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El Asesinato de Tutankamon: La Verdadera Historia (Coleccion Documento)
Bob Brier
Manufacturer: Editorial Planeta, S.A. (Barcelona)
ProductGroup: Book
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ASIN: 8408027883 |
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Looking For A Fight
David Matthews
Manufacturer: Headline
ProductGroup: Book
Binding: Paperback
Boxing
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ASIN: 0747262357 |
Amazon.com
The author was in her mid-30s and "looking for a fight" after a humiliating divorce, when she began training as a boxer at Gleason's, the legendary Brooklyn gym. She wasn't there just to blow off steam, however. A veteran journalist, whose research had driven her to perform as a stripper and tour as a roadie for a heavy metal band, Picket "wanted the real deal," as she told Gleason's owner. And she got it: her brisk, no-frills prose cogently conveys the sweaty, muscle-fatiguing slog of training; the visceral fear that she experienced in her first sparring matches; the elation that was prompted by her trainer's approving comment, "You hit like an animal"; and the shock of her realization--when she punched a guy who accidentally spilled beer on her while they were watching a match--that, "once violence is learned, it cannot be unlearned." The squeamish are unlikely to yearn to pick up gloves after reading Picket's vivid descriptions of swollen knuckles mottled with bruises, blood pouring down her injured face, and blackened toenails dropping off; she makes the physical toll of boxing very real, particularly in a sobering afterword about the sport's high incidence of brain damage. The author herself quit after her first big bout (which she won), concluding that fighting was a misguided attempt "to settle a score that was started back in sixth grade when I was pushed off the swings by a bully." Yet, she limns emotions that are familiar to many women ("I wanted to feel powerful, to take up space in the world, to stop apologizing") and chronicles a personal journey in which boxing was, perhaps, a necessary way station. --Wendy Smith
Book Description
Looking For A Fight
A Memoir
"I should have been alarmed at the canvas I had, in my bullheadedness, unwittingly stepped into--but I never could back down from a challenge," writes Lynn Snowden Picket in her frank, powerful memoir. An accomplished journalist, Lynn had just completed the New York Marathon and was toned and fit, but underneath she was smarting from a recent and hurtful divorce. Seeking an outlet for her stifled aggression, her trainer led her to a sweat-stained gym in Brooklyn, a place renowned for producing skilled, hard-hitting boxers. At Gleason's, Lynn would learn how to fight.
Lynn steps into the ring with a cockiness that is "part naïveté and part rage." Before long she's sparring with men twice her size, with years more experience. For the men at Gleason's, fighting is sometimes their only available path to glory, money, and fame. At their hands, three times a week, Lynn's ribs slam against her lungs, her face bruises, her hands swell. More difficult to overcome, however, are the tenacious panic attacks that come both in and outside the ring. Gleason's has become the focal point of Lynn's life; its mixed smells of machismo, adrenaline, and fear have become her own.
After ten months Lynn is ready for her first public fight against a woman, her equal in weight and strength. This match will be the greatest test of Lynn's skill. The greatest test of her courage, however, will be knowing when to quit.
Customer Reviews:
Fun, Brutal, and Fun!.......2002-08-29
What I love about this book is Ms. Snowden Picket's ability to verbalize in such vivid detail her experiences inside the ring. It's always so disappointing to listen to boxers talk about the sport as they seem uwilling or unable to give any kind of visceral description of what fighting is like for them. What's fascinating is that Ms. Snowden Picket comes to their defense in describing why professional fighters cannot afford to reflect on their experiences honestly if they want to keep winning. The necessity for Mike Tyson to have a hypnotist is one of many examples Snowden Picket uses to illustrate this point. What also makes this book so engrossing is that it is not "just a boxing book", but rather, one woman's experience in an indisputably male dominated world that dramatically changed her. Beyond putting us in her gloves, she also puts the reader squarely in her life. I'm looking forward to her next book!
Braver than me ... or crazier.......2000-12-23
Either way, the product is a fantastic book. I'm just glad it wasn't me who had to step into the ring, so she could make the discoveries for me. Not that I have ever wanted to become a boxer, but it was exciting to read about. It was also scary to see what it turned her into. One part in particular involving a father and his son is a moment that is both hysterical and horrific all at the same time. That chapter alone is worth the price of the book. Thankfully, the rest of the book is equally captivating.
