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Sketching Birds
Frank J. Lohan
Manufacturer: Contemporary Books
ProductGroup: Book
Binding: Paperback
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ASIN: 0809241196 |
Book Description
Foreward by Gretel Ehrlich Created by award-winning illustrator and author Maryjo Koch, and with a foreword by celebrated naturalist Gretel Ehrlich, this luxurious, oversized volume is brimming with beautifully drawn four-color images of approximately 50 different species of birds--and their nests--from around the world.
For the first time ever in book form, here is comprehensive range of remarkable, lifelike illustrations of bird nests, eggs, and feathers rendered in actual size. Sure to delight bird watchers as well as lovers of art and nature, The Nest not only offers a close-up look at these fascinating creatures and their intricately woven homes but is a thoughtful study of natural forms and color as well. The handwritten text, pencil-etched details, and colorful watercolor and pen-and-ink art-all packaged in a deluxe format-give this lovely volume both the intimate feel of a bird watcher's field journal and artist's sketchbook. The wealth of drawings, field observations, and fascinating bird facts make this a useful reference and irresistible collectible.
Customer Reviews:
where is it?.......2006-08-27
I ordered this item on June 13 and still have not received it, two and a half months later. What's going on?
The Nest, Maryjo Koch.......2002-12-05
The Nest, by Maryjo Koch is a delightful work revealing the spirit of her subject (birds/nests/eggs) with remarkable attention to artistic detail. The text (except publisher notes and the forward) are handwritten or hand-lettered . . . all with charming variety of style and movement.
On some of her drawings, she has left portions without color; thus, revealing the architecture of her black and white line art. At the side of several illustrations, she provides "brush smears" of colors with the name of the base paint colors used in the blends.
The book is a fascinating blend of ornithology and beautifully executed art.
beautiful, for yourself or someone you love.......2002-08-03
This is a gorgeous book, a rare combination of art and information. It's the sort of book that people love but rarely buy for themselves. It makes a wonderful and unusual new-home gift.
Exquisite.......2000-08-12
This exquisite book is perfect for those days when one can just lull in a hammock and enjoy nature. Maryjo Koch is a wonderful artist and naturalist. Her drawings are so lifelike you feel you could just reach down and pick up one of the beautiful bird's eggs that are in the book. The poems and quotations are an added plus. Wonderful book to have in a classroom to teach children about birds, their remarkable homes and nature.
Absolutely breathtaking naturalist illustrations........1999-10-15
This book is not only informative but candy to the eye. Anyone who enjoys nature or nature illustration should not hesitate in purchasing this delightfully breathtaking nature journal.
Average customer rating:
- Un veramente "grande libro
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The Living Tradition of Yup'Ik Masks: Agayuliyararput : Our Way of Making Prayer
Ann Fienup-Riordan
Manufacturer: University of Washington Press
ProductGroup: Book
Binding: Hardcover
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Spirit Faces: Contemporary Masks of the Northwest Coast
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Mythic Beings: Spirit Art of the Northwest Coast
ASIN: 0295975016 |
Customer Reviews:
Un veramente "grande libro.......2007-03-09
La magnifica veste grafica e l'ecezionale completezza del testo rendono questo libro uno staordinario documento oltrechè un dovuto omaggio alla cultura Inuit.A quando una ristampa?
Book Description
This digital document is an article from The Oral History Review, published by Oral History Association on December 22, 1997. The length of the article is 1178 words. The page length shown above is based on a typical 300-word page. The article is delivered in HTML format and is available in your Amazon.com Digital Locker immediately after purchase. You can view it with any web browser.
Citation Details
Title: The Living Tradition of Yup'ik Masks: Agayuliyararput, Our Way of Making Prayer. (book reviews)
Author: Joseph G. Nelson
Publication:
The Oral History Review (Refereed)
Date: December 22, 1997
Publisher: Oral History Association
Volume: v24
Issue: n2
Page: p159(3)
Article Type: Book Review
Distributed by Thomson Gale
Book Description
This digital document is an article from Arctic, published by Arctic Institute of North America of the University of Calgary on March 1, 1997. The length of the article is 1179 words. The page length shown above is based on a typical 300-word page. The article is delivered in HTML format and is available in your Amazon.com Digital Locker immediately after purchase. You can view it with any web browser.
