The Princess Trilogy: Boxed Set
Average customer rating: 5 out of 5 stars
  • Eye opening
  • Educational and very well written
  • The Princess Trilogy: Boxed Set
  • A Must Read
  • Women need to read--men need to read
The Princess Trilogy: Boxed Set
Jean P. Sasson
Manufacturer: Windsor-Brooke Books
ProductGroup: Book
Binding: Paperback

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ASIN: 096767378X

Book Description

For the first time, the international best-selling PRINCESS books are available in a limited edition boxed set.

THIS COMPELLING TRUE STORY BEGAN WITH PRINCESS, called "Absolutely riveting..." by People Magazine. This first book in the trilogy describes the real life of Princess Sultana, a princess in the royal house of Saudi Arabia where she lives in a "gilded cage" with no freedom and no control over her own life.

The saga continues with PRINCESS SULTANA'S DAUGHTERS called "Another page turner..." by Publishers Weekly. DAUGHTERS continues the extraordinary story of Princess Sultana. Gripping and personal, DAUGHTERS recounts the lonely battle of a Princess who is attempting to secure freedoms for her daughters.

PRINCESS SULTANA'S CIRLCLE, the third book completes the PRINCESS TRILOGY, called a "Political rallying cry...." by Publisher's Weekly. CIRCLE paints a horrifying reality for women of the desert kingdom. As Sultana battles for a life of dignity, she saves other women from servitude.

THE PRINCESS TRILOGY is the testimony of a woman of indomitable spirit and great courage. You have never read a story like the story of Sultana, and you will never forget her or her Muslim sisters.

Customer Reviews:

5 out of 5 stars Eye opening.......2004-04-12

One day, while at my boyfriend's parent's house, I saw Princess on the coffee table. Simply interested, I read the first chapter. Unable to put it down, I simply had to borrow it until I was finished. That Christmas, my boyfriend's mother gave me the boxed set.
What an incredible story! Every person, woman or no, should read this book as it gives you so many different emotions. Anger, fear, and thankfulness, this beautifully written set gives you the umph to finally get out and change your world. If one woman can change Saudi Arabia, why can't you change your own life?

5 out of 5 stars Educational and very well written.......2003-11-26

I couldn't put the book down. The horrific realities of women's life is Saudi Arabia captured my mind not only at the time I read the book. It is impossible to comprehend how the interpretation of the muslim religion could be used to put and keep the Saudi women so low and down. Opens your eyes to the realities of a life and culture so different, makes you think, and is something I will never forget. The book is very well written. It is one to keep and to give to read to your friends.

5 out of 5 stars The Princess Trilogy: Boxed Set.......2003-06-06

Jean Sasson's books are an accurate indictment a culture of hypocracy! They reflect the cruel slavery under which the Saudi female population has endured for centuries and should be required reading for all human-kind free to do so. Human rights do not exist for women in Saudi Arabia and as women from other cultures marry into that one they swiftly learn upon stepping foot on Saudi sand they've just surrended their freedom for life!! Having spent time in the desert region I can tell you IT IS a culture of hypocracy!
A Lansing, Michigan area reader.

5 out of 5 stars A Must Read.......2003-05-27

I got the trilogy set as a gift and only started to read it b/c i had nothing else. Turned out I couldn't put the first book down b/c it is so amazing. Its incredibly honest, it pulls you into Sultana's life and you feel the need for more. I'm currently in the middle of the second book and cannot wait to finish it so i can get to the third.

5 out of 5 stars Women need to read--men need to read.......2003-05-25

Women need to read this book: The Princess books make it clear how bizarre the world becomes when women are treated like chattel.
Men need to read this book: The Princess books should inspire all men to look at women in a new light--or else the world goes topsy turvy!
Students should read this book: These books by Jean Sasson will inspire many young thinkers to work toward changing the world and making it a better place.