An Inspiring Read.......2000-12-21
I have to admit that when I pre-ordered this book from Amazon several months ago I was afraid that I would be bored by a memoir about boxing. I mean as far a sports go, boxing is WAY DOWN on my list of favorites. The concept of two people getting into a ring and punching each other until one falls down on death's door is less than appealing. However, Snowden is of one of my favorite female authors and I LOVED her previous book "Nine Lives, which, by the way, I would HIGHLY recommend purchasing. I've also read dozens of her magazine articles over the years and think she's an incredible journalist. Therefore, I had to order this book, no matter what the subject matter because I'm definitely a loyal fan.
As it turns out I LOVED this book, subject matter aside. Not only did I find her courage and dedication inspiring, but I also learned a lot about boxing and am actually looking forward to watching the next fight that airs on HBO.
Snowden entered the boxing world after a bitter and painful divorce seeking an outlet for her bottled-up pain and anger that accompanied the separation. "Looking for a Fight" is a memoir about her 10 month experience which was both emotionally and physically brutal, yet exhilarating and spiritually uplifting. I found myself literally squirming during the scenes where she gets punched in the ribs and socked in the nose, to the point where she had globs of blood hanging out of each nostril. What amazed and inspired me was that she stuck it out and kept coming back for more. But she didn't come back in a masochistic way, she came back because she wanted to achieve her personal best. And she did. But she also knew when it was time to quit.
Snowden's trainer was an interesting and evasive man named Hector whose professional ethics, were not very professional in the beginning of their relationship when he made an uninvited sexual pass at Snowden during a trip to Atlantic City for a boxing match. But on the positive side, I could immediately feel his remorse as he made a complete professional turnaround. Overall he turned out to be an outstanding trainer. He is the type of trainer I would want to have because he is both tough yet gentle. Hector is not one to easily offer praise so when he did dish it out he genuinely meant every word. His respect and admiration for Snowden grew as the months went by and I could tell he really cared for her as a boxer and as a *non-sexual* person.
Snowden is an excellent writer who doesn't waste words. The story is well paced and expresses a variety of emotions, a great sense of humor, insightful wisdom, strong ethics and incredible sensitivity and awareness to those around her. I highly recommend this book to anyone who has always wanted to achieve a goal but has never had the courage to go for it, or, to someone who is struggling with the willingness to persevere through a tough, challenging situation. But all of that aside, I simply recommend this book to ANYONE because it's an excellent, thought-provoking, well written book. Five stars and "two-gloves up!"
Inspiring.......2000-12-17
I read in the Washington Post that this was an exceptional book, so I picked it up, and I was not disappointed. I don't know much about boxing (or at least I didn't), but I do know how hard it is to describe yourself and your feelings honestly. Lynn Snowden Picket does just that, revealing parts of herself to her readers that wouldn't otherwise be seen. She mixes humor, tragedy, ego, and humbleness into one fascinating story. Take the time to read this excellent memoir, and see for yourself.
Every human emotion is right here.......2000-12-15
From arogance to helplessness, from shame to pride, and from naivete to knowing, Picket touches upon so many different emotions felt by not only a novice boxer but also an experrienced one. One cannot help but wince at Picket's descriptions of her constant sparring matches. A truly descriptive as well as eye opening memoir.
Book Description
From stem cell research to intelligent design to global warming, political conflict over science is heating up. In his 2005 bestseller, The Republican War on Science, journalist Chris Mooney made the case that, again and again, even overwhelming scientific consensus has met immovable political obstacles. And, again and again, those obstacles have arisen on the right-from the Bush administration, from coalitions of Republicans and from individually powerful Republicans. As the new paperback edition announces, Mooney's book, "brings this whole story together for the first time, weaving the disparate strands of the attack on science into a compelling and frightening account of our government's increasing unwillingness to distinguish between legitimate research and ideologically driven pseudoscience." Looking for a Fight, Is There a Republican War on Science? started life as a 'book event'-an online, roundtable-style critical symposium on Mooney's work, hosted at Crooked Timber (crookedtimber.org). Eight contributors offered reviews, discussion and critical commentary. And Mooney responded to his critics. Now the event is a book, available here in print for the first time and online (for free download at parlorpress.com). "Man, you guys worked me hard ." - Chris Mooney
Book Description
This digital document is an article from Wind Speaker, published by Aboriginal Multi-Media Society of Alberta (AMMSA) on May 1, 2004. The length of the article is 2003 words. The page length shown above is based on a typical 300-word page. The article is delivered in HTML format and is available in your Amazon.com Digital Locker immediately after purchase. You can view it with any web browser.
