Book Description
Learn the art of collage from world-famous children's author and artist Eric Carle. Comes with 72 sheets of beautifully printed tissue, each an original design painted by Eric Carle himself.
Customer Reviews:
buy this for the paper.......2004-04-07
this book assumes that you already know how to use scissors and glue. the rest is up to you! without giving heavy handed instruction, it lets kids (and adults) use their imagination to make what ever they like. the paper included is beautiful. in my mind, it's the whole reason for buying the book. you can make illustrations (collages) just like eric carle's. thanks to him for providing all his fans with this great pad of paper.
A Total Disappointment!.......2002-06-16
Don't bother with this book, you'll be disappointed. The only thing worth while about this are the few sheets of decorative tissue paper that come with it. I know nothing more about collage after reading this book then before I bought it. Do yourself a favor and DON'T waste your time or money on this. There are MUCH more informative books out there.
Not Just for Kids!.......2001-10-26
I was looking for a very elementary, how-to collage book for myself and this is a good one.
Because Carle wrote and stocked this book for children, it is very basic, but that was what I needed to get me over my fear of trying a collage of my own. His explanation of the format and process was very simple but very thorough. There are enough colors and designs of tissue papers to get anyone off to a good start in creating several different collages.
I think this would be a great gift for children and even for an adult who yearns to find the artist within!
Fun Project for Kids!.......2000-06-26
When I put this book on my wish list months ago, I had never seen the book before. Now that I have the book, I can say that this is an excellent gift for a gradeschool aged child, and the tissue paper that it comes with is beautiful. As someone who loves the art of Eric Carle, I thought it was fun to work with paper similar to the materials that he uses in his art. The instructions are so easy, and with a touch of supervision, this book could easily turn a rainy day into a fun and creative project. This book would be especially good for those children who have read Eric Carle's picture books.
makes a lovely rainy day activity book.......1999-10-25
Beside instructions and illustrations on how to do a collage, the book also contains 72 printed tissue papers to make finished pictures that look enough like Eric Carle's work to please any child. My five year old was delighted with her projects.
Average customer rating:
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Dress and Gender: Making and Meaning (Cross-Cultural Perspectives on Women)
Manufacturer: Berg Publishers
ProductGroup: Book
Binding: Paperback
Textile & Costume
| Design & Decorative Arts
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Laura Mercier Tinted Moisturizer
ASIN: 0854968652 |
Book Description
Dress is one of the most significant markers of gender identity, yet is only rarely explored in depth. This volume addresses the relationship between gender and dress, opening up fascinating aspects by covering a great variety of ethnographic areas reaching from Asia, Europe and Africa to North and South America. The time span is equally wide-ranging and offers present-day material as well as studies based on historical data.
Product Description
Castles & Crusades is a rules light, fantasy role playing game. Its easy to learn attribute-based rules system allows players to choose among 13 archtypal character classes and 7 races to create their characters. Spells, equipment, fast-paced combat rules, and all essential information needed to play a game of Castles & Crusades is in this book.
A world of heroism and epic adventure lives inside each of our minds. We can all imagine a world where stalwart knights battle ancient dragons, powerful wizards duel one another with mighty magics, and the brave-of-heart rescue mystic artifacts from the clutches of evil villains. These are the kinds of adventures many of us create in our minds on lazy afternoons, reading through our favorite novels. A pair of nefarious rogues makes their way through serpentine alleys and rambling cities, seeking fortune and fame. A band of desperate heroes battles against an inevitable apocalypse, standing for justice and honor as the world succumbs to chaos and evil. A fellowship of brave adventurers descends into dungeons deep beneath the earth in search of treasure and glory, or undertakes an eternal struggle against evil across wasted and barren plains. We imagine other worlds, mystical places fraught with danger. In these worlds of fantasy, magic is real and heroes abound.
With the Castles & Crusades roleplaying game, you can take the role of a hero seeking adventure in a fantastic world populated by mythic creatures and legendary beasts. Or, as the Castle Keeper, you can design the worlds and stories that make up the game, guiding friends and fellow gamers through epic adventures in your own wondrous settings.
