, yeah, 1989; but this study guide uses very large/high level words so it does not read smoothly. I have to sit with a dictionary in my lap and look up about 5 words per page. My point is the book is unnecessarily difficult to read and the Media is boring.
Please Update This Study Guide.......2004-12-17
Although art history does not change, technology does. This book accompanies CD's, DVD's, or video. The films are dry, lifeless and formatted in prehistoric documentary style, causing even the most interested art students to drift into a drooling stuper. Since 1989 (publishing year), documentary formats have become more exciting and entertaining. Please update this study guide and media sources(16 years later! Hello?), if only to spare poor unsuspecting students hours of bordom and certain regret for having registered for a course that "sounded interesting," but well..
Book Description
The Social and Cognitive Studies in Writing and Literacy Series, is devoted to books that bridge research, theory, and practice, exploring social and cognitive processes in writing and expanding our knowledge of literacy as an active constructive process--as students move from high school to college. This descriptive study of reading-to-write examines a critical point in every college student's academic performance: when he or she is faced with the task of reading a source, integrating personal ideas, and creating an individual text with a self-defined purpose. Offering an unusually comprehensive view of this process, the authors chart a group of freshmen as they study and write in their dormitories, recording their "think-aloud" strategies for reading, writing, and revising, their interpretation of the task, and their broader social, cultural, and contextual understanding of college writing. Flower, Stein, and colleagues convincingly conclude that the legacy of schooling in general makes the transition to college difficult and, more important, that the assumptions students hold and the strategies they use in undertaking this task play a significant role in their academic performance. Embracing a broad range of perspectives from rhetoric, composition, literacy research, literary and cultural theory, and cognitive psychology, this rigorous analysis treats reading-to-write as both a cognitive and social process. It will interest researchers and theoreticians in rhetoric and writing, teachers working with students in transition from high school to college, and educators involved in the links between cognition and the social process.
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Pintando Bodegon a la Acuarela
Jose Maria Parramon
Manufacturer: Parramon
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- MT Fan
- A book? See, that's where I have an issue!
- The Wit and Wisdom of Mark Twain
- Overpriced
- It's still funny, a hundred years later.
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The Wit and Wisdom of Mark Twain: A Book of Quotations (Dover Thrift Editions)
Mark Twain
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Similar Items:
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Mark Twain's Helpful Hints for Good Living: A Handbook for the Damned Human Race
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The Wit and Wisdom of Abraham Lincoln: A Book of Quotations (Thrift Edition)
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The Bible According to Mark Twain
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The Quotable Mark Twain
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Oscar Wilde's Wit and Wisdom: A Book of Quotations (Dover Thrift Editions)
ASIN: 0486406644 |
Book Description
Includes hundreds of Twain's most memorable quips and comments on life, love, history, culture, travel, and diverse other topics, among them "He is now fast rising from affluence to poverty"; "Get your facts first, and then you can distort them as much as you please"; and "More than one cigar at a time is excessive smoking."
Customer Reviews:
MT Fan.......2007-09-24
This book of quotations contains many observations dressed with great wit, humor and smarts that perhaps many can relate, but very few can put into words as only Twain can.
A book? See, that's where I have an issue!.......2007-09-21
A Book. It says so right on the front cover. I don't have the exact specifications to know what "a book" is but, I know it is NOT some TINY, LITTLE, insignifcantly sized pamplet labeled Book! You know what? Charge nine dollars for a book but, make it a real book. This stupid things is insulting and could be finished in less than a bathroom break. I find it deceptive, insulting and waring that this can happen. So, read the entire description of a work and do not depend upon its claims. This is a pamplet that can't be judged by its deceptive cover.
The Wit and Wisdom of Mark Twain.......2007-01-18
Great for a coffee table book. It is full of the character of Mark Twain.
Overpriced.......2007-01-03
The book contains Mark Twain's wit.
It was much smaller than I expected.
It's still funny, a hundred years later........2006-11-11
A nice, slim volume that you may read a few lines from, put it down, and come back later and read a few more. Mostly fun, all are thoughful; Huck Finn is a good philospher for all time.