Citation Details
Title: Accused of murder, John Graham fights extradition.(News)(US attempts ot extradite John Graham from Canada)(1976 murder of Anna Mae Pictou-Aquash in South Dakota)
Author: Paul Barnsley
Publication:
Wind Speaker (Newsletter)
Date: May 1, 2004
Publisher: Aboriginal Multi-Media Society of Alberta (AMMSA)
Volume: 22
Issue: 2
Page: 9(2)
Distributed by Thomson Gale
Book Description
This digital document is an article from OnEarth, published by Thomson Gale on January 1, 2006. The length of the article is 579 words. The page length shown above is based on a typical 300-word page. The article is delivered in HTML format and is available in your Amazon.com Digital Locker immediately after purchase. You can view it with any web browser.
Citation Details
Title: Looking for oil in all the wrong places: post-Katrina, NRDC fights new attempts to resume drilling off our coasts.(Natural Resources Defense Council)
Publication:
OnEarth (Magazine/Journal)
Date: January 1, 2006
Publisher: Thomson Gale
Volume: 27
Issue: 4
Page: 42(2)
Distributed by Thomson Gale
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Sex, Class and Realism: British Cinema 1956-1963 (British Film Institute)
John Hill
Manufacturer: British Film Institute
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Binding: Paperback
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Saturday Night And Sunday Morning
ASIN: 0851701337 |
Book Description
Hugely impressive in its scope, with introductory chapters on social history, the film industry and theories of realism, this indispensable history of these vital years contains unusually fresh discussions of films justly regards as important, alongside those unjustly ignored. The extensive filmography which accompanies Sex, Class and Realism will also prove to be an invaluable reference source in the teaching of British cinema history.
Average customer rating:
- Well worth it
- Authoritative and interesting
- hit-or-miss
- A Fantastic Primer on Game Theories ...
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The Video Game Theory Reader
Mark J. P. Wolf , and
Bernard Perron
Manufacturer: Routledge
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The Medium of the Video Game
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The Ultimate History of Video Games: From Pong to Pokemon--The Story Behind the Craze That Touched Our Lives and Changed the World
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Handbook of Computer Game Studies
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What Video Games Have to Teach Us About Learning and Literacy
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Half-Real: Video Games between Real Rules and Fictional Worlds
ASIN: 0415965799 |
Book Description
In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals television and film.
The Video Game Theory Reader brings together exciting new work on the many ways video games are reshaping the face of entertainment and our relationship with technology. Drawing upon examples from widely popular games ranging from Space Invaders to Final Fantasy IX and Combat Flight Simulator 2, the contributors discuss the relationship between video games and other media; the shift from third- to first-person games; gamers and the gaming community; and the important sociological, cultural, industrial, and economic issues that surround gaming.
The Video Game Theory Reader is the essential introduction to a fascinating and rapidly expanding new field of media studies.
Customer Reviews:
Well worth it.......2006-11-10
this is not light reading. There aren't any aliens to blast, cities to conquer, or my favorite, zombies to re-kill. Instead, this is fairly scholarly tome. It puts theories about why we really love blasting, conquering and re-killing. Not to be taken lightly but well worth the effort to read the science, psychology, marketing, and art behind our games.
Authoritative and interesting.......2006-04-13
The social impact of video games as a new media has been my focus this semester at the University of Minnesota and this book has been my bible.
The articles are not only informative and thought-provoking, but very interesting. As a long-time gamer, this was an opportunity for me to look differently at a medium I thought was purely for entertainment and really see the far reaching effect that video games have not only our media and consumer culture, but also on the individual's psyche and perception of the world around him/her.
If you're a researcher or just a gamer looking for a fresh perspective on this medium, you need to buy this book.
hit-or-miss.......2005-11-19
This book is an introduction to a nascent field within new media studies: video game theory, or ludology. As such, many of the essays contained herein are trying to get a grasp on what constitutes video game studies, period. Some of the questions broached are as follows:
What would constitute a formal analysis of a video game?
