Careers for Nonconformists: A Practical Guide to Finding and Developing a Career Outside the Mainstream
Average customer rating: 5 out of 5 stars
  • Complete and Fabulous!
Careers for Nonconformists: A Practical Guide to Finding and Developing a Career Outside the Mainstream
Sandra Gurvis
Manufacturer: Marlowe & Company
ProductGroup: Book
Binding: Paperback

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ASIN: 156924684X

Book Description

Occupations that require individualism, creativity, and even eccentricity are much more common than most people realize. For people who have never fit the corporate mold and want to go their own route, Careers for Nonconformists is an essential handbook. Sandra Gurvis reviews the nuts and bolts of being one's own boss. She showcases 75 jobs and touches on dozens more within 15 areas of interest, from animals and the outdoors to entertainment and arts and crafts. She covers what it takes to break into a field, what to expect, and what people will need to do to thrive. The book includes complete reference information on professional associations, Web sites, trade magazines, and other useful resources, as well as 30 profiles of real people who have succeeded in unusual endeavors.

Customer Reviews:

5 out of 5 stars Complete and Fabulous!.......2000-05-22

I originally received a copy because a profession I founded is profiled, and I wanted to read what Sandra Gurvis had written.

What I found, on top of fabulous information about Virtual Assistance, was a book that's well-written, and that covers a multitude of careers for people who are ready to do work that really allows them to shine and be authentic.

If you're looking for what's next for you, consider getting a copy of this book -- you won't be sorry!

Analog Circuit Techniques with Digital Interfacing
Average customer rating: Not rated
    Analog Circuit Techniques with Digital Interfacing
    T H Wilmshurst
    Manufacturer: Butterworth-Heinemann
    ProductGroup: Book
    Binding: Paperback

    GeneralGeneral | Electrical & Electronics | Engineering | Professional & Technical | Subjects | Books
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    ASIN: 075065094X

    Book Description

    This book uses an analytical approach, backed up with numerous experimental exercises and worked examples. It is designed to deliver the core content of a three year degree course in a single volume, which makes it an ideal core adoption text, and an essential reference text for a wide range of students

    A comprehensive analog electronics text for first degrees and conversion courses

    Dr Wilmshurst has drawn on his experience running an MSc conversion and other courses to produce this single volume text which covers all the analog electronics needed in a wide range of higher education programmes: first degrees in electronic engineering, experimental science courses, MSc electronics and electronics units for HNDs.
    The chapter on audio amplifiers includes an invaluable example of the application of SPICE simulation.

    Numerous worked examples and and experimental exercises to reinforce understanding
    Covers frequently used SPICE facilities and display types
    Takes into consideration the wider present use of CMOS devices in favour of bipolar

    Wage Justice: Comparable Worth and the Paradox of Technocratic Reform (Women in Culture and Society Series)
    Average customer rating: Not rated
      Wage Justice: Comparable Worth and the Paradox of Technocratic Reform (Women in Culture and Society Series)
      Sara M. Evans , and Barbara N. Nelson
      Manufacturer: University Of Chicago Press
      ProductGroup: Book
      Binding: Paperback

      Labor & Industrial RelationsLabor & Industrial Relations | Economics | Business & Investing | Subjects | Books
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      ASIN: 0226222608

      Book Description

      "This pathbreaking study sets forth the history of attempts to implement pay equity and evaluates the hidden costs of achieving equity. With candor and intelligence, the authors clearly detail the political, organizational, and personal consequences of comparable worth reform strategies. Using extensive data from Minnesota, where pay equity has proceeded further than in any other state in the nation, as well as comparative information from other states and localities, the authors expose the crucial initial steps which define public policy.