Book Description
Over 1,800 quips and quotes from an icon of American literature, on a variety of subjects from accidents to youth, and many in-between. All the humor, irreverence, and insight that were uniquely Twain come alive, enhanced by charming black and white line drawings. Also included is a chronology o Twain's life.
Customer Reviews:
Excellent Reading.......2007-01-15
Wonderful compliation of quotes and bits of wisdom by Mark Twain. Enjoyed the book immensely!
Perfect Gift for Twain Enthusiast.......2004-03-25
For her birthday, my good friend asked for "a comprehensive, attractively bound book of Mark Twain quotes." And I spent a significant amount of time on Amazon and in other bookstores looking for one that fit the bill.
I did a lot of research, read all the editorial and customer reviews, flipped through some of the contenders and finally decided on this one. 1) It's available in hardback, 2) The print and pictures are beautiful 3) It contains hundreds of quotes on every subject imaginable, down to Turkish Baths.
The proof's in the pudding, or in this case the proof's in the look on the face of the birthday girl. She was absolutely delighted and immediately started reading. In fact, I had to pull her away from the book in order to get her to enjoy her birthday cake. That was a few weeks ago and she's still talking about it. If you're in a similar gift-giving situation, try the hardback version of this book over its competitors. I firmly believe that it's the best available.
Book Description
or years Peter M. Nichols has been offering vital advice and information for parents about current movies in his regular 'Taking the Children' column. But parents need the same kind of guidance when renting or buying videos and DVDs for their family. They may know that movies such as Toy Story and Chicken Run are good choices for their children, but Nichols helps parents go beyond the obvious choices to more unconventional movies like The African Queen and Some Like It Hot. From the classics of animation to a host of great comedies and dramas, he provides a knowing and illuminating guide to one hundred great cinematic works. Each brief original essay not only explains why the children will enjoy the film but also allows Nichols to offer fascinating bits of film history and to discuss certain films in a larger cultural context. His knowledge and understanding of movies is broad and deep, and many of his choices-especially of movies that we might not have thought of as 'children's films'-will surprise and delight readers.
Customer Reviews:
A good resource for parents.......2006-01-06
I picked up a copy of this at my local library this summer and have checked it out and renewed it several times. Our library has a very good movie section and I can easily find the titles included here. My children and I have enjoyed viewing many movies that never would have occurred to me to select. Each summer I plan to go farther and farther into the book, although I doubt we will ever see all 100!
The author does a good job of explaining why the movie was chosen and gives a lot of interesting background information. Sometimes the description for a particular movie might run two pages or more. My only suggestion would be to categorize the movies by genre. It is organized alphabetically, which is not the way the movies are organized in our library. There is also an appendix with an additional 100 (I think) movies to consider.
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- Essential For Every Cowboy Poetry Collection
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Ride for the Brand
Red Steagall
Manufacturer: Bunkhouse Pr
ProductGroup: Book
Binding: Hardcover
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ASIN: 096776100X |
Book Description
The Poetry and Music of Red Steagall, including original artwork by members of the Cowboy Artists of America plus hand written lead sheets of Steagall's music.
Customer Reviews:
Essential For Every Cowboy Poetry Collection.......2000-12-26
Would a cowboy give up his life to save his horse? What happens to a cowpuncher's things when he dies? Is there still a work ethic that keeps one loyal to their employer? Those are just a few of the questions and answers you find in Red Steagall's book, "Ride For the Brand". Red is the cowboy poet of Texas that leaves you with a warm place in your heart and a feeling that it's great to be an American but especially one from West Texas. Most of the poems in "Ride For the Brand" are also available on Red's CDs and Tapes but if you want to know the exact words in the songs this book is essential.
There's a wide assortment of poems including those about faith and values but my favorite is, "The Wagon Tongue". It wasn't until reading this poem that I learned that on early cattle drives north to the railheads the cook would always point the cook wagon tongue toward the North Star in the evening so the men would know which way to start in the morning. That's because the North Star and the Sun were the only means of telling directions on the flat prairies of Texas.