This book contains almost everything needed to create heroic characters and enter a world of fantastic adventure. A world where brave adventurers battle ancient dragons, descend into dungeons in search of treasure and glory, and rescue mystic artifacts from the clutches of evil wizards.
Easy to learn, fast and fun to play, Castles & Crusades is the game for those who enjoy tales of high adventure and epic fantasy.
Gather some friends, grab some dice, unleash your imagination you're entering the grand adventure that is Castles & Crusades!
Customer Reviews:
The Way Roleplaying Books Ought To Be.......2007-09-12
In my opinion this is a wonderful example of what a rpg Player's Handbook should be - all of the pertinent rules on building characters and performing the basic tasks of the game - without a lot of filler, fluff, or excuses for not having an imagination.
The game itself is terrific, as a return to a simpler time in rpg's when the game wasn't overly burdened with many, many different mechanics that slow down game play, but don't significantly contribute to story telling or experiencing the imaginary adventure.
In substance, the Siege engine (the authors' name for the near-d&d like structure that the game is based on) is a wonderful mix of First Edition AD&D (the first hardcover books - the first edition of the game to feature the word Advanced in the title), with some modernized D20 mechanics. In a nice mix of new and old, your abilities are all derived from your race and class, but the chance to perform those abilities is derived from your statistics - here is where the Siege engine adds, in my opinion. Each character can choose (based on race and class choice) up to 3 statistics (of the classic six - Strength, Wisdom, Intelligence, Dexterity, Constitution, and Charisma) to serve as Primary statistics. All abilities that are based on Primary statistics have an additional 30% (+6 on a d20) chance of success over other practitioners of the ability. A player creating a Ranger character might pick Strength and Intelligence as his primary abilities. Another might choose Strength and Dexterity - the two characters will have very different areas of expertise and concentrated focus, even though both are Rangers.
Combat is quick, and straight forward. A quick roll of initiative (on a D10), players and non-players then act in order. Ties are broken by Dexterity bonus. Roll to hit, roll for damage. Spells may involve a resistance roll, or a saving roll. Abilities require a single dice roll. All in all, the combat runs great, and quick. Players are more interested in where their companions are, what the tactical situation of the fight is, and how to gain the upper hand through maneuver and magic, rather than picking just the right feat for the situation.
Having run some sessions (and having a very long history with rpg's in general, and all the versions of D&D in particular), I have to admit that I miss having some sort of skill system. The Non Weapon Proficiency system from First or Second edition AD&D would do nicely, as would the Skills system from Third edition. Feats are (thankfully) absent, as they are the one thing about Third edition that keeps me from liking it (and it's worst aspect, from the point of view of a DM preparing adventures).
Combat in Castles and Crusades runs very smoothly and cleanly, and is over quick, while still having all the round-to-round decision making and tactical choices of a good rpg. Magic is done very well, with a very nice spell list for the different classes, good rules on acquiring spells.
This with the companion volume - Monsters and Treasures Castles And Crusades Monsters & Treasures- makes a great rpg. I have to say, that I am anxiously awaiting the Castle Keepers Guide (now, if I am correct, due out in Autumn 2007). It is supposed to add a lot, and will be twice the size of the Players Handbook. If it adds a skill system, and (apostasy) somewhat more detailed initiative rules, then I will be in seventh heaven. If not, one of the greatest things about Castles and Crusades is that it can very very easily be added to, and I could easily plug in my favorite skill system and initiative rules.
Fast start to run & gun D&D roleplaying........2005-04-16
I started with OD&D and have been away from roleplaying games for many years. And 25 years later, I wanted to teach my daughter and nephew about the world of Dungeons & Dragons and roleplaying games and so then discovered Castles & Crusades! It has all the great elements of OD&D and the benefit and experience of these last 25 years in gaming improvements. It's fast, easy to learn and a great way to get kids or newcomers introduced to roleplaying. Highly recommended!!!
D&D done right!.......2005-03-06
I too started out during the original D&D red/blue box days and this is the best "version" of D&D since the Rules Cyclopedia. I've DM'ed OD&D and 1st ed AD&D and played in AD&D 1e & 2e. While I own D&D 3e, I've never played or DM'ed it. It just seems to be too complex and too much trouble. The older I've gotten, the more I've come to appreciate rules lite games that don't force me to memorize an encyclopedia's worth of information or constantly reference a large collection of books during play. Also, if I want detailed tactical combat, I'll just play a miniatures game. C&C has rekindled my interest in running a D&D-style fantasy game for the first time in over 10 years.