Giants and Heroes: A Daughter's Memories of Y. A. Tittle
Average customer rating: 4 out of 5 stars
  • A QB for History
  • THE BALD EAGLE SOARS
Giants and Heroes: A Daughter's Memories of Y. A. Tittle
Dianne Tittle De Laet
Manufacturer: Steerforth
ProductGroup: Book
Binding: Hardcover

GeneralGeneral | Biographies & Memoirs | Subjects | Books
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ASIN: 1883642132
Release Date: 1998-06-01

Book Description

None of the books in this genre is remotely comparable to de Laet's remarkable effort. --The Sporting News

Customer Reviews:

4 out of 5 stars A QB for History.......2003-06-11

Calling all LSU, SF 49er, and NY Giants fans. This book is a fun read, and leaves one with the feeling of having intimately known one of the greatest quarterbacks to ever wear a football uniform. As opposed to many sports books, the author's vantage point allows her to tell the story of this football icon with refreshing sensitivity. The author, through her lively descriptions, tells the story of how from his humble beginnings in East Texas, Y.A. Tittle rose to become the toast of New York, and a member of the NFL Hall of Fame.

Y.A. Tittle's unique athletic abilities, and sense of humor are framed by the parables of Greek mythology. This unique treatment is appropriate, because the author provides an inside view of growing up with a legend.

4 out of 5 stars THE BALD EAGLE SOARS.......2002-01-21

I LIKED SEVERAL THINGS IN THIS BOOK. I ALSO DISLIKED A FEW THINGS IN THIS BOOK. IT WAS INTERESTING WHEN IT STAYED FOCUSED ON THE CAREER AND LIFE OF Y.A. HIS EXPERIENCES WITH THE COLTS, 49ERS AND GIANTS IS EXCEPTIONALLY WELL DONE. THE BOOK IS WRITTEN BY HIS DAUGHTER WHO DOES A GOOD JOB OVERALL. BUT SHE RAMBLES ON AND ON ABOUT SOME BORING CHILDHOOD MEMORIES AND NEVER REALLY DOES A GOOD JOB OF TELLING US WHAT KIND OF PERSON AND FATHER TITTLE IS. SHE TRIES TO BE TO TOO DEATILED AND CREATIVE DESCRIBING THINGS OF MINOR IMPORTANCE. BUT SHE IS TALENTED AND VERY SWEET. I DONT WANT TO BE TOO HARD ON THIS BOOK. I RECOMMEND IT FOR ALL GIANT FANS AND FANS WHO WANT TO READ ABOUT A GREAT QUARTERBACK.

Japanese Documentary Film: The Meiji Era Through Hiroshima (Visible Evidence, V. 15)
Average customer rating: Not rated
    Japanese Documentary Film: The Meiji Era Through Hiroshima (Visible Evidence, V. 15)
    Abe Markus Nornes
    Manufacturer: University of Minnesota Press
    ProductGroup: Book
    Binding: Paperback

    Middle EasternMiddle Eastern | Regional | History & Criticism | Arts & Photography | Subjects | Books
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    1. Forest of Pressure: Ogawa Shinsuke and Postwar Japanese Documentary (Visible Evidence) Forest of Pressure: Ogawa Shinsuke and Postwar Japanese Documentary (Visible Evidence)

    ASIN: 0816640467

    Book Description

    Among Asian countries-where until recently documentary filmmaking was largely the domain of central governments-Japan was exceptional for the vigor of its nonfiction film industry. And yet, for all its aesthetic, historical, and political interest, the Japanese documentary remains little known and largely unstudied outside of Japan. This is the first English-language study of the subject, an enlightening close look at the first fifty years of documentary film theory and practice in Japan.

    Beginning with films made by foreigners in the nineteenth century and concluding with the first two films made after Japan's surrender in 1945, Abé Mark Nornes moves from a "prehistory of the documentary," through innovations of the proletarian film movement, to the hardening of style and conventions that started with the Manchurian Incident films and continued through the Pacific War. Nornes draws on a wide variety of archival sources-including Japanese studio records, secret police reports, government memos, letters, military tribunal testimonies, and more-to chart shifts in documentary style against developments in the history of modern Japan.