Citation Details
Title: Living tradition of Yup'ik masks: agayuliyararput, our way of making prayer.
Publication:
Arctic (Refereed)
Date: March 1, 1997
Publisher: Arctic Institute of North America of the University of Calgary
Volume: 50
Issue: 1
Page: 76-7
Article Type: Book Review
Distributed by Thomson Gale
Book Description
A relationship is tough enough when there's three thousand miles separating two lovebirds. Toss in a category 5 hurricane named Georges and you've got some real problems. How do you pack up your life, say goodbye to everything you hold dear, and take a leap of faith based on what your heart tells you? Find out. Live. Laugh. Love.
Customer Reviews:
Just as good as the first volume! .......2005-08-16
True Story Swear To God Volume 2, This One Goes To 11 is as good as the first volume. Very well written and drawn. Explores his and her feelings on how they feel if they decide to move in together. Who is going to move? Him or her? At the end, one of them decides to move...then the story stops there. There definitely is going to be volume 3, I hope!! I will be looking forwards to volume 3, where he tells what happened after they lived together...
Average customer rating:
- One of the funniest books I have ever read
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Gems of Japanized English: "Is That an 'L' As in Rome?" "No, It's 'R' As in London (Yenbooks)
Miranda Kenrick , and
Motomi Naito
Manufacturer: Tuttle Publishing
ProductGroup: Book
Binding: Paperback
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ASIN: 0804815550 |
Customer Reviews:
One of the funniest books I have ever read.......1998-05-18
I worked teaching English in Japan for 8 years. This book is a wonderful compendium of English as it is used in Japan. Some of the content is absolutely hysterical.
Book Description
Director John Woo (b. 1946) re-invented the modern action movie and helped open the door for Asian filmmakers to the Western world. His hyper-violent, highly choreographed style made him a box office powerhouse, a respected auteur and a revered figure among fellow directors.
First discovered by Western audiences through his Hong Kong films The Killer and Hard Boiled, Woo introduced the world to a new brand of psychologically, frenzied action film. After coming to the United States in the early 1990s, Woo produced a trilogy of hard-charging action films---Broken Arrow, Face/Off and Mission: Impossible II---that were both popular and critically acclaimed. But Woo's signature bullet ballets, his kinetic, blood-spattered action sequences, represent a dichotomy in the director's philosophy. John Woo: Interviews reveals a peace-loving, devoutly religious man at odds with his reputation as the master of cinematic violence.
Unprecedented access to the director helped editor Robert K. Elder create in John Woo: Interviews the first authoritative English-language chronicle of Woo's career. A new 36-page interview with Woo with Elder documents the years 1968 to 1990. Also included are interviews translated from Cantonese courtesy of the Hong Kong Film Archive, and rare commentary track excerpts from the Criterion Collection's DVD editions of The Killer and Hard Boiled.
Customer Reviews:
Illuminating, in-depth, and best of all, engaging........2005-12-04
Forget Christopher Heard's pathetic, hackneyed, dull mockery of a biography, Ten Thousand Bullets. John Woo: Interviews is the best book on John Woo currently on the market. Michael Bliss' Between the Bullets has some interesting insights, but it was a collection of film essays, which focus more on academic, sociological and ideological interpretations of Woo's films rather than an aim at biographical detailing.
John Woo: Interviews succeeds very well at portraying the shy, serious director by meticulous editing, mostly letting Woo's own syntax and verbal mannerisms come through with minimal tampering, and the interviews themselves delve into Woo's troubled relationship with Tsui Hark, his work with both Hong Kong and American film crews, his childhood in Hong Kong, and of course his quartet of Hong Kong classics: A Better Tomorrow, The Killer, Bullet in the Head, and Hard-Boiled. My
favourite interviews are the ones with Hard Target director of photography Russell Carpenter, who goes into the nitty-gritties of working with such a visually meticulous director, and an extremely illuminating portion where Woo dissects the unique qualities of his various leading men -- Chow Yun-fat, John Travolta, Jean-Claude Van Damme, Nicolas Cage, and Tom Cruise.
The editing is smartly done, making the interviews flow into an easy read, and each interview is documented so that we have some context for interpretation. I've been reading up on Woo for quite awhile, but I'd say this is the single most comprehensive, multi-angled and absorbing source of John Woo material yet. A great read for fans of Asian cinema, and filmmakers will especially find this book an invaluable source of information for Woo's unique cinematic magic.