What features do all video games share (what can we classify as a video game, anyhow?)
Which approaches are best for the analysis of video games: semiotics, psychoanalysis, cinema studies, cognitive psychology?
This volume takes a few baby steps towards answering those questions. Gonzalo Frasca, for instance, makes the important argument that even the simplest games cannot be considered in mere narratological terms, but must be considered as a simulation. He then uses Roger Caillois's terms paidia and ludus to establish a tentative typology of video games.
Other essays, such as Mia Consalvo's essay on the Sims and Final Fantasy IX, are more shallow and contribute little beyond a superficial plot analysis and trite comments about how radical it is that a guy can have a girl avatar (and vice-versa) in a video game.
I found Patrick Crogan's essay on Combat Flight Simulator 2 and Pearl Harbor (the movie) especially insightful, as it drew some fascinating connections between Manuel De Landa, Paul Virilio, and the simulation representational ethos (as opposed to narrative).
In conclusion, this is a really hit-or-miss collection, which is perhaps to be expected considering how marginal video game studies currently is within the academy. Nevertheless, it contains some valuable contributions to this inchoate field between its covers, which will certainly help to legitimate game studies in the future.
A Fantastic Primer on Game Theories ..........2004-01-19
The Video Game Theory Reader begins not with a bold statement or manifesto for interpreting video games but in a far more grounded manner with a foreword from Warren Robinett who is widely regarded with having revolutionised gameplay in 1978 with his design for the Atari 2600 Adventure game. Robinett opens with an obvious but inescapable question about the acceptability of video games: 'It is hard to say what ranks lower on the artistic food chain than video games. Comic books? TV sit-coms? X-rated films? These ratlike vermin at the bottom scurry to avoid the thunderous footfalls of the towering behemoths of the art world.' (vii-viii). Robinett argues that most new art forms require an 'enabling technology'-cinema had the motion picture camera-and now video games have the affordable home PC (preceded somewhat by dedicated gaming systems like the Atari, which seem to have come full circle with new console Nintendo, Playstation and Microsoft's Xbox systems). With the technology firmly entrenched and a large body of work (the games) available for analysis, it's time for the critics and theorists to pay attention. As video games become increasingly complex and, more to the point, socially entrenched, the humble video game has become a worthy subject for critical analysis and a new cultural studies field is emerging. Moreover, the fact that in the US, UK and Australia video games sales outstrip the box office takings for first release films indicates that video games are playing an increasingly substantial role in our leisure hours and social interactions. While editors Mark J. P. Wolf and Bernard Perron may be overstating the case somewhat in claiming that 'the video game has recently become the hottest and most volatile field of study within new media theory' (1) , this collection certainly goes a long way to ensuring that video game analysis will have firm critical footholds.
Wolf and Perron's excellent introduction goes a long way to illustrating that the field of video game study and theory does have both a lineage and its own proto-canon of important texts. As well as sketching the history of video game design and analysis, Wolf and Perron highlight four key elements of video games which distinguish them from the amorphous umbrella of new media: graphics, the changeable display almost always on a pixel-comprised screen; interface, the all-important connection between the game and player, which usually includes the graphics, but also speakers, microphones, keypads, joysticks, as well as onscreen elements such as sliders and menus; player activity, 'the heart of the video game experience' (15) and key to video game design; and algorithm, the program and procedures which must be to some extent unique for each different game.
