Book Description
3 dolls and 32 authentically rendered costumes from Mutiny on the Bounty, It Happened One Night, Gone with the Wind, many more.
Customer Reviews:
Tom Tierney Paper Dolls.......2007-06-12
I was pleased to receive and have the Clark Gable Paper Dolls in Full Color. They were shipped and received in very quick order, arriving in perfect condition. My Tom Tierney collection is growing.
CLARK GABLE.......2001-10-13
THIS IS A STURDY LOOK AT A GRAET MOVIE ACTOR.A perfect companion to the joan crawford book, as both books include their film "possessed"."Gone with the wind" is also well covered.All three figures look like him, the second one is very impressive. With a welcome tribute to his love for Lombarde with their only film together.WELL DONE SIR.
Book Description
"Jonathan Livingston Seagull as imagined by the Marx brothers." That's one take on "Frisco Pigeon Mambo," an uproarious new comic novel by C.D. Payne. When a flock of alcohol- and tobacco-addicted lab pigeons are liberated in San Francisco, the whole city turns topsy-turvy. Our feathered heroes dance into bars, stick up liquor stores, spy on socialites, swipe a van full of cats, and even dodge a murder rap. Soon they have a price on their heads, cops on their trail, beer on their breath, and amour on their minds. Call them "America's Most Wanted," but don't call them pigeons. These swashbuckling outlaws think they're human.
Customer Reviews:
Very amusing.......2007-09-18
My wife and I have widely different reading tastes, but we both enjoyed this book. The style has some similarities to Orwell's Animal Farm, but is lighter in nature. The plot is clearly outlined elsewhere on this page, so I won't bore you by repeating it.
Frisco Pigeon Mambo pokes fun at a wide variety of human institutions (eg. research laboratories, the media, city hall) and proclivities, but it also has some very funny one-liners.
So much fiction published is genre fiction, clearly fitting into a box of being romance, fantasy, thriller, etc.: it is nice for a change to read something well written that is different. The Killer Pigeons make for a killer of a fun read!
it's stupid, but it's fun..........2006-03-27
When some pigeons are 'liberated' from a San Fran lab they have one hell of a time adjusting to the outside world, especially as they think they are humans.
Narrated by Robin, one of the pigeons, this is a very silly book but written with such verve and vigour that you ignore the ludicrous plot devices and just revel in the fun.
Payne's plot jumps don't always take the reader along with them (on a couple of occasions characters seem to come out of nowhere) but that is a minor gripe.
Pure escapism, sit back and enjoy.
Loved It!.......2003-06-30
As a resident of SF, I found the book absolutely hysterical. It's a must read for anyone who has ever lived or loved in this city.
Hilarious homage to San Francisco.......2002-02-28
Note: It would be helpful to be familiar with "The Maltese Falcon" before reading this book. A familiarity with San Francisco and the area also helps greatly.
The first few pages of this book didn't immediately capture me, but I slogged through, and it was worth it: This book is funny! Even if you hate pigeons, or don't want to hear a story from an animal's point of view, if you are an intelligent person, read this book! Payne's vocabulary continues to astound, and he is the master of unexpected plot twists. He'll have you seeing things from a bird's eye view in no time. Even if these birds weren't convinced that they were human, I have a feeling they'd still think they were pretty hip, continuing to trash talk, sleep around, smoke and drink. They're living the life some people dream about! ...
Just the thing when you need a funny book!.......2001-09-16
I read this hilarious tale in less than two days, it was just the thing I need to distract me from the horrible events of this week (9/11/01 terrorism attacks on US). I wasn't quite sure an author could pull off a whole book about pigeons who believed they were human, but Payne did it. Now to order Payne's other books....
Book Description
After "Will you guys please go away?," Car Talk car tunes are the most frequent listener requests fielded by Click and Clack, the famous Tappet brothers. Listeners searching for disrespectful, irreverent car tunes that express their true feelings about their cars need look no further. Facing another incomprehensible, costly repair? Wondering how you managed to buy the only lemon on the lot? Sitting by the dusty roadside waiting for a tow? Tom and Ray have always been there for you and they'll be there for you again. Just pop Car Talk Car Tunes into your car player (assuming there's still enough juice to run it) and select a tune that best expresses your deepest thoughts and feelings. Choose from 21 tunes researched by Car Talk's Department of Automusicology, songs with titles like, "Auto Service Hell," "King of Junk," "Cab on Fire," "My Bloody Yogo" and "Under the Wrench." This compendium of Disrespectful Car Songs features 21 of the best car tunes played on the air during the last 13 years of Car Talk, from bands including The Arrogant Worms, Red Meat, Betsy in the Gene Pool, and Dork Side of the Tune. These songs are just the beginning of a long list of anti-reverential auto anthems waiting to help you find the courage to slide back in behind the wheel.