Average customer rating:
- Modern Arms Guide
- The Ultimate weapon guide for d20 modern games
- Very good weapons source book for Spycraft
- Guns, we need guns....
|
Spycraft: Modern Arms Guide
Chad Brunner ,
Tim D'Allaird ,
Rob Dake ,
Sean Michael Fish ,
Scott Gearin Owen Hershey ,
Patrick Kapera ,
Michael Petrovich ,
Jim Wardrip , and
Stephen Wilcoxon
Manufacturer: Alderac Entertainment Group (AEG)
ProductGroup: Book
Binding: Paperback
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Spycraft Espionage Handbook
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Spycraft: Fixer/Pointman Class Guide (Spycraft D20)
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Soldier / Wheelman Class Guide (Spycraft)
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Spycraft: Faceman, Snoop Class Guide (Spycraft D20)
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Spycraft Roleplaying Game Version 2.0
ASIN: 188795354X |
Customer Reviews:
Modern Arms Guide.......2005-12-18
Design
Unlike the previous releases for Spycraft, the Modern Arms Guide is a soft-bound book totalling 144 pages. The cover, in keeping with the previous releases, is silver with a monotone drawing depicting a man firing a submachine gun and is printed on stiff card. The interior is printed on heavier, non-glossy paper than the previous releases and the silver ink is replaced by black for the headings and border and by grey for the page edges and chapter lead pages. Included throughout the book are various pieces of black and white art, the majority of which are line-art drawings of selected weapons. Overall, the presentation and layout is of a very high standard and the replacement of the extremely reflective silver ink is a definite positive point.
Content
As would be expected from something calling itself a "Modern Arms Guide" this supplement contains a heavy bias towards weapons. The supplement is divided into eight chapters: New Rules, Melee Weapons, Hurled Weapons, Exotic Weapons, Firearms, Accessories, Tactical Weapons, and Protective Gear.
Chief among the rules additions is the inclusion of a new prestige class, The Triggerman, based on the archetypal pistol-in-each-hand combatants made popular by the likes of John Woo. This prestige class is balanced and well thought-out, adding to the cinematic feel of the main rules. Following on from this are three advanced combat options: fluid initiative, new movement actions and morale. The most adventurous of these is the fluid initiative. The Spycraft writers have attempted, successfully it must be said, to inject some realism into the initiative rules. At the very modest cost of slightly increased complexity, initiative can now change during combat - from round to round. Taking damage, or even firing a weapon with which the character is not proficient, lower the appropriate initiative, while aiming or being on higher ground improve the appropriate initiative. Although these additions are marked as "of greatest interest to experienced Game Controls, and should be considered optional" they have been written in such a straightforward manner that they can be incorporated with ease into any session. Likewise, the new movement actions and morale rules add an element of realism to the proceedings.
Also introduced are various qualities that can be incorporated into weapons and gear. Examples of such are armour piercing (which enables the weapon to ignore 3 points of damage reduction), and suppressed (which makes it more difficult to hear the weapon being fired). Many of the weapons detailed later in the supplement have at least one of these qualities but rules are also presented for characters to incorporate these qualities themselves thereby creating masterwork items.
The remaining new rules are weapon and gear concealment, new weapon malfunctions, damaging (and repairing) gear, and the black market. Perhaps the most useful of these are the concealment and black market rules. The concealment rules are extremely useful, given that the characters are secret agents, whereas the black market rules add an alternative method of procuring gear while "in the field".
The remainder of the supplement, some 114 pages, detail real world weapons and gear. The majority of these pages are descriptions of the weapons or gear and game statistics, although there are optional recoil rules and amplifications on the use of the Improvised Weapon feat.
The recoil rules are, again, very simple, but very effective. Although having no effect on standard attacks, recoil comes into effect during autofire, burst, and strafe attacks. Each firearm has a recoil rating and if this is higher than the character's Strength then penalties to hit are accrued based on the difference between the two numbers. That is, if the weapons recoil rating is 14 and the character's Strength is 12, the character accrues a -2 penalty to all autofire, burst, and strafe attacks.
As a side-note, the supplement was originally to be called the "Modern Arms and Equipment Guide" (and is still called such in parts of the supplement itself) and a ninth chapter, "Other Gear" was intended for inclusion. Unfortunately, space requirements necessitated the removal of this chapter. However the Spycraft team have made it available as a free download from the official website.