Walter Holland, Henry Jenkins and Kurt Squire's first chapter 'Theory by Design' looks at the feedback loop between design, play and theory in the realm of 'edutainment'-educationally oriented games-and uses four case studies to illustrate how designing games-to-teach involves utilising, critiquing and extending video game theory. Wolf's own article in the collection looks at the role of abstraction in video games. He traces abstraction from a technological necessity, due to the processing and graphics power of the earliest game devices, to an exploratory artistic potential for current games which almost all now tend toward representational techniques and the digital holy-grail of photorealism. Alison McMahan's 'Immersion, Engagement, and Presence' then looks at methods for analysing 3-D video games as opposed to their 2-D predecessors, focusing on degrees of presence and immersion in different games and game types, including a useful case study of Myst III: Exile. Miroslaw Filiciak's 'Hyperidentities: Postmodern Identity Patterns in Massively Multiplayer Online Role-Playing Games' (MMORPGs) looks at the phenomena of MMORPGs where hundreds or thousands of game users participate in a shared virtual environment and argues that MMORPGs actualise postmodern ideas of self more so than any other medium. Filiciak's chapter, while ambitious, tends to get stuck in explicating various postmodern theories of self rather than the specifics of MMORPG gameplay, making this the weakest chapter of the collection. By contrast, Bob Rehak's 'Playing at Being: Psychoanalysis and the Avatar' intertwines a rich knowledge and appreciation for the historical spectrum of video games with an equally broad knowledge of psychoanalysis and film theory to produce a provocative chapter which explores how the video game avatar operates from a mediated mirror stage through to far more nuanced and subtle notions of identity. Torben Grodal's chapter 'Stories for Eye, Ear, and Muscles: Video Games, Media, and Embodied Experiences' starts from the premise that video games are primarily 'different realisations of real-life activities' (129) and makes the argument that the best critical tools for engaging with video games are thus drawn from cognitive psychology. Maintaining a focus on embodiment, Martti Lahti's 'As We Become Machines: Corporealised Pleasures in Video Games' examines the oft-touted idea that video games and cyberspace fetishise a 'meatless' disembodied view of subjectivity. In contrast, Lahti argues that the technologies of video games complicate corporeal responses in a number of ways, not so much erasing the body as reincorporating it in a cybernetic system which to some extent actually re-emphasises the material body for game players. Mia Consalvo's 'Hot Dates and Fairy-Tale Romances: Studying Sexuality in Video Games' also delineates how video games can complicate aspects of identity, but this chapter focuses specifically on sexuality. Consalvo conducts tight focused readings of Final Fantasy 9 and The Sims, exploring the ways sexuality is portrayed, the potential for non-heterosexual readings and activity, with the latter especially interesting in Consalvo's examination of the massively popular The Sims. Markku Eskelinen and Ragnhild Tronstad 'Video Games and Configurative Performances' add performative perspectives from theatre and drama studies, highlighting the role of pleasure in reading video games. Gonzalo Frasca's chapter 'Simulation versus Narrative: Introduction to Ludology' follows in which Frasca outlines ludology-the study of video games not anchored to analyses of narrative-and shows how useful Espen Aarseth's ideas of cybernetic texts are in studying video games as simulations rather than representations. The following two chapters by Bernard Perron and Chris Crawford both focus on interactivity and narrative, the former from a more theoretical viewpoint and the latter more technical. The final chapter, Patrick Grogan's 'Gametime: History, Narrative, and Temporality in Combat Flight Simulator 2' examines similarities between gametime, gameplay and recent feature films, such as Pearl Harbour, and concludes that gametime is inherently ergodic; temporality is dictated by the episodic experiences of the game itself.
As this brief overview illustrates, the chapters in The Video Game Theory Reader range across a huge spectrum of academic disciplines, from new media studies to cognitive psychology to literary analysis and gender studies. Most of the articles are extremely well written, making firm arguments for the importance of analysing video games in contemporary society, and providing many theoretical tools with which future work can be performed. Video game analysis and ludology may be a newly emerging field, but The Video Game Theory Reader guarantees that it's a field which will have considerable theoretical groundings and provide important insight into contemporary popular culture.
Average customer rating:
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Avast, Ye Slobs!: North Carolina Pirate Trivia
Carole Marsh
Manufacturer: Gallopade Intl
ProductGroup: Book
Binding: Hardcover
Ages 4-8
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ASIN: 0793308593 |
Book Description
The epitome of a Carole Marsh book - take a high interest subject & use it to introduce readers to a variety of serious concepts - and hilarious adventures! Where did pirates bury their treasure? Do pirate movies give a true picture of pirate life? Find out this and more. Pirate ships and weapons, true tales of women pirates and pirate daily life are explored, including diet bread, blue with thick mold, + recipes (but not for moldy bread!). Free teacher's guide gives specific suggestions and instructions on how to get max educational value from this book. Includes stories, pirate poems and lots of pirate ideas!
Average customer rating:
- Great book for Students, Employees, Bosses
- Life Changer!
- Live by the words...
- End of burnout
- You've heard the expression "Get a life!" - Here's how! !