      "A perceptive and judicious analysis of comparable worth."—Wendy Kaminer, New York Times Book Review

      "Very well-crafted. . . . Wage Justice has admirably launched the scholarly evaluation of pay equity, revealing the unforeseen complexities of this key feminist public policy innovation."—Maurine Weiner Greenwald, Journal of American History

      "An insightful glimpse of the policy process."—Marian Lief Palley, American Political Science Review
      Wage Justice : Comparable Worth & the Paradox of Technocratic Reform (Women in Culture and Society Ser.)
      Average customer rating: Not rated
        Wage Justice : Comparable Worth & the Paradox of Technocratic Reform (Women in Culture and Society Ser.)
        Sara M.; Nelson, Barbara J. Evans
        Manufacturer: University Of Chicago Press
        ProductGroup: Book
        Binding: Paperback
        ASIN: B000OPAVJG

        The Dog Ate My Gun
        Average customer rating: 5 out of 5 stars
        • A Demented Assemblage of Spine-Tingling Comedy!
        The Dog Ate My Gun
        Brett Bayne , Jay Steele , and Noah Belson
        Manufacturer: AuthorHouse
        ProductGroup: Book
        Binding: Paperback

        Cats, Dogs & AnimalsCats, Dogs & Animals | Humor | Entertainment | Subjects | Books
        GeneralGeneral | Humor | Entertainment | Subjects | Books
        ASIN: 142089613X

        Book Description

        WHAT WOULD YOU DO. .if you got an email intended for somebody else? Would you simply write back and tell the sender that he had the wrong address? That's what I used to do. Then I realized it would be so much more fun if I pretended to be the intended recipient. And so begins The Dog Ate My Gun, a cornucopia of crazy schemes, sick ideas and unforgivable lies-as well as cartoons, plays, poems and the true reason that the Bible fails to make any mention of dinosaurs.

        Customer Reviews:

        5 out of 5 stars A Demented Assemblage of Spine-Tingling Comedy!.......2006-01-07

        What would you do...if you got an email intended for somebody else? Would you simply write back and tell the sender that he had the wrong address? That's what I used to do. Then I realized it would be so much more fun to create a little mischief...

        And so begins The Dog Ate My Gun, a cornucopia of email pranks, crazy schemes, sick ideas and unforgivable lies -- as well as cartoons, plays, poems and the true reason that the Bible fails to make any mention of dinosaurs. This limited-edition publication is a smorgasbord of humor (assuming your definition of "smorgasbord" is dried ink on paper in the form of various words and sentences...many of which make perfect grammatical sense). This nutty anthology of uproarious ideas is the funniest, craziest book published since Bill Clinton's "My Life"!

        Broadway Musicals: The 101 Greatest Shows of All Time
        Average customer rating: 4.5 out of 5 stars
        • Amazing info
        • As big as Broadway !
        • Great for all it does.
        • Great Book, but still........
        • Broadway Musicals: The 101 Greatest Shows
        Broadway Musicals: The 101 Greatest Shows of All Time
        Ken Bloom , and Frank Vlastnik
        Manufacturer: Black Dog & Leventhal Publishers
        ProductGroup: Book
        Binding: Hardcover

        Broadway & MusicalsBroadway & Musicals | Theater | Performing Arts | Arts & Photography | Subjects | Books
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        ASIN: 1579123902

        Book Description

        Finally, a book as glorious as its subject: this lush showcase for everyone who loves musicals covers the 101 most influential, popular, and enduring Broadway shows--all of which have toured the country and been performed in theatres large and small everywhere. Each listing includes expert commentary that sets the play in historical and cultural context, plus features on the creators and performers, plot synopses, cast and song lists, production details, backstage anecdotes, and more. Four or five beautifully reproduced photographs from each show--the majority never before published--accompany the text and make the shows leap off the page. Appendices and special features include cast albums, poster artists, revivals, guilty pleasures, Off-Broadway musicals, notable flops, and much more.

        Customer Reviews:

        5 out of 5 stars Amazing info.......2007-08-24

        Wonderfully researced by people who love musical theatre--brief paragraphs of backstage and unknown situations behind the scenes-- a must for the musical theatre "groupie"

        5 out of 5 stars As big as Broadway !.......2007-08-21

        What a wonderful book. Over 330 pages in this oversized tome chock full of pictures. Maybe some would disagree about which shows belong in a list of the 101 greatest Broadway musicals, but the authors have done a great job here. Each of the shows is broken down to details (opening date, number of performances, cast of characters, actors, synopsis, songs etc), wih several photographs for each. Also included are features on some of the key people involved, plus special sections on "Flops", "Star Turns", "Off Broadway", etc. This would fit well into the collection of any lover of Broadway musicals and would make an awesome gift.