Overall
A very well written and thought out supplement, the Modern Arms Guide will appeal to the majority of Spycraft players. Although there are some that, perhaps, will not be that interested in the detailed weapons, the additional rules and prestige class provide something for everyone. Indeed, with little work, the initiative rules could be used in any d20 game.
The Ultimate weapon guide for d20 modern games.......2005-04-18
Spycraft: Modern Arms Guide is 144 pages of guns, rifles, explosives, bladed weapons, bows, and even rocket launchers. Smartly divided into simple, clear sections, the book is pure reference suitable for use with any D20 modern system.
One thing that helps this book bring more realism to a modern-era roleplaying game is that it acknowledges the skill and effort required to handle most modern weapons. All weapons have both a critical threat range AND an error (critical failure) range. The bigger the damage or more complex the equipment, the more likely it will malfunction. Instead of only a roll of 1 signifying a critical failure, some weapons have ranges of 1-3 or 1-4.
Chapter one briefly offers new rules that provide greater realism for the game. The chapter reintroduces the idea of initiative modifiers (an old 2nd edition idea), adding and subtracting from initiative rolls based on a variety of factors from failing a save versus an explosion to becoming fatigued. There are also rules for creating masterwork arms, dealing with illegal arms brokers, and weapon malfunctions. There is also a new prestige class available called the Triggerman, fashioned after the gun-fighting style of the Hong Kong cinema.
Chapter two focuses on melee weapons. Whether your character is beating a thug over the head with a police flashlight, engaging in a little swordplay, chasing down a helpless teenage with a chainsaw, or trying to poison a mark with a hypodermic needle, you will find the damage, weight, initiative modifiers, cost of just about everything you need. The Improvised Weapons feat allows you to get special bonuses to defense and damage for using barstools, potted plants, or even cell phones as weapons. If you can pick it up, you'll find the rule for hurting someone with it here.
Chapter three focuses on hurled weapons. Besides the obvious weapons such as grenades, Molotov cocktails, javelins, and arrows, you can also find rules for using a nail gun (remember Lethal Weapon 2?). Chapter four offers more exotic weapons. Here you will find everything from chakrams and boomerangs to foot spikes and flutes.
Chapter five is the largest part of the book and focuses on the various styles of firearms available to a would-be secret agent or terrorist. There are no less than 8 different styles of Glock listed, just to give you an idea of the detail involved in this chapter. Chapter six provides all the necessities to use your new toys, including different styles silencers and night vision sights. Planning an all-out assault on an enemy fortress? Then you'll need chapter seven for flamethrowers, grenade launchers, machineguns, mortars, and rocket launchers. Finally, chapter eight covers all the protective gear a special operative needs to survive.
The Modern Arms Guide is an easy to follow collection of charts and simple illustrations designed to allow quick reference during game play. For modern-era gamers, it could easily become the most used book into your library.
Very good weapons source book for Spycraft.......2003-11-11
Spycraft's Modern Arms Guide (MAG) has been described as the equivalent of D20 Modern's "UltraModern Firearms" for Spycraft. However, MAG is a much more useful book for Spycraft - both because it is written specifically for Spycraft's mechanics, but also because of the greater variation in weapon statistics. The D20 Modern mechanics do not support a detailed weapons model and as such its weapons tend to all have similar game stastics. Spycraft's MAG however supports much more variables in the weapon descriptions, making the choice of weaponry more interesting and highlighting variations in different guns.
The book itself is split into a number of chapters, covering a wide range of weaponry and/or adding new rules. Each chapter describing weapons has a sections with textual description, followed by tables detailing game statistics. Whilst this is generally works well, it sometimes means you have to look up both the description and the table to discover all features of a given weapon. Surely some of the properties (e.g. weapon firing modes) could have been included in note form on the tables?
Make sure you get the Chapter 9 bonus material from the Alderac website. Whilst not strictly weapons related, it is something you'll want to print out and keep in the MAG book. (I'm not sure why they decided such gear would be associated with the Modern Arms Guide - but its a useful chapter to have).