    Abé Mark Nornes is associate professor at the University of Michigan, where he teaches in the Department of Asian Languages and Cultures and the Program in Film and Video Studies.

    Killing Monsters: Why Children Need Fantasy, Super Heroes, and Make-Believe Violence
    Average customer rating: 4 out of 5 stars
    • Changed my views on violent play
    • A must-read for every parent!
    • Fatally flawed by the use of poor examples and lack of response to opposing arguments
    • Some echoes of Bettelheim
    • A Teen's Honest Opinion
    Killing Monsters: Why Children Need Fantasy, Super Heroes, and Make-Believe Violence
    Gerard Jones
    Manufacturer: Basic Books
    ProductGroup: Book
    Binding: Paperback

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    ASIN: 0465036961
    Release Date: 2003-05-06

    Book Description

    From a veteran creator of children's entertainment, an insider's view of how even the most violent games and TV shows can help children conquer fears and develop a bold sense of self.

    Children choose their heroes more carefully than we think. From Pokémon to the rapper Eminem, pop-culture icons are not simply commercial pied pipers who practice mass hypnosis on our youth. Indeed, argues the author of this lively and persuasive paean to the power of popular culture, even trashy or violent entertainment gives children something they need, something that can help both boys and girls develop in a healthy way. Drawing on a wealth of true stories, many gleaned from the fascinating workshops he conducts, and basing his claims on extensive research, including interviews with psychologists and educators, Gerard Jones explains why validating our children's fantasies teaches them to trust their own emotions and build stronger selves.

    Customer Reviews:

    5 out of 5 stars Changed my views on violent play.......2007-03-19

    I have always had major issues with violent play and my children. I grew up in a household where any type of violent game, tv, or play was shunned and banned. Because of this I have issues with my sons violent play. After reading an article in Mothering magazine featuring this book I forced myself to buy this book. I wanted to disagree with everything that Gerad Jones had to say. I wanted to dismiss all his ideas and stick to my thought that violent play was bad. The truth is he changed my mind. M husband and I have allowed my boys to start playing with toy guns and whatever imaginative games they want and I truly see that it changes them for the better not the worst. I would suggest to every parent that they read this book!

    5 out of 5 stars A must-read for every parent!.......2007-03-12

    I actually picked up this book, in order to do research for a super-hero project for children that I am working on. I never expected for it to drastically change my views on parenting as well!

    I have seen many parents restrict Barbie's, guns, waterguns, and swords to children, only to see it backfire. Children pick up on the tension that the parents emit, and this often ends up having quite the opposite effect. This book reminds all parents and educators to loosen up, and try to understand the children's viewpoints before restricting access to toys and fantasies and impose their adult views and fears onto the children, which ultimately makes situations worse, not better. This book does not promote violence, it promotes better and balanced parenting.

    Again, every parent should read this book! It helped me see super-heroes, Barbie, the Power Rangers and Pokemon through the children's eyes, which I much needed for my project.

    2 out of 5 stars Fatally flawed by the use of poor examples and lack of response to opposing arguments.......2006-02-08

    When I saw this book I immediately went to the index to see what the author had to say about Lt. Col. Dave Grossman's book "On Killing" which looks at military training methods and compares them to the _current_ video games some kids (males for the most part) play today.

    Considering the fact that "On Killing," which was published years before this, is perhaps one of the strongest opposing arguments against the author's thesis I expected a lengthy response. The author wrote less than a half page.(!) The author contends that Grossman is wrong because the military is a controlled environment whereas video games are not. That's it. That's his refutation of an entire text and argument in opposition to his.

    The idea that one needs a controlled environment to create violence in humans is just nonsensical. Sociological factors that influence behavior are everywhere, from the behavior of males and females to how people of different cultures act and dress. None of it is a "controlled environment." Only a moron or an intellectually dishonest person would dismiss the impact of this sociological phenomena with such a quick brush.