        4 out of 5 stars Great for all it does........2007-07-08

        There's an old show business maxim: Always leave 'em wanting more. This book is so good at what it does I only wish it had gone further -- shows like "New Faces of 1952", "The Girl Friend" and "The Boy Friend". Admittedly one can find references to them in other reviews and they weren't the blockbusters most of the included shows were. But, hey, it is great fun to read and why fret that it fell slightly short of my personal concept of perfection?

        3 out of 5 stars Great Book, but still...............2007-05-08

        wish that some of my favorites were included:
        Oliver
        Miss Saigon
        Sunset Boulevard
        Man of La Mancha.

        I really think it is sad that these aren't included, especially Man of La Mancha.

        4 out of 5 stars Broadway Musicals: The 101 Greatest Shows.......2007-01-14

        This was a gift for a Broadway buff. She loved the book, but was a little disappointed that "Rent" wasn't one of the shows included.

        Contradictions of Consumption: Concepts, Practices, and Politics in Consumer Society
        Average customer rating: Not rated
          Contradictions of Consumption: Concepts, Practices, and Politics in Consumer Society
          Tim Edwards
          Manufacturer: Open University Press
          ProductGroup: Book
          Binding: Paperback

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          1. The Sociology of Consumption: An Introduction The Sociology of Consumption: An Introduction

          ASIN: 0335199178

          Book Description

          "A critical introduction to the field that manages to be both considered and argumentative, and stands out distinctly from the more 'culturalist' alternatives available . . . it should provide a strong text for undergraduate courses." Don Slater, Goldsmiths College, University of London

          * How has consumer society developed?
          * What are the social divisions, politics and policies associated with consumption?
          * How do consumer practices have social significance?

          This lively and accessible text shows how consumption is increasingly important in dominating our individual lives and indeed the entire development and direction of contemporary society, nationally and internationally. Consumption is inherently contradictory in its nature and meaning. The most rapturous form of shopping, for example clothes purchasing on unlimited plastic in a shopping mall, may turn into the most tortuous as the shopper tires, the clothes don't fit, and the car park is cramped. Tim Edwards argues that the practice of consumption itself and consumer society more widely is often socially divisive and iniquitous, and examines the extent to which consumer power is real or illusory. He provides a thorough analysis and critique of the theories, practices and politics of consumer society. In particular, this book addresses the social divisions of consumption through topics such as fashion, advertising and marketing, as well as more classical and contemporary theories of consumer society. It will appeal to a wide range of students in sociology, cultural studies, social policy and the politics of identity.

          Unsung Genius: The Passion of Dancer-Choreographer Jack Cole
          Average customer rating: 5 out of 5 stars
          • looking desperatly for Jack Cole
          Unsung Genius: The Passion of Dancer-Choreographer Jack Cole
          Glenn Loney
          Manufacturer: Franklin Watts
          ProductGroup: Book
          Binding: Hardcover

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          Customer Reviews:

          5 out of 5 stars looking desperatly for Jack Cole.......2002-02-25

          I am looking for all kind of information about jack Cole (forgive my bas english)
          can anyone help me finding this book (and any other document)??????
          Unsung genius : the passion of dancer-choreographer Jack Cole / by Glenn Loney
          Average customer rating: Not rated
            Unsung genius : the passion of dancer-choreographer Jack Cole / by Glenn Loney
            Glenn Meredith (1928-) Loney
            Manufacturer: New York : F. Watts
            ProductGroup: Book
            Binding: Hardcover
            ASIN: B000W00KW6
            Unsung Genius: The Passion of Dancer Choreographer Jack Cole
            Average customer rating: Not rated
              Unsung Genius: The Passion of Dancer Choreographer Jack Cole
              Glenn Loney
              Manufacturer: FRANKLIN WATTS
              ProductGroup: Book
              Binding: Hardcover
              ASIN: B000OJOYDQ