Chapter 1 covers new rules. Anyone expecting new feats or prestiege classes will have to look at the Soldier/Wheelman book instead. These new rules are mostly combat actions, black market rules etc. They do work quite well, but unfortunately, not all the rules within MAG are detailed here - for example, optional rules on recoil are detailed in Chapter 5. It is therefore quite hard to locate rules during gameplay - it would have been better had all new rules (optional or not) been included under this chapter.
Chapter 2 covers Melee weapons - standard and improvised.
Chapter 3 covers Hurled weapons. Strangely, this is not only throwing knives and grenades, but also crossbows ...
Chapter 4 covers Exotic weapons. Much of these are familiar to any DnD player, but some additional treatment is also given to martial weapons (although you'll really want the excellent Blood and Fist for modern martial arts).
Chapter 5 is the bulk of the book, covering firearms - from pistols through shotguns to assault rifles. There is an excellent selection of guns - over 15 pages of table entries alone (plus a significant amount of weapon descriptions). Unfortunately, whilst there is a section of different ammunition, it seems to have been added as an after thought - with no variation in ammunition features, cost or availability based on calibre - all dum-dum rounds cost the same and do the same damage bonus (making them relatively *less* effective as you go up in calibre). Unfortunately, almost all the non-pistol and non-shotguns are listed as restricted - meaning no actual costs are available - this is a main complaint of the book (see below).
Chapter 6 introduces weapon accessories - scopes, suppressors, sights etc.
Chapter 7 covers tactical weapons - from explosives to flame throwers and mortars. Unfortunately, almost all these items are listed as restricted.
Chapter 8 covers protective equipment. It introduces some new armour rules for weakness of damage reduction against certain forms of attack.
One main complaint is the absence of cost for a number of weapons. The book treats these as specialist weapons - only available via Budget Points (a unit of currency within Spycraft). But not every game situation or campaign will demand the purchase of weapons via Budget Points. And while there are rules for blackmarket weapon purchases, it's hard to reconcile the statements regarding Budget Points having no real-world currency conversion, with rules designed to give an actual cost based on Budget Points for items which do not have an actual cost. As a result, the usefulness of the book is slightly diminshed for those who want to obtain their weapons outside of Budget Points. This could have been overlooked if it was only for "difficult to obtain" weapons like the heavy weapons in Chapter 7 - but almost all the assault rifles, submachines and sniper rifles in Chapter 5 are restricted - so there's no price for the ever popular MP5 for example.
Also, it can be hard to locate rules relating to the new game mechanics - they are not all detailed where you'd expect them to be. No one should have to know every rule in a role-playing game, but it is important to be able to find it quickly in order to speed up play - and the layout of mechanics descriptions in the book doesn't always help this.
However, these are annoying issues rather than serious errors, and overall this is a very good book for anyone running a Spycraft campaign.
Guns, we need guns...........2003-08-09
Lots and lots of guns! Mostly pretty well detailed, and I have been using for a replacement to the weapons listings in D20 Modern by WOTC. Much more detailed and realistic portrayal of real-world weaponry.
Customer Reviews:
Did not buy this item.......2007-05-03
Don't know why this is here as I never purchased this item.
From the author.......2005-06-21
The Tool Kit was written from work with real teams in real work situations. Everything was designed to be immediately practical and useful. I'm grateful that people have found the book so helpful. Please visit our website - www.newdirectionsconsulting.com - for more helpful information on teams. Deborah Harrington-Mackin, author
Practical and Useful.......2004-04-27
I'm the Training Coordinator at a manufacturing facility with 200 hourly employees whom we are trying to get more involved in a team-based work system. This book has given me so much PRACTICAL information on the how's and why's of doing this! I'm actually able to relate this information to our employees in a way that it clearly shows the benefits TO THEM of working in teams. Too many of these so-called "Team Building" books are filled with silly exercises that do nothing in the long run. If you want something practical and useful, I recomment this book!
The best practical manual on team building.......1999-09-11
I have easily paid 8x more for other 'manuals', and have none with a more ugly cover, yet this is the anchor of my team building library. It is short on philosophy and long on the day-to-day requirements of goal-setting, consensus building, procedures, and strategies. This is THE book of practical advice to guide a team and its' leader, regardless of prior experience.
Good basic handbook.......1999-09-04
Harrington-Mackin creates a good overview of teambuilding in the workplace. She also provides very practical suggestions that can help team leaders, team members, or the leader of an organization.
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