    The author's dishonesty is quite obvious by the use of the image on the front cover. A kid from the 1950s or 60s with a toy play gun. Innocent, silly, and yes, a little violent. American boys have been doing this for generations. They'll even use sticks form the woods to simulate a gun. But a stick gun (or a plastic ray gun) is not the same as modern video games.

    I grew up on Nintendo - Legend of Zelda, Super Mario Brothers, etc. Some violence, yes, but nothing compared to what we have today. Modern video games show with absolute detail the death and distruction of human beings in completey gorey detail. Spurting blood, screams, mayhem. There is no comparison between these games and _anything_ in previous human history. When we were kids out in the woods and "shot" each other no one's guts spilled open and our heads didn't explode. But that is what we have with many modern games. What we have is nothing less than a mass experiment in human behavior with our young children (mostly boys) as the test subjects. For the author to dismiss - and use such faulty examples - is not just dishonest. It's irresponsible.

    The only point I would agree with the author is the general tendency to over react to all forms of expressed violence. There are some people who want to censor it all, whether it be the stick guns in the woods or the playing of all video games. Perhaps that's where the author was coming from. Maybe he saw this silliness and had to respond. But his reaction to the zealotry of others appears to have just brought out his own.

    The cold hard truth is that there is strong evidence to suggest that some video games create violent behavior in some children, especially males. This is not to suggest all children or all games. Rather, the games do contribute do have a cause effect on certain children. While this is no defense for sweeping censorhsip of the games, it is also doesn't defend the idea of mass availability. In the end we have to ask ourselves: Do we _want_ our kids playing these games that are so different than what we all (and most of humanity throughout history!) were raised on and show such disregard for human life?

    The question isn't just whether or not these games have a negative effect. The question is, what good are they? Given that we've never seen games like this, we don't know.

    3 out of 5 stars Some echoes of Bettelheim.......2005-10-04

    Jones's book is an interesting read and well worth looking at in regards to his ability to "debunk" the research linking violence in video games to aggression in children. I do agree with one of the other reviewers that he uses way too much ancedotal evidence (it would have been nice if he balanced more social science research).
    What is very interesting about this book is the way that it echoes the work of Bruno Bettelheim's work "The Uses of Enchantment". Bettelheim, who is a child psychologist, found that "fairy tales" were a great therapy tool to use with disturbed children (whatever that means). Bettelheim argues that this type of fiction helps to reflect the "realities" of the world and does not "sugar coat" life. Fairy tales even go to show that not everyone is nice. Bettelheim also states that fairy tales allow the child a sense of "empowerment" (a word that is way overused) in a chaotic world.
    Jones shows similar reflections in his work. Then again video games are indeed vitural "fairy tales" that allow the participant to not just live "vicariously" through them, but rather to actually play as the character and become the character, by controlling his or her actions.

    A professor of mine pointed me to the "Poetics" of Aristotle. He shared with me that the word "catharsis" used in Aristotle in relationship to his discussion on "tragedies" is a word that means "cleansing". Tragedies are meant to have a "cleansing" affect on the person who is watching them, moving them to "fear and pity". The goal of a tragedy, according to Aristotle, is to move the person to "fear and pity" so that they would not want to do the actions which they saw occur in the play, which would result in the "cleansing" affect (Aristotle did make a distinction between good "art" and bad "art" and that which did not move a person toward "fear and pity" was to be rejected).

    I believe that Aristotle was on to something when he said this. I have personally known teens who have engaged in violent video games in order to "curb" their desire to go and "enact" violence against others. The violence in the video games allowed them to get out their "aggression" in a way that did no one else harm.

    Since I am also a "budding theologian" I tend to also examine such things through a "theological lens." From my particular "strand" of Christianity we believe that one of the uses of the "law" is to enact as a "restraint" against more "aggressive" and violent acts. Since I believe that we live in a "sin-filled" world I wonder if "video games" can have a similar affect as the "law" in order to restrain certain "violent" tendencies that otherwise might be enacted toward a neighbor.