The game takes the classes/races of 1st ed AD&D and marries it to a unified task resolution mechanic based on a d20 role. Most situations are resolved by adding modifiers to a d20 role and comparing to a target number. DMs or Castle Keepers (CKs) as C&C calls them, will greatly appreciate the streamlined rules since prep time is greatly reduced. Combats are fast and fun rather than bogging down the game. Although Troll Lord Games will be supporting the game with new material (a Monsters & Treasures book is due out soon and will be followed by a Castle Keepers Guide and a fantasy setting book along with several adventures), you can easily convert any OD&D or AD&D module you already own (or can find used on Amazon or eBay), so you don't have to feel compelled to buy every new book that comes out and can buy only those additional books you want to. For those than don't have a shelf of old D&D modules, a selection of monsters, a character sheet, and an introductory adventure module are available for download at the Troll Lords website.
Although C&C appeals to me as an old-timer, it is equally suitable for new players/CK's as well. In fact, I would say that players new to roleplaying would be better off picking up C&C rather than D&D since it's much easier to learn and play.
Excellent Product !.......2005-01-31
Really takes me back to the simpler days of the "red box" era. When the detail was in your own mind instead of confining rules. I hope this brings more players back to the game. Simple play mechanics uncluttered with needless detail.
The Golden Age of Gaming Begins Anew!.......2005-01-22
I have been in this hobby for over a decade. I began with AD&D and played it for most of my time gaming. I always liked how the older rules were so friendly to what the players wanted.
Unfortunately current editions of certain games are not that way anymore and I thought the older style would slip away. I'm glad I was wrong.
Castles and Crusades uses the best parts of the OGL stripping the D&D SRD to it's core and rebuilding it to be like a RPG should be. Fast, exciting and above all fun.
At 128 pages it may not seem like much but I had the rules down in one evening. I also taught my nephew the game in 20 minutes. It is of note that he has limited gaming experience.
Above all else C&C is easily compatable with older AD&D editions as well as the new editions making it the most versitle game in existance.
This is the best $20 you'll ever spend on a gaming product!!!!
Product Description
With the Castles & Crusades roleplaying game, you can take the role of a hero seeking adventure in a fantastic world populated by mythic creatures and legendary beasts. Or, as the Castle Keeper, you can design the worlds and stories that make up the game, guiding friends and fellow gamers through epic adventures in your own wondrous settings. This book contains almost everything needed to create heroic characters and enter a world of fantastic adventure. A world where brave adventurers battle ancient dragons, descend into dungeons in search of treasure and glory, and rescue mystic artifacts from the clutches of evil wizards. Easy to learn, fast and fun to play, Castles & Crusades is the game for those who enjoy tales of high adventure and epic fantasy.
Product Description
Troll Lord Games is proud to announce the leatherette edition of our best selling and most popular product, the Castles & Crusades Players Handbook. For stalwart fans and collectors, this edition of the Players Handbook is only available by special order. This book contains everything needed to create heroic characters and enter a world of fantastic adventure. A world where brave adventurers battle ancient dragons, descend into dungeons in search of treasure and glory, and rescue mystic artifacts from the clutches of evil wizards. Easy to learn and fast to play, Castles & Crusades is the game for those who enjoy tales of high adventure and epic fantasy. Castles & Crusades easy to learn attribute-based rules system allows players to choose among 13 archetypal character classes and 7 races to create their characters. Spells, equipment, fast-paced combat rules, and all essential information needed for the players of Castles & Crusades is in this book. Gather some friends, grab some dice, and unleash your imagination ~ you re entering the grand adventure that is Castles & Crusades.
