Customer Reviews:
cool book!.......2000-09-28
lots of information, good for starter!! cool book!
Reveals the basic formula for creating wealth in real estate.......1999-07-29
I ran across this book in the early sixties, when one million was in the title, not five million. I used this book to make several million dollars for myself, and taught two friends to use the book, and they also made substantial money. It isn't magic: it simply shows you how real estate wealth is made, and shows you step by step how to do it for yourself. A young friend has just asked me to show him how to do it , and I went to Amazon to see if the book was still available, so that I could steer him to it. That's why I'm here. I am now, at age 62, a real estate developer, and the same rules still apply. The book is simple, basic, and absolutely true. By a strange cooincidence, I knew the appraiser hired by Simon & Shuster to verify that Nickerson had made five million. The appraiser told me that he believed Nickerson had understated his wealth!
Timeless Masterpiece.......1999-02-24
If you are starting out in residential real estate investment, this book is a must read. Nickerson presents a conservative, realistic scenario for starting small and steadliy building wealth. This is not a get-rich-quick book or one that relies on gimmicks or nothing-down strategies. It shows you stepwise how to build a solid financial foundation in real estate, and how to leverage current assets into more valuable ones. Nickerson's strategy relies on hard work and persistence, not luck, deceit, or the greater-fool theory. There's no need for an updated version of this book; it's principals and approaches to developing wealth are as timeless as compounded interest.
THE BEST REAL ESTATE BOOK EVER WRITTEN.......1999-01-01
I am a licensed realtor in a major city with 20 years of experience. In that time I have made a small hobby of reading old as well as new books on the subject of Real Estate. I don't know how this one eluded me for so long, but our paths finally crossed. This is easily the most concise and informative tome on the subject of acquiring wealth through investing in Real Eastate that I have ever read. Unlike the myriad TV hucksters who would have you believe that having No Money Down and shoddy credit is almost an advantage, Mr. Nickerson takes a reality-based approach to his subject. Starting with the want ads in his newspaper, he guides you through the entire process of purchasing an investment property. The chapters on financing are absolutely perfect. The edition I have was published in 1969, yet the information is as valid as it was when written. Certainly prices have changed, ($10,000 homes!)but that aside, this book will make you a fortune. This is one of those books that you start again as soon as you finish it. Give it a shot.
THE BEST.......1998-10-11
Have read over 100 Real Estate books and find this to be the best to get started and to understand the basics. It helped me many years ago when I started my book: REQE.
Book Description
Take one power-waling grandma and mix her with two high-energy fraternal twins, and before long it's hard to tell who's chasing whom. This magical mixture rolls off the pages of cartoonist Steve Breen's first collection of Grand Avenue strips. Twins Michael, who wants to be a Shakespearean actor, and Gabby, a billionaire in the making, keep the postman, neighbors, and each other on the run - with Grandma Kate not far behind. Since it's debut in 1999, Grand Avenue has captured the hearts and tickled the funny bones of readers in more than 125 newspapers nationwide.
Customer Reviews:
When will the next collection be published?.......2004-04-27
This is a wonderful and wholesome comic strip about a grandmother looking after her twin grand-children. One grandchild wants to make money quick and be the next Bill Gates whilst the second is into drama and wants to be the next stage star. I am sure that many other readers of this comic strip would be wondering when the 2nd collection is coming out...I have been checking this for over a year now! This collection was released in 2001! I was introduced to it in 2002 and awaited the new release eagerly! It has been over 2 years since the first collection of comics were released...WHERE IS THE SECOND COLLECTION? There is a market for it! PLEASE ANDREW AND MCMEEL!
The best comic.......2003-11-08
The Grand Ave cartoons are the best out there!! Thank you Mr Breen!
My new favorite comic!.......2002-08-03
The cover caught my eye, the title cracked me up, so I gave it a try and am very glad I did! I love Steve Breen's sense of humor, his artwork and am looking forward to following his work. Now to get my hands on his previous stuff!
Awesome!!!!!!!.......2001-10-11
Steve Breen is the best. I love all his work. His Grand
Ave family is great. It makes me laugh. Rudy reminds me of my own pup.
I will buy more of Steve Breens books, I just love that mans
work.
Awesome!!!!!!!.......2001-10-11
Steve Breen is the best. I love all his work. His Grand
Ave family is great. It makes me laugh. Rudy reminds me of my own pup.
I will buy more of Steve Breens books, I just love that mans
work.