              Mathematics for 3D Game Programming and Computer Graphics, Second Edition (Game Development Series)
              Average customer rating: 4.5 out of 5 stars
              • One of a kind
              • Great book
              • Math majors rejoice
              • Great book on the math needed for 3D games and graphics
              • An Essential Source for Robust 3D Graphics Engine Design
              Mathematics for 3D Game Programming and Computer Graphics, Second Edition (Game Development Series)
              Eric Lengyel
              Manufacturer: Charles River Media
              ProductGroup: Book
              Binding: Hardcover

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              1. Physics Modeling for Game Programmers Physics Modeling for Game Programmers
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              ASIN: 1584502770

              Book Description

              This completely updated second edition illustrates the mathematical concepts that a game programmer would need to develop a professional-quality 3D engine. Although the book is geared toward applications in game development, many of the topics appeal to general interests in 3D graphics. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D game programming such as illumination and visibility determination. Particular attention is given to derivations of key results, ensuring that the reader is not forced to endure gaps in the theory. The book assumes a working knowledge of trigonometry and calculus, but also includes sections that review the important tools used from these disciplines, such as trigonometric identities, differential equations, and Taylor series.

              Customer Reviews:

              5 out of 5 stars One of a kind.......2007-03-23


              As a professional 3D graphics programmer, I can not stress enough the quality of this book. This book covers 3D math fundamentals, algorithms, and it is complete with easy to understand (!) proofs. The math is difficult because there is so many problems to be solved in 3D (and they draw from many different branches of mathematics), but it is written in such a clear way that every topic is made approachable. Unlike esoteric Ph. D papers, you aren't assumed to have any specific knowledge of math idioms or jargon. You simply need a decent grasp of college calculus and trigonometry to make the most of it. There are a few samples too to test your knowledge.

              Expect to spend at least a solid year to really make the use of this book. Treat it as you would a two - three semester course in college. During this process, you'll find yourself occasionally wanting to get more practice and referring to a respective book on it.

              If you could only own two books for 3D programming, buy this first and buy Ericson's book on collision detection next.

              In summary, Eric Lengyel's attention to detail and mastery of 3D math / algorithms really shines and this book is an example of it.



              5 out of 5 stars Great book.......2007-03-08

              This book is great for anyone interested in computer graphics. Even for people who do not have a lot of math/graphics experience, this book starts you off with the basics of vectors and matrices and has exercises/solutions for each chapter. It saves you the time of looking through your old linear algebra and differential equation math books and contains the must know information you will use as a graphics programmer.

              3 out of 5 stars Math majors rejoice.......2007-03-02

              To be honest, while I find this book to be a decent reference, I find it to be pretty inaccessible in terms of sitting down and reading through it in an attempt to learn the concepts. As a non-math major (I'm actually an engineer and software developer) these math concepts are by no means beyond me. But rather than simply being presented with equation after equation, proof after proof, what I find a lot more valuable is more discussion on the usage of these equations. Specifically I'd like to see examples, diagrams, and code, and there is precious little of any of that in this book.

              In other words, this book is very much like what you expect to find in a very dry upper devision college math text for the consumption of math majors who are used to such things. But for a non math major just trying to make use of these concepts in order to get the job done and make games? eh, not so much.

              Still, I do think this book is useful as a reference when I want to look up an equation as there are a ton of them crammed into this book, but for me, I just don't find this book to be very good as a learning tool.

              5 out of 5 stars Great book on the math needed for 3D games and graphics.......2006-11-27