Product Description
Castles & Crusades is a rules light, fantasy role playing game. Its easy to learn attribute-based rules system allows players to choose among 13 archtypal character classes and 7 races to create their characters. Spells, equipment, fast-paced combat rules, and all essential information needed to play a game of Castles & Crusades is in this book. A world of heroism and epic adventure lives inside each of our minds. We can all imagine a world where stalwart knights battle ancient dragons, powerful wizards duel one another with mighty magics, and the brave-of-heart rescue mystic artifacts from the clutches of evil villains. These are the kinds of adventures many of us create in our minds on lazy afternoons, reading through our favorite novels. A pair of nefarious rogues makes their way through serpentine alleys and rambling cities, seeking fortune and fame. A band of desperate heroes battles against an inevitable apocalypse, standing for justice and honor as the world succumbs to chaos and evil. A fellowship of brave adventurers descends into dungeons deep beneath the earth in search of treasure and glory, or undertakes an eternal struggle against evil across wasted and barren plains. We imagine other worlds, mystical places fraught with danger. In these worlds of fantasy, magic is real and heroes abound. With the Castles & Crusades roleplaying game, you can take the role of a hero seeking adventure in a fantastic world populated by mythic creatures and legendary beasts. Or, as the Castle Keeper, you can design the worlds and stories that make up the game, guiding friends and fellow gamers through epic adventures in your own wondrous settings. This book contains almost everything needed to create heroic characters and enter a world of fantastic adventure. A world where brave adventurers battle ancient dragons, descend into dungeons in search of treasure and glory, and rescue mystic artifacts from the clutches of evil wizards. Easy to learn, fast and fun to play, Castles & Crusades is the game for those who enjoy tales of high adventure and epic fantasy. Gather some friends, grab some dice, unleash your imagination you're entering the grand adventure that is Castles & Crusades! Editing: This second printing was given a thorough editing by both fans and our own staff editor here (Nicole Chenault) and the result is amazing. As always, for a project of this scope, there are always some last minute additions and adjustments necessary and any mistakes which may have slipped back in are entirely the fault of the publishers. Layout: Peter Bradley took a tremendous amount of time to address all the major problems with the first printing and many of the minor ones. He worked many hard hours adjusting text and making more room for the information supplied, often under a tight deadline and without all the material necessary at hand. The result is, as always with Mr. Bradley, a finely crafted piece of art. Our hats are off to him. As with the editing, any problems that may arise do to the layout adjustments were no doubt done after the ms. was turned over to us.
Customer Reviews:
Welcome back..........2007-03-15
Finally, the circle is complete. After the formative years when RPGs were simple and young, thru the past few years of more, more, more, which included money and rules. Full circle...this is a simple fun game, loaded with freedom and nostalgia. Thank you Troll Lords!
An Excellent RPG System.......2007-02-24
I can only echo what the other reviews here have said... this game is a well done rules light version of 3rd Edition Dungeons & Dragons. This system lets you create a character and be off on your first adventure in just minutes -- no cumbersome combat system to worry about, no feats and skills, etc... just lots of fun old school gaming. Definitely worth buying if you're interested in a flexible, fast game. Buy the books and the modules, you won't be disappointed.
Who needs miniatures!.......2007-01-31
This is exactly the system I was looking for... after buying many Star Wars RPG books from Wizards of the Coast, and becoming completely frustrated with the taxing rules & combat system. I realized that when I had gotten the itch to get back into a Fantasy RPG, that D&D 3.5e (that uses the same systems as Star Wars pretty much), wasn't going to cut it. I thought about going old school back to the original D&D Boxed Sets... Remember The Red Dragon Box Set? But that was really taking a step back in many ways. Then I found out about Castles & Crusades. Oh glorious day... it takes advantage of the unified and logical d20 dice element, but it takes out all the extra stuff that burdens down the D&D 3.5e system. What you are left with is a really clean system, that gives you enough rules to guide the game and play it fair and fun, but let's the DM or Castle Keeper as they call it, really run the show with very little need to ever slow down and check rules in the book to run the game. Heck... you don't even need miniatures to run combat... let your games come alive and use your imagination the way RPG's were meant to be! I'm free... I'm FREEEEEEEEEEEEEEEEEEEEEEE!!!
It makes me want to shed tears of joy........2007-01-20
This is beautiful. Buy flowers for your wife. Take your kids out for ice cream. Howl for joy. This is the true successor to AD&D.
And if you're too young to remember, come feel the kiss of what it was like to roll up your first Dwarven fighter. Feel what it was like to realize that here is the magical world of heroes of which you've always dreamed.