    4 out of 5 stars A Teen's Honest Opinion.......2005-08-03

    I'm 13 yrs. old and I'm sick of hearing this. This sounds like a really good book(haven't read it yet). Finally, someone who isn't ragging on violent games. I hear so many adults say "It's bad for the children." It seems as if adults think we're dense. I have seen violent movies, played violent games. Does that make me a trained killer?
    I think people are really underestimating us. When I first saw Jurassic Park, I was younger and yeah it had scared me but even then I knew dinosaurs were all dead. I think I have the brain capacity to distingish real from fake. It sort of sounds like they're saying I can't figure out that GAMES AREN'T REAL. What if I get from a violent game or show that some people are bad and I could become a cop to protect people? What if it helps me loosen up before a test? Adults want us to be protected, yeah, that's good, but everyone knows that there's violence on the streets, everywhere, and that's something you can't get away from.
    I guess what I'm saying is that the adults should give us a fair chance to decide on our own.

    Magic the Gathering: Official Encyclopedia: The Complete Card Guide, Original vol (1)
    Average customer rating: 4.5 out of 5 stars
    • Worthwhile mostly for completists
    • The best book I have ever bought
    • Magic: The Gathering Encyclopaedia
    • An Encyclopedia, Nothing More
    • The first Official Guide
    Magic the Gathering: Official Encyclopedia: The Complete Card Guide, Original vol (1)

    Manufacturer: Thunder's Mouth Pr
    ProductGroup: Book
    Binding: Paperback

    GeneralGeneral | Puzzles & Games | Entertainment | Subjects | Books
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    5. Magic: The Gathering -- Official Encyclopedia, Volume 6: The Complete Card Guide Magic: The Gathering -- Official Encyclopedia, Volume 6: The Complete Card Guide

    ASIN: 1560251409

    Book Description

    The Official Encyclopedia Volume 2 picks up where Volume 1 left off. This collector's edition cover features Ivory Charm from the Mirage series.

    Customer Reviews:

    2 out of 5 stars Worthwhile mostly for completists.......2001-12-16

    Volume 2 covers Mirage, Visions, 5th Edition, Weatherlight, Portal, and Arena League (only 1 page for this last). As always, this volume covers ONLY those expansions released between the publication of the 1st and 3rd volumes of the encyclopedia, and ends with a "Deckbuilder's Indexes" section. This last is the only reference to other expansions of Magic, so it actually isn't useful anymore; the deckbuilder information for the most current volume should be used instead. Frankly, this volume should not have been released until a few more expansions were out; it's skimpy, but if you want complete coverage of all Magic expansions, you're pretty much trapped; the 2 stars are for the material not available in other volumes.

    The introductory material (i.e., the section before the expansions are presented) is a bare minimum in this volume: "How to Use this Guide" and "A Visual Guide to Magic Cards". The book isn't intended to teach a newcomer to play the game, or to explain much of Magic strategy; seek elsewhere for that sort of thing. On the other hand, each expansion covered in Volume 2, as usual, is provided with its own introduction, describing any new twists added for that set (including new types of decks that came about as a result), any noteworthy cards in that set, and a very brief description of the storylines affected by the expansion). Consequently, the entertainment value of the introductions is in inverse proportion to the number of broken cards in the expansion and the severity of the flaws, so the introductions in this volume are much more bland than those of Volume 1.

    For example, Mirage's introduction, the longest in the book, covers the introduction of "instant enchantment" and "Charm" cards, and two special abilities introduced with this expansion, "flanking" and "phasing". The descriptions of these characteristics compare them with pre-existing (i.e., volume 1) spells and game mechanics, so you need to be familiar with Magic to get anything out of this. Similarly, new cards introduced as toned-down versions of old spoiler cards don't come with a detailed description of the old card (e.g. Final Fortune vs. old Time Walk). The story line description is given in 4 paragraphs, padded with lots of white space, followed by two equally padded pages of details of famous Mirage cards: Grinning Totem, Celestial Dawn, Hammer of Bogardan, Maro, Tombstone Stairwell, and Political Trickery.