Average customer rating:
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The MXF Book: An Introduction to the Material eXchange Format
Bruce Devlin ,
Jim Wilkinson ,
Matt Beard , and
Phil Tudor
Manufacturer: Focal Press
ProductGroup: Book
Binding: Hardcover
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ASIN: 024080693X |
Book Description
Written by a top team of industry professionals, this must-have guide will introduce you to everything you'll need to know about MXF. The MXF Book introduces and explains the MXF standard and helps engineers write MXF applications. The book also explains the reasons behind many details of the specification documents.
* The only complete introductory resource on MXF
* Written by the key authors of the standard
* The book includes video, audio, metadata, television, film, and multimedia
Customer Reviews:
rich metadata inclusion.......2006-06-06
MXF is an ambitious idea that has been long overdue in the film and audio industries. It harks to the common problem of how to compress and store films, and do so digitally. There are tremendous advantages in doing so, including the ability to analyse and manipulate such films with ever more powerful software. The enduring problem has been various different compression and storage standards.
The authors describe how an industry wide effort has produced MXF. It certainly took long enough; 5 years! But perhaps the deal was worth the wait. Thumbing through the book, you can see that provision has been made for very flexible inclusion of metadata. A rich format that permits sophisticated file searching based on that metadata.
Plus, there is aid for transitioning between current encodings and MXF. The aim is clearly for MXF to be a global standard.
Book Description
A symposium on the English composer containing articles by specialists on various aspects of his musical career as well as information on his personal life.
Customer Reviews:
Needs to be edited and researched.......2006-05-30
The book starts off with an empty table of contents! Well, that should be a warning. A reviewer comments that the book is well researched. Well, I found the book to be full of factual errors. For example, giving Steve Jobs the credit for the reduced chip design of the game Breakout, when in fact in was Steve Wozniak, the genius behind the Apple machine that came up with the design. On the same page the author discusses the chip that went into the VCS and numerous game consoles afterwards but the author then goes on to talk about the company Intel not MOS Technology!! It was the 6502 by MOS Technology that went on to be the brains behind popular computers and consoles like the Nintendo Entertainment System (actually a variant, a reduced cost version of the 6502 was used for the VCS). I would recommend the book, The Ultimate History of Video Games by Steven L. Kent, if you are looking for a book that has not only the history of Atari but of the entire video game history and is more professionally published. I found the book had numerous misspellings and typos. For a book with only 133 pages it had too many errors.
Not what I expected.......2002-12-12
Altough a good read, and well investigated, I was expecting to read about the Rise and Fall of Atari, not the Rise and Fall of Noland Bushnell and the other people that worked there.
I expected to read about all Atari Products, both the good ones and all the flops they made, and the ones that never made public light. I expected a trip down memory lane. I expected too see at least a couple of pictures and photos to complement the book and what it talked about...
Yet, the book mostly talks about Nolan Bushnell, the guy who founded Atari, and it talks about the VCS. The Atari 5200, Atari 400 and Atari 800 are mentioned briefly (1 or 2 instances), there is no talk about all the other computers that followed (XE, XL, etc), the Atari's ST, the Lynx, the Jaguar, the Atari Portfolio (remember those?)...
ZAP! The Rise and Fall of the People at Atari, or ZAP! The Rise and Fall of the Atari VCS is a more accurate title.
I know the book was written in 1984, but it could have been revised... even as today, Atari is still kicking a little making video games alone.
Still Searching for the Ultimate Guide to Atari.......2002-08-26
Being an Atari 2600 fanatic during my youth and a collector today, I was eager to purchase this book. I wanted to read only about Atari--not about Nintendo and other more modern systems that most video game books get into--so this little book seemed the way to go. I was very disappointed after reading it, however. I was hoping to read about the different games Atari put out. I know which games I liked, but which ones were the most popular and which were disappointments? I was intrigued by a question on the back cover: "Who decided the home version of Pac-Man was good enough to release?" (the main reason I bought the book). Alas, this question is never answered! In fact, the home version of Pac-Man (as well as other games) is not really discussed at all! Only E.T. and Raiders of the Lost Ark are mentioned more than in passing because they did not sell well and were part of the reason Warner's stock went down. There is also no mention of the landmark game Adventure. Instead, Cohen concentrates on the characters in the business (the engineers, financiers, and marketing people). The parts I found to be the most interesting to me were on the origins of Pong, and the effect Colecovision and Intellivision had on Atari's dominance in the home video game market.
On the plus side, the book was very well-researched with a bibliography (mainly periodicals up to 1983) that is quite valuable. The author also offered excerpts from interviews with inside people at Atari. Cohen also seemed to have a firm grasp of computer technology. What takes away from this research is the style of writing, which sometimes seems like that of a college student. The book is not very focused, often jumping around to different subjects along with separate quotes added within the text. Cohen also repeated himself (sometimes almost word for word) throughout the book. Many paragraphs were spent describing the way principal actors at Atari dressed (i.e. like a hippie or a polished businessman). I agree with the previous reviewers that this book had and, unfortunately, still has a myriad of editing problems. The last line of the book even reads "Printed in the USA 1896"! It also would have been nice to see an additional reflection chapter that would take the book beyond 1983.