This is more like it.......2007-01-16
I began gaming in 1987 on Star Frontiers by TSR. I soon got into AD&D 1st/2nd edition and played them until 1997. Career, etc... took over and I didn't actively game again until early 2006. I found some guys at work who wanted to get into it, so I went to the bookstore and found that a fascinating new version of D&D (3.5) had come out and I quickly bought a ton of the books. A couple of months into playing, something just didn't seem right. The game seemed to be too much of a tactical board game... it just didn't feel like the AD&D I remembered playing years before. Looking around the web, I discovered that many other people felt the same way and I stumbled onto C&C very recently. I have since bought the Player's Handbook as well as Monsters and Treasure. This is it! This is the something that was missing. It takes roleplaying back to it's roots and throws out the boardgame feel. Playing C&C is just like the good old days. I can't believe how a simple, elegant system like SIEGE can replace 50 million skills and feats, but it does so brilliantly. This game runs like AD&D, but takes advantage of the positive side of d20 (unified mechanic). I find it superior to the new D&D in every way.
Average customer rating:
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100 Greatest Comic Books
Jerry Weist
Manufacturer: Whitman Publishing
ProductGroup: Book
Binding: Hardcover
General
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Coins & Medals
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Baby Boomer Comics
ASIN: 0794817580 |
Average customer rating:
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100 Greatest Marvels of All Time #25-22
Chris Claremont ,
John Byrne ,
Stan Lee , and
Frank Miller
Manufacturer: Marvel Comics
ProductGroup: Book
Binding: Comic
General
| Comic Strips
| Comics & Graphic Novels
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General
| Graphic Novels
| Comics & Graphic Novels
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Marvel
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Miller, Frank
| ( M )
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Look Inside Science Fiction & Fantasy Books
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ASIN: B000MTMAO8 |
Product Description
This comic reprints Uncanny X-Men #141, Fantastic Four (Vol. 1) #48, Amazing Spider-Man #1 and Daredevil (Vol. 1) #181.
Book Description
It's a rare comic character who can make audiences laugh for well over half a centurybut then again, it's a pretty rare cartoon hero who can boast of forearms thicker than his waist, who can down a can of spinach in a single gulp, or who generally faces the world with one eye squinted completely shut.
When E.C. Segar's gruff but lovable sailor man first tooted his pipe to the public on January 7, 1929, it was not in the animated cartoon format for which he is best known today (and which would become the longest running series in film history). Instead it was on the comics page of the New York Journal, as Segar's Thimble Theatre strip. Over the decades to come, Popeye was to appear on radio, television, stage, and even in a live-action feature film.
This comprehensive and lavishly illustrated history is a thoroughly updated and revised edition of the highly acclaimed 1994 work. Animated series and films are examined, noting the different directions each studio took and the changing character designs of the Popeye family. Popeye in other mediacomics, books, radio, and a stage playis thoroughly covered, as are Robert Altman's 1980 live-action film, and Popeye memorabilia.
Customer Reviews:
A Fun Book.......2004-11-24
In the past, I have read many books and articles by Fred Grandinetti about one of the greatest characters ever created - Popeye the Sailor. By reading this book, one finds out what Mr. Grandinetti has already discovered, the truths he has uncovered, opinions he has cultivated and even what he continues to learn and he shares all of this with us about Popeye. Even though this is an expanded update from the first edition published many years ago, one can still learn many fresh things about the character and history of Popeye from this book. With the information, descriptions, photos and illustrations provided, this book is a great springboard for the mind to rekindle one's own personal memories of Popeye from years past. If one is discovering the character of Popeye for the first time, or just revisiting him, this book can introduce and establish who he is and what he is all about. This book is one I continue to enjoy, as it can be read and re-read again and again.
An Homage No Other Cartoon Star Has.......2004-11-05
Popeye: An Illustrated Cultural History is a brilliant book dedicated to one of the most enduring comic book / cartoon characters of our time - Popeye the Sailor. Written by Fred Grandinetti, the co-founder of the International Popeye Fan Club, this splendidly illustrated book provides an astonishing and thoroughly researched overview of the charismatic sailor's rich history and exciting career. The author leaves no incarnation of the brusque, yet charmingly humble swab untouched - from the pipe-tooting runt's beginnings in daily funny pages, his extremely successful ventures on the silver screen, to Popeye's career on TV, radio, and stage. Mr. Grandinetti also includes a great episode guide with short summaries of every Popeye cartoon, emphasizing significant aspects of particular and/or groundbreaking "Popeye" shorts. As if that is not enough, this magnificent book provides appendixes with selected scripts from Popeye cartoons and information about the International Popeye Fan Club.