This is one of my treasured books and if you believe in a life of faith, value, and hard work ethic I think it will become one of yours.
Book Description
Welcome to the World of Survival Horror! All Flesh Must Be Eaten is a complete roleplaying game. In it, you will find: Eleven different Deadworld settings allowing customization of the storyline. A comprehensive zombie creation system to surprise and alarm players. A list of equipment crucial to surviving a world of shambling horrors. Detailed character creation rules for Norms, Survivors, and the Inspired. A full exposition of the Unisystem game rules, suitable for any game in any time period. Open Game License conversion text for porting AFMBE to any modern-day campaign featuring a twenty-sided dice game mechanic.
Customer Reviews:
Eden's Undead Puppy.......2007-04-20
NOTE: This review is intended for those with some general RPG knowledge. I'm not sure how useful it will be for the rest, but I hope it's not too jargon-y.
This is Eden Studio's biggest surviving game line, if you'll pardon the pun.
This main rulebook gives an overview of how to build characters, build adversaries, blow up adversaries, and some example campaign worlds.
Notice how I haven't mentioned Zombies yet? Well, that's because while AFMBE is tailored toward Zombie play, it doesn't have to be about Zombie play. The Zombie creation rules in the back have been used to build almost any critter you can imagine, from Fantasy Orcs and Goblins to Sci-Fi Cyborgs and Aliens to just plain old men in black.
This diversity is one of the places where AFMBE shines. It's sourcebooks, while also zombie flavored, are more about their source than about the Zoms (save Atlas of the Walking Dead, obviously). That's why I think this is the core game of Eden's line, despite it's specific inclination toward the undead shamblers.
The System is very simple for the most part, and slips out of sight during play. Most rolls are a simple d10+Attribute+Skill vs a target number of 9. It's quick and dull, so one's mind keeps on the game rather than the system. This may turn off some people hoping for a flashy new type of game system. AFMBE doesn't take any chances, it uses what works.
There are a few variants, of course: AFMBE presents the ability to go randomless and not roll any dice for a game, which could enhance the mood, or could make play dull (depends on the group's needs, really). It also has a 20 page d20 system conversion appendix (I don't know the quality of it, I don't play d20).
The game includes some ready made characters, ready made campaign worlds, and ready made zombies. Honestly, as is the game is mostly useful for one-shots and "Night of the Living Dead" type scenerios with a definite beginning, middle, and end game. For longer term play, one couldn't do better than to buy the One of the Living supplement for AFMBE which details post (zombie) apocalypse campaigns. This missing info is why I'm taking a star off the book, which is otherwise complete.
AFMBE has supplements for the genres: Kung Fu Action, Westerns, Pulp, Professional Wrestling, Post Apocalypse, Fantasy, and soon to be Sci-Fi.
ARE YOU HUNGRY TONIGHT?.......2006-07-15
ALL FLESH MUST BE EATEN (AFMBE) is just a great title. In today's competitive RPG market, a game needs something to grab your attention. For me, it was the "must". Not "will", or "can", or "maybe", but MUST BE EATEN. I like the imperative-ness of that statement.
As you might guess, AFMBE is about zombies and zombie worlds (I guess you might think it is about cannibals or some vegan nightmare, but no, it's zombies). Part RPG and part zombie-fic, AFMBE immerses you in a world where the dead have taken control. Unlike in D&D, zombies are more resilient than the player characters are, so surviving a zombie outbreak is no small thing. A point of clarification - fantasy zombies tend to be of the Haitian variety (as the AFMBE explains) - corpses raised from the dead to do their master's bidding. George Romero zombies, OTOH, generally carry some sort of infection that is spread by saliva and blood. Kind of like a cross between rabies and Ebola; and that spells "good times" for your players.
AFMBE is at its heart a very simple game, because there's really only 4 things in a deadworld (where zombies are rising from the grave) live people, dead people, guns, and food. If you're really hard core, throw in the weather and make it 5. There's just not a lot else to be said, so AFMBE goes for light on the mechanics and heavy on the atmosphere. After all, if there's nothing more to your gaming needs than enemies who come in waves and don't dodge shotgun blasts, computer software will fill your needs more efficiently (and hey, who doesn't like that sort of thing)?