Book Description
The cat is out of the bag. Alexandra Powe Allred has written another fun- and fact-filled book in Potomac's Most Wanted™ series, Cats’ Most Wanted™: The Top 10 Book of Mysterious Mousers, Talented Tabbies, and Feline Oddities. Allred provides fascinating details about the history of the cat, from Greek mythology and medieval superstitions to the modern-day family pet. She also offers loads of trivia about this regal creature from which millions strive to gain affection.
Curious about which breed is right for you? Allred has the facts, with lists of the best and worst breeds for kids, most dog-like cats, most unusual breeds, most popular names, and more. Cats’ Most Wanted™ also has tips on how to keep your cat healthy and to correct behavior problems. Believing that cats cannot be trained is the cat’s joke on us! Allred also gives full details on Hollywood cats, such as Morris the Cat and Morris II, who had an unbelievable ability to stay where he had been put; big cats like the cheetah, the only member of the cat family that is unable to retract its claws, which might play an important role in the animal’s speed; and about remarkable rescue stories such as Precious, Westminister’s 2001 “Cat of the Year,” who was discovered on a New York City roof after September 11, suffering from dehydration, burns, eye injuries from flying glass, and smoke inhalation.
With dozens of top-ten lists, Cats’ Most Wanted™ will provide you with more entertainment and amusement than your cat gets out of a simple piece of string—and that’s saying something!
Average customer rating:
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TV Newscast Processes and Procedures (Multiple Camera Video Series)
Robert J. Schihl
Manufacturer: Focal Press
ProductGroup: Book
Binding: Paperback
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ASIN: 024080094X |
Book Description
"Africa is an artificial entity," notes Ruth Mayer, "invented and conceived by colonialism." In this wide-ranging study, Mayer explores the ways in which Western, and especially American, popular culture has manufactured and deployed various images of "Africa," and how those changing constructions have reflected Western social and political concerns from the era of colonialism to the age of globalization.
Mayer mines an enormous array of sources to expose the diverse images and narrative strategies that have been prominent in Western representations of Africa. She ranges authoritatively from King Solomon's Mines and Tarzan to Khartoum and Greystoke, from Conrad's Heart of Darkness to Nicholas Roeg's film version, from Isak Dinesen and Ernest Hemingway to Ishmael Reed and Charles Johnson, from comic books to hip hop acts. In the process, she shows how seemingly stable cultural stereotypes have actually been transformed to reflect changing attitudes, conditions, and fears in the West, "adjusting the symbolic repertory of yesterday to the conceptual and ideological frameworks of today."
Dividing her work into "African Adventures" and "Alternative Africas," Mayer not only restores an international context to American cultural history, but also shows the ways in which these images have functioned within both white and African American communities. With a deft command of both cultural source materials and current debates, Mayer explores the complex and powerful roles these "artificial Africas" have played in Western culture.
Book Description
Live the glory of King Arthur's court. Smite bloodthirsty giants, crush treacherous invaders, brave the mysterious lands of faerie, and dabble in Celtic magic. Pendragon is a roleplaying game based on the legends of King Arthur, Lancelot, Guenever, and the Knights of the Round Table. To become a knight of the Round Table you must uphold the chivalric ideals of courage, honesty, fair play, and justice. Armed and armored, you are the law of the land, in a life-or-death struggle to join the fellowship of the Round Table. This book contains everything you need to explore the mysteries and dangers of Arthur's Britain
Customer Reviews:
I am not worthy !.......2002-12-25
Now, part of the review guidelines for this forum is that one should not simply praise without giving good reason why: however, in this case there are so many good reasons for praise that i am overwhelmed.
So, to keep it simple: this is the Arthurian roleplaying game. You play a knight, or maybe a clecrk or lady, or maybe even (though i would not reccomend it) a magician.
Yes, that is about it for "character classes". You see, the game depends a lot more on your characters background and personality than his "powers". Do not worry though, there will be lots of fights anyway.
If you like medival stuff (but not so much that you let facts get inthe way of fun, wich the medivals themselves would find silly) you will like this game.
A lot.
The not - so - simple, pretentious version...
I suppose one way to start would be its base material, the most splendid cycle of legend in Britain, the chronicle of King Arthur Pendragon. Sadly, the legend in our time has been tainted by superficial sentimentality, dried out by cheap attempts at making it historical (often just an excuse to make it but another version of poor conan the barbarian), and mocked by new - age foolishness. The wonder of this game is that it takes all these limited approaches and simply lets them be absorbed by the origional noble medival tales, creating a setting of vibrant richness.