What is particularly fascinating about this book is the fact that Fred Grandinetti does not simply reiterate the familiar "essentials" about the muttering sailorman's exciting career, but also includes what has traditionally been marginalized and overlooked within the dominant Popeye discourse. For example, in the "Popeye in Print" section not only does Mr. Grandinetti deal with Popeye's creator, E.C. Segar, and his superb art of storytelling, but he also incorporates various interesting accounts on Segar's imaginative successors and their own versions of Popeye (Doc Winner, Tom Sims, Bela "Bill" Zaboly, Ralph Stein, Bud Sagendorf, Bobby London, Hy Eisman). The author also touches on the gruff mariner's incarnations in comic books and even Mad magazine.
As with his writing on Popeye in print, Fred Grandinetti tries to stay away from the homogeneous interpretations of Popeye on film. For example, not only does Mr. Grandinetti discuss the "best" of Popeye cartoon shorts (Paramount theatrical films), but he also challenges (in a rather refreshing manner) the monolithic/mainstream perception of the King Features Syndicate made-for-TV Popeye cartoons by recognizing the heterogeneous nature of these animated films in terms of different directors' styles, quality of animation, use of music, etc. Here is an example of just how meticulous and comprehensive Mr. Grandinetti's research can be: Beside dealing with the easily distinguishable versions of the spinach-munching mariner (i.e. Fleischer vs. Famous Studios vs. KFS versions of Popeye), the author goes on to display/discuss different visual designs of Popeye used by different animators (i.e. Hugh Frasier, Ed Friedman, Ken Hultgren, Alan Zaslove, etc.) within Jack Kinney's unit that worked on King Features Syndicate's TV "Popeyes" in the period between 1960 and 1961. And that is just one example.
Unlike Mickey Mouse or Bugs Bunny who have had numerous official releases of their best cartoons on both VHS and DVD, Popeye the Sailor, one of the most popular cartoon characters of all time, has been a very unlucky victim of a rather complex corporate quagmire that has been keeping him in a sort of legal limbo for many decades now. In other words, the pipe-smoking sailor's magnificent animated shorts have never been officially released on either VHS or DVD (You can read more about this in the book). But, unlike Mickey or Bugs, Popeye is very fortunate to have the most dedicated, passionate and hard-working fan/historian in the world - Fred Grandinetti, who paid a fantastic tribute to this timeless animated hero in this splendid book. Written with love, admiration, superb knowledge and thorough research, this beautifully illustrated book (with many original frame grabs from theatrical/TV cartoons, comic strip clips, posters and advertisements) is an homage no other classic cartoon character has.
Recommended to animation fans, students of pop culture, history/animation/film, adults, kids,...in one word: recommended to EVERYONE !!!
An Absolute Delight.......2004-11-02
Indulge in all that is Popeye! Mr. Grandinetti has put together a book on the American pop culture icon, Popeye the Sailor Man and it is nothing short of fantastic. Popeye: An Illustrated Cultural History is a must for any book collector's library. It is filled with information documenting Popeye's career in print, radio, film and television. The writer has gone to great lengths in his research on the subject matter and it is apparent when admiring some of the rare and hard to find illustrations of Popeye's past layed out in this book.
With the holiday season at our door step I couldn't think of a better gift for that special someone in your life.
Nothing Short of Genius.......2004-10-17
This book is nothing short of genius. A detailed account of the creation of this legendary cartoon character that is still enjoyed by millions. This is the type of documentary that you just can't put down and it answers many, many questions about the history of Popeye the Sailor. Fred Grandinetti has put together an in depth analysis of the old salt and has delivered a classic piece of literature to be enjoyed for generations to come.