AFMBE starts all its chapters with a little zombiefic. Good job setting the mood, nothing I was sorry to spend my life reading. The first chapter opens with "what are zombies" As I mentioned above, you will think of zombie very differently if you read Haitian voodoo or George Romero. AFMBE explains different sources of the zombie mythology and where you can go for your own sources. The second chapter starts with you - making your character. The system is Unisystem, which reminds me a lot of the oriignal Deadlands. It has a lot in common with White Wolf's Storyteller system, or at least more than it has with D&D. A character has attributes, skills, merits, and flaws. You have so many points to spend on your character, or you can choose from archetypes (the cheerleader, the jock, the drifter, etc.) who have points distributed and pre-made personalities. The latter option allows for greater simulation of being in a zombie movie; everybody has their role to play. Plus, it gives you an idea of what good chararcters look like.
Next comes a section on other parts of Unisystem than character generation. Things like fighting, running, effects of poisons, falling, drowning, the usual. Unisystem has a target difficulty that you have to achieve with the best die in your pool; so you get to roll a lot of dice, but only the high score keeps. The next section covers weapons (after all, you can't run away from the zombies forever). It mainly discusses different kinds of weapons and their relative strengths (for instance, you could find a chair leg anywhere, while a gun is very powerful and has rapid reload, but a sword never runs out of ammo...) as well as the dice pool for each weapon.
Having covered people and weapons, the only thing left to explore in the world is zombies (food can be left to your Zombie Master's discretion...). You want your zombies to have different qualities depending on what kind of game you want to run. If you want monster horror, you might want fast zombies with low cunning. On the other hand, if you want a lot of group infighting your zombies should be slow and stupid (but inexorable and in mass quantities). If you want a mystery game, you could have zombies you can't transmit the infection, but everything that dies eventually rises. So the characters might be looking for a cure or just trying to escape the local area. The zombies in AFMBE have different point levels attached to levels of powers (cunning, speed, strength, infectiousness) and the total point level of your zombies should give an idea of how much challenge your characters are facing. There are certainly some interesting variations on the standard zombie.
Where I think AFMBE really shines is the inclusion of "deadworlds", where zombies are overrunning the world. There are some very creative scenarios for the characters to be stuck in. This also provides a broader usefulness to AFMBE. I'm not sure I want to convince my gaming group to give Unisystem a try, but we could run D20 characters, World of Darkness characters, or any other system in one of the deadworlds provided and using custom zombies with powers from the tables to choose from. It makes a nice zombie supplement for any gaming system.
zombies everywhere.......2006-03-11
Just as promised, a role playing set up for zombie invasions. I found the phase virus (modeled after aids) and the "green" products that raised the dead particularly entertaining.
Bad taste, and not in a good way........2005-02-13
For the most part, this is a solid RPG. It serves up exactly what you asked for, and is unflinching in it's blatant homage to zombie flicks of the past four decades. Many thumbs up. However, I have to point out that the book has a story scenerio that is tasteless and could have been left out of the book. This is the "P.H.A.D.E to Black" storyline, which exploits HIV in a way that is truly pointless. Have a little heart and respect for the real world and get rid of this for future editions, guys.
THE Zombie Survival game.......2004-08-13
WotC may have D&D and White Wolf has the vampires, but when it comes to wipping out hordes of the walking dead then you need this book and Eden has it.
All Flesh Must Be Eaten (AFMBE) is the premire Zombie roleplaying game. Everything you need to know is here and it uses the fantastic Unisystem game system so beginners can play it fast and pros still enjoy it. Plus it is 100% compatible with all of Eden's games like "WitchCraft", "Armageddon", "Ghosts of Albion" and "Buffy the Vampire Slayer". With the d20 conversion guide in back, it is also compatible with tons of d20 games.
Don't wait, get this game before the dead arise and zombies are out.
You'll thank me.