    After each expansion's introduction, all its individual cards are listed in alphabetical order, shown at about 3/4 actual size. The versions of Magic that included those cards (at the time of printing) are specified, as well as any errata. The artwork came out fairly well, but the flavor text for red cards is hard to read. My copy suffers from other printing problems as well (the non-flavor text came out blurred for some Mirage cards). Each card's name is printed separately below the card, but it's annoying to pay money for this.

    5 out of 5 stars The best book I have ever bought.......2001-07-02

    The collectable card game Magic: The Gathering was first released in 1993. Since then, dozens of expansion editions have been created and discontinued. This first Encyclopedia (made in 1996) shows every card from the first 8 editions - from Arabian Nights to Alliances (made in 1996) - as well as the whole 4th Edition (the Basic set at the time). Most interestingly of all the cards that were Discontinued before the 4th Edition are also displayed. All of the cards pictured in the book have been out of print for at least half a decade, so this is most likely the only place where you will be able to see them. The guide is well made, all in colour, official looking, and excellently laid out by the people who created the game. The card images have been shrunk by about 25% so that 12 of them can be fitted onto a side, however, the artwork and text are still clear. The rarity of each card is also detailed. As well as the encyclopedia images, there is a foreward by the game's creator, an introduction to each set (with each sets best cards highlited), deckbuilder's indexes, images of promotional cards, misprinted cards and oddities, a history of the game, and a visual guide to Magic cards (teaching how to identify ones from different sets, e.g. cards in the Alpha set have more rounded edges). I have owned this book for three years and I still refer to it regularly....

    1 out of 5 stars Magic: The Gathering Encyclopaedia.......2001-02-22

    What is the difference between Vol 1 and this book? Part of selling a book is to give the buyer an idea of what the book is about. Do I need to buy Vol 1? Is Vol 2 incorporating Vol 1 or an addition to? Unfortunately, I can't pluck the book cover off the monitor screen and read the back blurb to make that judgment for myself.

    4 out of 5 stars An Encyclopedia, Nothing More.......2000-08-21

    This is a very good encyclopedia, with up to date cards, and even a discontinued & misprint section, both of which are interesting. The only problem with this book is that it is an encyclopedia. Nothing much else, besides an introduction to the book and each section, which should be expected. It gives no tips on, forsay, how to use the cards, or something to that effect. Overall it's a good book, if you're looking for an encyclopedia.

    5 out of 5 stars The first Official Guide.......2000-08-12

    Among all 4 volume published, this is the most comprehensive, it contains every cards in magic during that time and this is the first - First Official Guide. Before having this guide, collectors have to keep track with Duelist or Inquest for a full list (in text). This book is not only a good book with all coloured pictures, it is also the best reference for any Magic Collectors. Highly recommended.

    Managing with Carrots : Using Recognition to Attract and Retain the Best People
    Average customer rating: 4.5 out of 5 stars
    • Informative Book
    • Carrots are good stuff!
    • A Fine Example of Self Promotion
    • Not just for CEO's
    • A 24-Carrot Book!
    Managing with Carrots : Using Recognition to Attract and Retain the Best People
    Chester Elton , and Adrian Gostick
    Manufacturer: Gibbs Smith, Publisher
    ProductGroup: Book
    Binding: Hardcover

    GeneralGeneral | Business & Investing | Subjects | Books
    Human Resources & Personnel ManagementHuman Resources & Personnel Management | Industries & Professions | Business & Investing | Subjects | Books
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    3. The Carrot Principle:  How the Best Managers Use Recognition to Engage Their Employees, Retain Talent, and Drive Performance The Carrot Principle: How the Best Managers Use Recognition to Engage Their Employees, Retain Talent, and Drive Performance
    4. The Invisible Employee: Realizing the Hidden Potential in Everyone The Invisible Employee: Realizing the Hidden Potential in Everyone
    5. Make Their Day! Employee Recognition That Works Make Their Day! Employee Recognition That Works

    ASIN: 1586850776

    Book Description

    There's a crisis in business today," say corporate recognition consultants Gostick and Elton. "The rhetoric we've been using for years-about people being 'our most valuable asset'-has actually come true. Without much warning, we woke up one day and realized that having the right talent in this competitive marketplace is the key to success . . . Go figure." But there is a way to retain your best employees and win their loyalty and commitment: It's called Employee Recognition. Managing with Carrots illustrates how to implement a strategic employee recognition program and presents case studies of how North America's finest companies create powerful recognition experiences.