Still, if you are interested in Atari (especially on a business and marketing level), this book is probably the main source out there right now.
Zap! and the world forgot about this book.......2002-07-21
The fact that it's a classic in video game history writing made me buy this book. My disappointment is great. The author falls short in almost every aspect of the project. Heavily relying on wild guesses to disguise his lack of real content, Cohen desperately simplifies, inflates small bits of information (some of which are false) to fill the pages and is history and probably the founder of Atari, Nolan Bushnell, not doing a favor by overglorifying him. About two thirds of the book seem only to exist to portray the incompetence of the author, particularly when he writes about "related" subjects, and goes on to repeat statements over and over, which were not necessarily interesting ones in the first place, until one ponders the thought: With a skill like Cohen's, how else to accomplish volume? I want to give you a quote here from chapter 14 where there's a lot of out of place talk about IBM and the stock market. At one point you can read: "It's a glamour stock. Or it was. It might have been - and still might become - a blue chip, but so far it hasn't." Now we know. Not clueless enough, it seems, because a couple of paragraphs later, the author adds in his quest for written nonsense: "They designed a product that wasn't bad. It wasn't a breakthrough, but it was good; there was really nothing wrong with it." And ever so on. If you're intrigued by video game history, rather consider getting (all of) these fine books: 'The Ultimate History of Videogames' by Steven Kent, 'Game Over - Press Start to Continue' by David Sheff and 'Phoenix - The Fall & Rise of Video Games' by Leonard Herman.
If you were a gamer in the 80's you gotta read this book.......2002-05-23
I can remember the good ol' days of coming home from school, skipping my homework, and going directly to my Atari 2600...I had such fun back then. Today I come home from a hard days work and turn on my Dreamcast but I still think back to the days of the first 3 [Atari 2600, Mattel Intellivision, and the Coleco Colecovision]. The funny thing is there are a lot of people out there that are just like me...and those people should pick up this book. This is a short book [just over 130 pages] and just took me 3 days to read but it is a wild ride. This is the type of book that makes you think "What were they thinking?". You will feel like a kid again reliving the days of Asteroids and Breakout, how these games came to become reality, and how Atari went from a dream to becoming the giant in video games. But all giants fall and Atari does with a huge THUD!... It also makes you think of where the future of video games would be now if it were not for the fall of Atari. They really did have some of the best games out there and at the end a few stinkers as well [E.T. anyone?]. The only downfall for me was that the book is short but it did it's job of sending me down memory lane [which is what I wanted anyway]. So if you want a trip down memory lane and do not have the time to read an encyclopedia...ZAP! is well worth picking up and I am glad that I did [Now if we could only get books on the history of the Intellivision and the Colecovision]. If you'll excuse me I hear Pac-Man calling...
Customer Reviews:
Joe is AMAZING! .......2007-04-05
I have never been so impressed by a copywriter
like I have been with Joe. I saw him speak a long
time ago at a Mark Joyner event and bought this
book. I have had it by my side ever since.
I couldn't recommend it enough!
Matt Bacak
Author of Secrets of the Internet Millionaire Mind
and The Ultimate Lead Generation Plan
Buy this book.......2007-01-05
Of the dozens of books I have read on the subject this one is the only one that I feel was well worth the purchase price.
Ideas backed by facts not opinions.
Wow - tremendous book.......2007-01-03
I think it was about the second chapter, maybe earlier where he mentioned the 'magic stat thermostat'. Well, back when I was a kid in the early 80's (read like 10 years old), my dad used to get tons of mail order catalogs (like Hemmachler, sharper image, etc...), and liking technology at a young age, I used to look through them. Well, JS&A must have been one of them as well, as I specifically remembered this ad! I recalled the ad tearing the product to shreds before recommending it (I even remebered what the thing looked like). It was that substantantial, that as a 10 year old (roughly), I recalled it today. At the same time, I recalled another ad that I thought was odd - some handheld game that was supposed to be some big conspiracy. Sure enough, that was one of his ad examples at the end of the book.
This alone should be a testament to exactly how powerful his ads are. Not too mention, his writing style as an educator in the field of written ads is astounding - I could not put the book down.
Although geared toward catalog sales, the techniques clearly can apply to the web as well. So, if you are interested in selling anything - order this book now!
One of the best books on crafting mouthwatering copy ever written!.......2005-09-14
Joe Sugarman is a copywriting and marketing genius.
Probably known best for his "BluBlocker" sunglasses ads, Joe has provided aspiring (and experienced) copywriters with a treasure trove of useful information, tips and step-by-step techniques.
During the 80's Joe held annual Copywriting and marketing workshops and smart marketers willing paid thousands to learn his "secrets".
As far as I can tell, Joe has shared every last one of those million dollar secrets in this must have manual.
This one is a "no brainer". Buy it. Read it. Use it.
Ditto.......2005-08-06
After reading all the 5 star reviews I have nothing to add. I agree this is an excellent book.
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