Average customer rating:
- Critical Theory perspectives on Environmental Politics/Comm
- Guantlett's answer to why the Revolution won't be televised
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Video Critical: Children, the Environment and Media Power (Acamedia Research Monograph)
David Gauntlett
Manufacturer: University Of Luton Press
ProductGroup: Book
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philosophy hope in a jar daily moisturizer
ASIN: 1860205135 |
Customer Reviews:
Critical Theory perspectives on Environmental Politics/Comm.......2001-05-04
In an even-handed examination of how mass media forms the boundaries of environmental issues, David Guantlett, with skill and clarity maneuvers through potentially difficult and theory-ladden "critical theory," incorporating a Herman/Chomsky (Manufacturing Consent) edge, examining the way television affects the way audiences frame the incredibly complicated and inter-penetrating social issues of environmental problems. Guantlett is not so much interested in whether the mass media is culpable of intensionally ignoring or avoiding environmental issues. Instead he discovers through a creative study that children audiences have internalized environmental problems and their solutions in a one-dimensional "narrative": the problem has been created by individuals and is to be then solved by individuals. So what's the problem with that? It seems clear enough that if there are environmental problems, they are nothing more that an accumulation and combination of individual lifestyle choices and subsequent actions. Right? Not so fast. Within this "individualistic" problem/solution framework, how do we account for and address instances of polluting industries that fall within government and legal regulations? Moreover, how do we address the environmentally problematic social institutions, such as the wide-spread car-centered transportation rubrics through an "individual" problem/solution framework? Is there not an equally complicit socio-political aspect to environmental issues? And why is this aspect, the environmentally comprimising social institutions, missing withing environmental news coverage? Guantlett's subltle, yet powerful analysis shows that the important "absent narrative" within television coverage of environmental issues is nothing as diabolical, cliche, or as simple as a conspiracy thoery, but rather the normal outcome of the workings of modern industial capitalism, corporate owned media, and thus an increasingly narrow ideological framework of acceptable media content. Guantlett's work is on the money - so to speak.
A worthwhile sidenote: anyone who can incorporate Horkheimer, Adorno, Marx, and Beavis and Butthead into a single chapter about mass media and society is a five-star book for that reason alone - enjoy!
Guantlett's answer to why the Revolution won't be televised.......1999-02-20
In an even-handed examination of how mass media forms the boundaries of environmental issues, David Guantlett, with skill and clarity maneuvers through potentially difficult and theory-ladden "critical theory," incorporating a Herman/Chomsky (Manufacturing Consent) edge, examining the way television affects the way audiences frame the incredibly complicated and inter-penetrating social issues of environmental problems. Guantlett is not so much interested in whether the mass media is culpable of intensionally ignoring or avoiding environmental issues. Instead he discovers through a creative study that children audiences have internalized environmental problems and their solutions in a one-dimensional "narrative": the problem has been created by individuals and is to be then solved by individuals. So what's the problem with that? It seems clear enough that if there are environmental problems, they are nothing more that an accumulation and combination of individual lifestyle choices and subsequent actions. Right? Not so fast. Within this "individualistic" problem/solution framework, how do we account for and address instances of polluting industries that fall within government and legal regulations? Moreover, how do we address the environmentally problematic social institutions, such as the wide-spread car-centered transportation rubrics through an "individual" problem/solution framework? Is there not an equally complicit socio-political aspect to environmental issues? And why is this aspect, the environmentally comprimising social institutions, missing withing environmental news coverage? Guantlett's subltle, yet powerful analysis shows that the important "absent narrative" within television coverage of environmental issues is nothing as diabolical, cliche, or as simple as a conspiracy thoery, but rather the normal outcome of the workings of modern industial capitalism, corporate owned media, and thus an increasingly narrow ideological framework of acceptable media content. Guantlett's work is on the money - so to speak.
A worthwhile sidenote: anyone who can incorporate Horkheimer, Adorno, Marx, and Beavis and Butthead into a single chapter about mass media and society is a five-star book for that reason alone - enjoy!
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- Cave Paintings to Picasso: The Inside Scoop on 50 Art Masterpieces
- Chinese Symbolism and Art Motifs
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