              This book illustrates the mathematics that a game programmer would need to develop a professional-quality 3D engine. Although the book is geared toward applications in game development, many of the topics appeal to general interests in 3D graphics. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D game programming such as illumination, visibility determination, and collision detection. Particular attention is given to derivations of key results, ensuring that the reader is not forced to endure gaps in the theory. The book assumes a working knowledge of trigonometry and calculus, but also includes sections that review the important tools used from these disciplines, such as trigonometric identities, differential equations, and Taylor series. This book has plenty of examples and figures, making it much more illustrative than your average math book. I highly recommend it to anyone interested in implementing more advanced mathematics into their games or graphics applications. The following is the table of contents for this second edition:
              Chapter 0 The Rendering Pipeline (NEW)
              Chapter 1 Vectors
              Chapter 2 Matrices
              Chapter 3 Transforms
              Chapter 4 3D Engine Geometry
              Chapter 5 Ray Tracing
              Chapter 6 Illumination
              Chapter 7 Visibility Determination
              Chapter 8 Collision Detection
              Chapter 9 Polygonal Techniques
              Chapter 10 Shadows (NEW)
              Chapter 11 Linear Physics
              Chapter 12 Rotational Physics
              Chapter 13 Fluid Simulation
              Chapter 14 Numerical Methods (NEW)
              Chapter 15 Curves and Surfaces (NEW)
              Appendix A Complex Numbers
              Appendix B Trigonometry Reference
              Appendix C Coordinate Systems
              Appendix D Taylor Series
              Appendix E Answers to Exercises

              Note that there are four new chapters in this second edition.

              5 out of 5 stars An Essential Source for Robust 3D Graphics Engine Design.......2004-11-21

              I have not yet been able to purchase the second edition of this book. However, since it is a refinement of the first edition, I feel that I am somewhat competent to review this later version of Lengyel's text on this knowledge of the fundamental chapters which are included in both editions.

              Definitely, the subject of 3D Computer Graphics draws programmers and gamers inward like a bug lamp draws insects inward. The ability to express one's own inspiring representation of the world seems to attract the deepest longings of the subcreative nature of the human person. However, the coder quickly realizes that the realization of this dream is extremely difficult due to the complexities of visualization in nature. Lengyel's text helps to break through many of these complexities.

              In order to make sure that the reader is "up to speed" on the essentials in mathematics which are necessary for a 3D engine, Lengyel gives a quick, but thorough, review of Vector and Matrix operations. I was indeed impressed by the amount that he condensed into the beginning of the text. While this is far from a complete treatise on Linear Algebra, this material gives the reader the basics which will be necessary for all the other chapters. This is further augmented by his treatment of 3D geometry, its representations, and calculations relevant to it.
              Using this, he treats on various subjects that are extremely important for making a lean, mean, and beautiful rendering machine.

              His treatment of transformations gives the reader a base in this knowledge that is independent of the rendering context. This is an excellent approach because knowledge of how something works allows for one to use it more fully. He also goes further in introducing Quaternions and deriving rotations around any arbitrary axis.

              The chapter on Ray Tracing gives the necessary background for the work done in the following chapter on illumination. While the latter is often implemented by the graphics environment that the coder is using, the full knowledge of this allows for further application in subjects such as bump mapping (which he treats) as well as reflective surface simulation.

              Perhaps the most interesting and important subject covered in the text, however, is the chapter on visibility determination. Since this is critical to the speed of rendering, this topic is central to game engine design. Lengyel works through the various methods for bounding box construction as well as bounding spheres, ellipsoids, and cylinders and then explains how these can be tested against the view frustrum in order to determine if an object should even be rendered. Another chapter on various techniques which can be applied to polygons outlines procedures for reducing the complexity of meshes, without compromising quality.

              The remaining chapters touch on collision detection, linear and rotational physics, and fluid simulation. These topics allow for the addion of various levels of realism to be added to 3D engines and are of importance once the rendering environment has been established. Furthermore, his appendices are a nice addition for those times when our memories fail to recall various facts.

              And so, I give this book my definite approval. It is hard to come by a text so compact, yet thorough, on the foundations truly needed for 3D Graphics. These mathematical foundations allow for greater things to be explored and should interest any 3D programmer as well as individuals with a general interest in mathematics, especially in the applications of linear algebra and calculus.

              Books:

              1. Careers for Perfectionists & Other Meticulous Types (Careers for You Series)
              2. Careers for Puzzle Solvers & Other Methodical Thinkers
              3. Careers for Romantics & Other Dreamy Types
              4. Careers for Travel Buffs & Other Restless Types
              5. Careers in Entertainment and Sports, 2005 Edition: WetFeet Insider Guide
              6. Careers in Fund Raising
              7. Careers in Golf: An Insider's Guide to Careers in the Golf Industry
              8. Crossroads After 50: Improving Choices in Work and Retirement (Transitions After 50)
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