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You Don't Have to Go Home from Work Exhausted!: A Program to Bring Joy, Energy, and Balance to Your Life
Anne Mcgee-Cooper
Manufacturer: Bantam
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Time Management for Unmanageable People: The Guilt-Free Way to Organize, Energize, and Maximize Your Life
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Harvard Business Review on Work and Life Balance (Harvard Business Review Paperback Series)
ASIN: 0553370618
Release Date: 1992-09-01 |
Book Description
Are you tired of being tired?
Do you find yourself dragging out of bed each morning and dragging yourself to work? Do you come home at night and collapse in front of the TV? Do you feel as though your job is your life... or your life is a job?
Here's your personal power pack!
Plug into this action resource and discover how to recharge your batteries at a moment's notice. This practical, one-of-a-kind program is based on fascinating new research - from brain science to stress reduction - and has been tested extensively by the author's leading corporate clients. Open to any page and you'll find a wealth of creative ideas and strategies that can help turn your life around.
Customer Reviews:
Great book for Students, Employees, Bosses.......2004-03-07
I first came across this book more than 10 years ago, when as a doctor I was asked to give a lecture on stress management. It was life-changing for me, both at work and in my leisure time, as well--because it taught me how to play again, and to allow myself to enjoy sports at the same time I was driven to excell.
I recommend this book all the time to colleagues, patients and students. And I'm now buying a copy for my teenaged daughter, a competitive athlete who is combatting burnout. These skills should be graduation requirements for every high school student.
Life Changer!.......2003-05-06
This book changed my life when it first came out... I brought my toys to the office and started taking regular juggling breaks. Using some of the strategies in the book, I transformed myself and my team. Now, years later, I've found myself rediscovering the book, and sharing it with my new team -- although I'd incorporated many of the strategies into my work and home life, I'm re-applying some of the forgotten messages and strategies. This book is nothing short of life-changing. I also love the illustrations! The ONLY negative I have about the book is that I think the original larger format was a better package -- that edition had a very fun color road map / chapter listing on the inside covers that added a great deal to the look and feel of the book. (I was happy to find that the content had remained the same.) I recommend this book to team leaders as well as team members. DO THE EXERCISES!
Live by the words..........2002-08-23
This book made me realize that so many Americans take their work as the only thing they have in life to give of themselves. But they take for granted the most important aspect of life ... themselves and their loved ones. Read this book and you will realize that there is DEFINATELY a lot more to life than work. I enjoyed the book for that realization. I felt though that the suggestions were not as detailed as I would have liked and wished it had gone deeper into applying it to your everyday life. I guess the book is written to take you to the door, and you are the one that has to open it. I am recommending this book to friends. :)
End of burnout.......2000-07-09
I was very tired of work, when I found that book. The title made me curious. Actually I wanted to leave my job, but while reading I realised, that it was not only the job, it was me. I would have the same troubles everywhere. I now try to make some changes in my life and will see how it works.
You've heard the expression "Get a life!" - Here's how! !.......1998-07-25
If you find that you come home and collapse in front of your televison every night because you're "too tired" to do anything else, you should read this book.
This book should be required reading for every worker, manager and supervisor.
It was not too long ago that a 30 hour work week was predicted to become the norm for most US whitecollar workers. The average workweek today is almost 50 hours long. Layoffs, downsizing and the fears these management strategies instill have caused people to put in more and more time to survive, hoping to stay ahead of the next cutback.
This book explains why that reasoning is not only wrong, but achieves just the opposite result. This book suggests that a worker who goes home on time and has fun both on and off the job is more creative, more productive, and more successful.
A radical concept well worth exploring.
Books:
- Empire: A Tale of Obsession, Betrayal, and the Battle for an American Icon
- Falling Angels: A Novel
- Faraday as a Discoverer (Large Print Edition)
- Father, Son & Co.: My Life at IBM and Beyond
- Fire Into Ice: Charles Fipke & the Great Diamond Hunt
- Footnotes : What You Stand For Is More Important Than What You Stand In
- GOD AND MAN AT YALE THE SUPERSTITIONS OF "ACADEMIC FREEDOM"
- Golden Boy: The Harold Simmons Story
- Gustavo Cisneros un Empresario Global : Prologo De Carlos Fuentes / Gustavo Cisneros, World Business Man
- Hayek's Challenge: An Intellectual Biography of F.A. Hayek
Books Index
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