A Treasure Trove Of Popeye Knowledge.......2004-08-26
The breadth of Grandinetti's knowledge about Popeye is truly astounding! This is good news for readers because it means that his book covers all things Popeye. From comic strips to animated cartoons to collectibles to live action to sound recordings to theme park appearances and more, it's all here. Those wanting to learn about the sailor, or find answers to trivia questions, or rekindle childhood memories and finally solve mysteries like "What was the name of that cartoon where Bluto was a bullfighter?" will find what they need. Even long-time diehard fans like me will learn new things. And the
illustrations are wonderful! There are sample strips from all the creators of the comics over the years, stills from the animated films, theatrical posters, sheet music, ads, model sheets and more. Fred includes episode guides, sample scripts, colorizations gaffs, character profiles, mini-bios of the voice artists, a section on the censored Popeye cartoons, and information about The International Popeye Fanclub written by club co-founder Mike Brooks.
In the interest of full disclosure, I should also say that there are two pages about me and my views toward Popeye and the Famous Studios cartoons, but even without those pages I would recommend the book to anyone wanting an education in Popeye and those curious as to why, 75 years after his creation, people all over the world still talk about the one-eyed, pipe tooting hero.
Not everyone will agree with all of Grandinetti's opinions about the various incarnations of Popeye, but Fred tries to be fair and will get you to think. And fans interacting with other fans' thoughts is what fandom is all about.
Bottom line: This is a good job from perhaps the number one Popeye fan in the world.
Book Description
This innovative study examines the place and practice of musical life in eighteenth-century England among the upper classes. Focusing on the home, it shows how domestic music-making was shaped by socio-cultural forces while itself contributing to socio-cultural formation. The evidence examined is extremely broad, but particular attention is given to visual representations of music in paintings, drawings and prints: one hundred illustrations are discussed. The author considers in detail the problematics of imagery itself, analysing both the ideological and the semiotic content of the visual image. Other material analysed includes the music of the period, instruction manuals, tracts on education, courtesy and conduct books, sermons, letters, diaries and memoirs, fictional writing and journalism.
Book Description
Tango. A multidimensional expression of Argentine identity, one that speaks to that nation’s sense of disorientation, loss, and terror. Yet the tango mesmerizes dancers and audiences alike throughout the world. In Paper Tangos, Julie Taylor—a classically trained dancer and anthropologist—examines the poetics of the tango while describing her own quest to dance this most dramatic of paired dances.
Taylor, born in the United States, has lived much of her adult life in Latin America. She has spent years studying the tango in Buenos Aires, dancing during and after the terror of military dictatorships. This book is at once an account of a life lived crossing the borders of two distinct and complex cultures and an exploration of the conflicting meanings of tango for women who love the poetry of its movement yet feel uneasy with the roles it bestows on the male and female dancers. Drawing parallels among the violences of the Argentine Junta, the play with power inherent in tango dancing, and her own experiences with violence both inside and outside the intriguing tango culture, Taylor weaves the line between engaging memoir and insightful cultural critique. Within the contexts of tango’s creative birth and contemporary presentations, this book welcomes us directly into the tango subculture and reveals the ways that personal, political, and historical violence operate in our lives.
The book’s experimental design includes photographs on every page, which form a flip-book sequence of a tango. Not simply a book for tango dancers and fans, Paper Tangos will reward students of Latin American studies, cultural studies, anthropology, feminist studies, dance studies, and the art of critical memoir.
Customer Reviews:
Tango Fishing?.......2005-11-11
Did the reviewer and I read the same book, see the same flipbook inside? Thanks to him (and I'm sure he's a him), this book isn't out of print, which I think it soon will be, as the Argentine tango becomes more and more popular, for many of the reasons Taylor describes. It's a dance for the times, and the times require presence and balance, if there are to be any more times. I thought it was a lovely book, that I will reread, as complicated and as poetic as the tango I am only just beginning to learn. I'll bet he hasn't been trout-fishing either, a close relative -- two disciplines of mind and body that require deep attention and grace.
An odd little book.......2000-11-04
An odd little book about a former ballet dancer dancing tango in Buenos Aires. The author describes herself as blonde and beautiful. She marries and divorces an Argentine man, but it's all in the background of her consuming tango obsession. With disjoint time and amost hallucinatory digressions into the emotions brought to the surface by tango, this reads a bit like "Trout Fishing in America" if it were tango instead of trout. There is a flip book built into the pages where a tango turns first into a violent attack and then into sheets of falling paper. This low-tech animation wordlessly caputures the themes in the text.