Another important point: this is a game that is much larger on the inside than the outside. There are mysteries in it that simply never will be solved, even though one feels a hint of their massive importance. But building on them is a clear, if complex, world of heroism and everyday responsibillities. But even if you try to stick to "normal" knightly deeds, you can still get caught up in the labyrinths of politics and romance.
Last but not least, this game does exactly what it was intended to: rules, mood, and setting are in perfect symbiosis. This becomes painfully clear when talented but lesser designers try to muck about with the basics: just look at fourth editions pathetic magic system. Still, at least they had the good sense to make it optional.
This is the best role - playing game in the world. Try to be worthy of it.
King of RPG's.......2001-06-01
It's been a whlie since I've played this, or any other game.
This game lives up to it's title. While, perhaps, a bit more gritty than the "Once and Future King" stories, the rules do an excellent job of re-creating the world of King Arthur. I've been Role Playing for quite a while now... 14 years? And this is one of the best games out there, and a very refreshing change from the Monty Haul-ism of D&D and the like.
The emphasis here is on ROLE PLAYING. The rules focus on attempting to become a perfect knight, a paragon of virtue, and a knight of renoun. Unlike other games, this game incorporates a "winter season" that assumes downtime, and allows your character to age. Yes, aging is a part of this game, and perhaps your character's children will get to adventure as well.
The Traits operate on a balance scale of 20 points - The total of these two attributes add up to 20. So you have, perhaps, Merciful 17 - Cruel 3. Passions are things you feel strongly about, your Lord, hate of the Saxons, etc.
This is a sample of the way the rules are designed to help you Role Play rather than Roll Play.
Combat and Magic are taken much more seriously than in D&D. Your character's hit pionts are derived from their stats, and stay that way for the rest of the game (more or less). The most hit points you can have is 39. Armor absorbs damage. Now, what's the most damage our 39 hit point character can do with his sword? 7D6 - that's up to 42 points, with an average of 24/25.
Combat is to be taken seriously!
As for Magic, well. This isn't D&D. There's none of the flash-bang Magic that there is in D&D. In fact, Merlin would be impressed by the magic a 2nd level D&D wizard could do. Spells take a long time to cast. Holy Ground, High Holidays, group ceremonies, etc. have a great effect on the outcome of spells. This is a game where players will spend weeks or months preparing spells, to be cast in holy places, on high holy days. Then spending time resting and recuperating after spells have been cast.
I don't know how supplements handle magic, Faerie, etc. Notice again that the emphasis here is on Role Playing, Storytelling, not FLASH-BANG effects. This game gives you opportunities to describe events, tournaments, adventures, celebrations, not just hack-and-slash fighting.
This game isn't for everyone, even those who it is for may take a while to acclimate. Like Castle Falkenstein, and Amber, this game is designed to help you tell a story. The rules add to the drama, they aren't just a collection of rules on how to create powerful characters and how to fight with them. Role Playing came out of Wargaming, and it shows. This is one of the few games that elevates Role Playing to the status of art. This is a game that returns to us the lost art of Story Telling.
COMPLETE DIFFERENT METHOD OF RPG.......2000-04-20
Pendragon is great. This book contains detailed data, written in a clear way, about life in Arthur's age, beginning in the year 510 after CHrist. THe only flaw is the combat system, which is too violent. Of course, a battle till death is a violent event, but after loosing so much time developing your character, you discover how easy is to be killed using this combat system. ANyway, the authors give you a perfect set-up to go aboard a journey of history, not only a journey of killing, earning gold or casting spells,like AD&D does, for exxample.
One of the best, and most underrated, RPGs ever........1999-02-01
This is one of the most beautiful treatments of Arthurian subject matter I've seen, RPG or not. I don't like Chaosium's combat rule system for this type of game, but the personality and passion trait systems work great plugged into other RPGs, if you spend a little time converting. The strength of the game lies in the reverential yet exciting treatment of the whole milieu. Beautifully illustrated, particularly by Arnie Swekel and Lisa Free. This belongs in any game library.