    Customer Reviews:

    5 out of 5 stars Informative Book.......2006-07-14

    My son in law read the book and passed the title on to me. It's a great quick read with information applicable in all areas of ones life.

    4 out of 5 stars Carrots are good stuff!.......2002-01-31

    This book has been most insightful. I find that it re-inforced some of the tools I have already put in place as well gave me many more ideas. Managing Staff does not have to be ridget and cold, including them in dession making does not make you weak but strengthens your own work ethics.
    Managaing with Carrots teaces you that your Staff are functionable by their own talents, and how to reconize them as well as acknowledge what they are concretly, to them, your staff, the pillers of your company.
    I would like to also add that this book was very readable and short enough to keep you reading, long enough to inform you throughly.

    4 out of 5 stars A Fine Example of Self Promotion.......2001-11-12

    Anyone with any business sense knows that recognition is important. Company owners and human resource professionals know that an entire industry has been built around this technique. There is an abundant supply of consultants, authors, and professional speakers touting the value of recognition, as well as companies that design recognition programs and sell the products that are used in recognition.

    This book is unabashedly written by two senior executives from O. C. Tanner Recognition Company. The copyright is held by the company, rather than the authors. I approached this book with the expectation that it was designed to be a thinly-disguised promotion of O. C. Tanner's products and services. I wasn't disappointed. This perspective is not a bad thing, and a lot of valuable information is conveyed in the 111 pages.

    I was a bit overpowered by the theme of the book: Managing with Carrots. The illustration on the front cover is a carrot trophy. Every page number is accompanied by a carrot-in orange print. All the call-out boxes and chapter subheads are printed in orange. Even the flyleaf of the book is orange. I'd have to label this overwhelming use of carrot orange as overkill. Even the start-of-chapter quote from Bugs Bunny was a bit too cute.

    Part One is a chapter entitled "Carrot Seeds." Part Two gives us Carrot Planting, Carrot Cultivation; Presenting Carrots, Symbolic Carrots, Communicating about Carrots, and Creating a Carrot Culture. Part Three is Carrot Harvest and Part Four is Starting Your Own Carrot Crop. The flow is to present the recognition concept, explain how to build a recognition program, then how to reap the benefits. A number of case studies sprinkled through the book provide an illustrative enhancement.

    If you accept the infomercial nature of this book, you can gain some helpful guidance.

    4 out of 5 stars Not just for CEO's.......2001-08-24

    Though this book may at first seem narrowly tailored for the business management market, I found it helpful as a middle school teacher in generating new ideas on how to extend and develop my own student recognition program. Using frequent examples, sidebars and graphic information, Gostick and Elton help identify what so many employees and students are hungry for in today's sometimes anonymous society, appreciation for one's efforts. Recommended for leaders of any organization.

    5 out of 5 stars A 24-Carrot Book!.......2001-05-16

    "Managing with Carrots" is a supurb tool for every CEO, manager, or HR department. It's filled with practical ideas that will build a loyal, dedicated workforce. I'm recommending this book to everyone in business... everyone that is, EXCEPT our competition!
    Managing with Carrots: Using Recognition to Attract and Retain the Best People
    Average customer rating: Not rated
      Managing with Carrots: Using Recognition to Attract and Retain the Best People
      Adrian Gostick; And Chester Elton
      Manufacturer: JOHN WILEY & SONS
      ProductGroup: Book
      Binding: Hardcover
      ASIN: B000O5TJ0S

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