Book Description
This digital document is an article from West Virginia University Philological Papers, published by Thomson Gale on September 22, 2006. The length of the article is 2773 words. The page length shown above is based on a typical 300-word page. The article is delivered in HTML format and is available in your Amazon.com Digital Locker immediately after purchase. You can view it with any web browser.
Citation Details
Title: Borges and tango: imagining Argentina.(Jorge Luis Borges)
Author: Michelle McKay Aynesworth
Publication:
West Virginia University Philological Papers (Magazine/Journal)
Date: September 22, 2006
Publisher: Thomson Gale
Volume: 53
Page: 55(6)
Distributed by Thomson Gale
Book Description
This digital document is an article from Solutions - for People, Processes and Paper, published by Paper Industry Management Association on January 1, 2002. The length of the article is 708 words. The page length shown above is based on a typical 300-word page. The article is delivered in HTML format and is available in your Amazon.com Digital Locker immediately after purchase. You can view it with any web browser.
Citation Details
Title: The transformation tango.(Viewpoint)
Author: Alan Rooks
Publication:
Solutions - for People, Processes and Paper (Magazine/Journal)
Date: January 1, 2002
Publisher: Paper Industry Management Association
Volume: 85
Issue: 1
Page: 4(1)
Distributed by Thomson Gale
Average customer rating:
|
Paper Tangos
Julie Taylor
Manufacturer: Duke Univ Pr 1/5/1998
ProductGroup: Book
Binding: Hardcover
ASIN: B000MBXQXU |
Book Description
In today’s volatile financial environment, growing numbers of investors are looking to flee the stock market in search of safer ground. While the bond market has often been a “safe haven,” confusing new bonds and bond funds make it increasingly difficult for unfamiliar investors to choose the correct fixed income investments. The Bond Book provides investors with the information and tools they need to make bonds a comforting, important, and profitable component of their portfolios. Thoroughly revised, updated, and expanded from its bestselling first edition, this all-in-one sourcebook includes: *A new section on using the Internet to research, buy, and sell bonds *A new chapter devoted to increasingly popular foreign bonds *Detailed information on the inflation-linked Treasury bonds *Explanation of the new categories of bond funds *Tips on how to evaluate and buy bond funds
Customer Reviews:
A solid introduction.......2007-09-28
A great introduction to bonds and there place in a portfolio. The perfect place for the individual to start if they are considering purchasing individual bonds for their portfolio.
However, anyone looking for more in-depth information and strategies will likely be disappointed. Relatively little information about Zeros, TIPS and other products that are likely to be of interest. Start here, and then increase your knowledge with a title specific to your interests (i.e. municipal bonds, etc.).
God book but too general.......2007-01-04
I ordered this book for my business library. I enjoyed the book, but if you want more specifics on the methods of detailed bond calculations, I would recommend a good financial investments text book.
Primer on Fixed Income Products.......2005-09-09
Am nearly finished reading the 2nd printing of this excellent tutorial. Although I have been an avid buyer & seller of fixed income products for many years, the author did a superb job of furthering my mid-level expertise especially in the area of municipal bonds. Her plain language explanations were most welcome as opposed to the plethora of financial techno-babble tomes that share the bookshelf. 5 Stars without reservation.
Too Complicated.......2005-04-19
Thau over complicates her points. The book is too difficult to understand. I am an attorney who has been investing in stocks and bonds for over 10 years. This book is not appropriate for any level investor.
Highly Recommended!.......2004-12-22
This is an accessible introduction to bonds by a financial professional whose first book - as unlikely as it may seem - was a study of Max Jacob, the French poet. The literary background of the author, Annette Thau, may account for her book's clear, easy-to-read style. Most authors who write about bonds tend to get lost in the complex mathematics and specialized jargon of the bond markets. Not Annette Thau. Whether you are an individual investor trying to balance your portfolio with bonds, or a student of finance looking for a more lucid explanation of the subject than you can find in your textbooks, we highly recommend this book to you.
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