Arthurian Role-Playing at its best.......1998-09-03
King Arthur's Pendragon is what more role-playing games should be about. That is story. The game mechanics are all directed to telling the epic story of a group of knights as they advance through the years. Through the years is an important point. Unlike some games where players seem to go from one battle to the next for no more reason than "killing is fun" and "we get more gold that way", Pendragon is about how people grow and change. They sart out as young knights who rapidly rise in prowess until age finally starts to nibble away at them leaving them old and infirm. Not to worry, each character aims to have heirs that will take up the cause and follow in their father's legendary foot steps. The scope of the game covers usually 60+ years in the life of Arthur ( starting at his age of 3 if you use the expanded time of Anarchy ).
The game mechanics are simple and straight forward with events resolved usually by a skill test on d20 and damage rolled with d6. One element that adds much to the colour of the game are the Personality traits and passions. Personality traits are 13 matched pairs of qualities that define how the character often behaves ( example is Wordly and Generous ) with each pair adding to 20. Knights who posses high levels in certain passions gain fame for their chivralous or religous behaviour. Passions represent oaths and duties to others. Strong passions can aid a character to do impossable feats but can also blind a character to other situations.
This game is a classic that has withstood the test of time for a reason and that is it one of the best games around. I especially like running this game with more mature players who want more than another slasher flick or want a more heroic tale to tell.
Book Description
A supremely usable nuts-and-bolts guide for beginners
A daily tool of the trade for specialists
Handbook of Usability Testing gives you practical, step-by-step guidelines in plain English. Written by Jeffrey Rubin, it arms beginners with the full complement of proven testing tools and techniques. From software, GUIs, and technical documentation, to medical instruments, VCRs, and exercise bikes, no matter what your product, you'll learn to design and administer extremely reliable tests to ensure that people find it easy and desirable to use.
- Requires no engineering or human factors training
- A rigorous, step-by-step approachwith an eye to common gaffes and pitfallssaves you months of trial and error
- Liberally peppered with real-life examples and case histories taken from a wide range of industries
- Packed with extremely usable templates, models, tables, test plans, and other indispensable tools of the trade
Customer Reviews:
Very handy advice.......2006-08-26
I'm a professional usability analyst, and I got some really useful tips when I opened up my copy of this book recently. More than ever its clear to me that Rubin is an experienced practitioner, with a sensible eye for what works.
An excellent book for budding usability folks.......2002-10-26
This book is a very handy reference guide for anyone who is just getting into the field of usability, and will need to conduct their own studies. It has many nifty tips for test planning and lots of information those just starting up in the field.
Rock-solid introduction to usability testing........2000-06-07
The author provides a supermarket of information from which you can choose your approach and method for performing usability testing. I had a little usability-testing experience when I bought this book. It quickly gave me some ways to streamline my process, plus some ways to shore up my process where it was weak. The most important thing this book gave me, however, was an understanding of when to use "quick and dirty" usability testing and when to perform a more thorough study.
If you will be performing a usability test, read the book........1999-08-27
Mr. Rubin provides some of the principles of User Centered Design and explains how to perform a usability test session to ferret out some of the usability problems. A wonderful guide for someone who will be performing usability tests and would like to be able to refer to some guidelines, report formats, and technique suggestions.
A nice start, inoffensive, practical.......1999-02-23
I'm a clinical-social psychologist by training; lots and experimental psychology and research design and analysis experience. Rubin really captures the basics of the scientist-subject without being overly complex, and he does it specific to software and similar assessment projects. His writing is clean, and maybe even simple. As such, I consider his efforts a success. However, the single volume is not sufficient. Combined with titles by Nielsen, Hackos, Redish, Cooper, Norman, etc., etc., as well as a *thorough* review of the journals (the profession is changing *so* rapidly), I think Rubin's book becomes more worthy, and more useful over time. Positive, is that it's a paperback; neutral is that it might be better as a spiral-bound; negative is that it is over-priced. It should be about $24.95.
Books:
- How to Borrow Your Way to Real Estate Riches
- How to Build a Real Estate Money Machine
- How to Buy a House in California, 10th Edition
- How to Buy and Manage Rental Properties: The Milin Method of Real Estate Management for the Small Investor
- How to Make Nothing but Money: Discovering Your Hidden Opportunities for Wealth
- How to Make One Million Dollars in Real Estate in Three Years Starting With No Cash
- How to Retire Early and Live Well With Less Than a Million Dollars
- Income for Life-From Real Estate: How the Tortoise Got Rich with CDROM
- Instant Tax Relief for Real Estate Agents
- International tax reform an interim report (SuDoc T 1.2:R 25)
Books Index
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