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Art and Work: A Social History of Labour in the Canadian Graphic Arts Industry to the 1940s
Angela E. Davis
Manufacturer: McGill-Queen's University Press
ProductGroup: Book
Binding: Hardcover
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ASIN: 0773512802 |
Book Description
This digital document is an article from Manitoba History, published by Manitoba Historical Society on March 22, 1998. The length of the article is 2000 words. The page length shown above is based on a typical 300-word page. The article is delivered in HTML format and is available in your Amazon.com Digital Locker immediately after purchase. You can view it with any web browser.
Citation Details
Title: Art and work: a social history of labour in the Canadian graphic arts industry to the 1940s.
Publication:
Manitoba History (Refereed)
Date: March 22, 1998
Publisher: Manitoba Historical Society
Issue: 35
Page: 30-2
Article Type: Book Review
Distributed by Thomson Gale
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Essentials of Electric Circuits I (Essentials (Que Paperback))
Research & Education Association , and
Rea
Manufacturer: Research & Education Association
ProductGroup: Book
Binding: Paperback
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ASIN: 0878915850 |
Book Description
Topics include units, notation, resistive circuits, experimental laws, transient circuits, network theorems, techniques of circuit analysis, sinusoidal analysis, polyphase systems, frequency domain analysis, state-variable analysis, Fourier analysis, Laplace transformation, two-port network parameters, discrete systems and z- transforms, topological analysis, and numerical methods.
Customer Reviews:
Why Gay Men are Poisoning Today's Women.......2005-05-04
Gay men have it all wrong. They think that straight men are just plain evil, this book tells it as THEY see it. Not all straight men think Tiramisu is a Japanesse restaurant, in fact it is my favorite dessert. This book thinks that straight men are sexist pigs, when in fact gay men are just as sexist when they look at other men. Ladies beware, because when you finally meet the right man (and you will), your Best Gay Friend just might try and take him from you.
Heart felt... NOT This book was hella funny. I loved it........1999-04-30
This is the best book that I have ever read in my life. It was funny and short. Just enough to get you to want more. I loved every moment of it. If you are gay, or a girl who has a gay friend, GET THIS BOOK! It is great!!
Book Description
For over 200 years in African-American churches throughout the country, gospel and spiritual music have offered solace and been a source of celebration, leaving a mark not only on the Christian world, but on popular music as well. Ev'ry Time I Feel the Spirit contains the lyrics and music of 101 of the most widely known and cherished of these pieces, ranging from heartring spirituals sung during slave times (Steal Away; Swing Low, Sweet Chariot) to songs of unity from the civil rights movement and contemporary times (We Shall Overcome, I'll Fly Away). The book also presents a biography of each composer and the history of the evolution of each song, examining the role it played in enabling African-Americans to develop the strength to carry on in the face of adversity. An important historical document as well as an inspirational gift, the book captures the rich connections between song and experience as no other volume does.
Customer Reviews:
More Devotional than Academic..........2007-04-09
This is a good book for the worshipper who wants devotions or to know the back story behind their favorite hymns. And the author's piano/vocal arrangements are for the most part playable and error-free.
That being said, this is a selective not a comprehensive collection of Gospel Music. I found myself wondering "is this song in here?" looking and being disappointed that it was not included. Especially the older Spirituals (out-of-copyright). There should have been more of these, instead of the traditional Hymn section, which is duplicated in many Hymnals. If the Hymns had to be kept, it would have been instructive to see the original and the "gospelfied" versions in print, side-by-side. That and the lack of footnotes and skimpy historical info (definitely more on the appropiation of Spirituals in the Civil-Rights era and the controversy concerning Dorsey's Blues-Gospel style in the 1930's-40's) make this book more for the casual reader than a resource for the serious student of the genre.
The newer Gospel and Contemporary songs are a nice touch, although I wondered at putting the copyright and publisher information in the back of the book.
Also a spiral binding would be good for those who wish to play the music...
Ephesians 5:19 Comes to Life.......2007-04-03
In Ephesians 5:19, the Apostle Paul urges Christians to "speak to one another with psalms, hymns, and spiritual songs. Sing and make music in our heart to the Lord." Author Gwendolin Sims Warren follows this comprehensive arrangement in "Ev'ry Time I Feel the Spirit."
For Christians growing up in Church over the past half century, she answers the question, "I wonder about the history of the composition of this song . . ." Warren's contextualizing of these favorites provides an emotionally and spiritually moving interpretation and celebration of these songs that deepens their impact on the hearers.
Reviewer: Bob Kellemen, Ph.D., is the author of Beyond the Suffering: Embracing the Legacy of African American Soul Care and Spiritual Direction, Soul Physicians: A Theology of Soul Care And Spiritual Direction, and Spiritual Friends: A Methodology of Soul Care And Spiritual Direction.
Excellent Collection; First-rate Arrangements.......2006-05-04
In this collection, Ms. Warren presents straightforward and faithful arrangements of 101 psalms, gospel hymns, and spirituals. She relates brief histories of the songs and places them in the context of her Christian faith and experience.
Generously, Ms. Warren includes a couple of dozen Euro-American hymns and presents them in a similar context. Undoubtedly, these hymns stand in relation to and have even influenced some twentieth century black composers.
But it is the presentation of the songs from the Afican-American tradition that is most important here. The Euro-American hymns aside, this is a marvellous introduction to black American spirituals and hymnody.
I agree with another reviewer that this is a wonderful work to browse at random, but it is also rewarding to sit down and read it through. As you please.
Either way, when you come to the end of the book, if you've got a soul it will thirst for more...
I hope you'll be able to satisfy some of that thirst by hearing some of this music sung live by a choir and congregation that knows its business. Even if you're not a Christian, you may still find it rewarding to experience this aspect of Christianity first-hand.
After all, you've already heard this music many times before. It is the cornerstone for American blues, jazz, soul, and rock 'n' roll. It began in Africa, survived the Middle Passage, grew up fast in hard times in the American South, and lived to tell the tale. It's been around the world and back a million times.
And, speaking on behalf of the planet, the world can't wait to see where this music takes us next.
Wonderful.......2001-09-15
This is a splendid book, written in an personal, informed, deeply intelligent and moving way by a wonderful woman. It is a perfect resource for those who want to know the history and inspiration of the songs it contains, which are, by themselves, inspired and inspiring.
Marvelous details of the songs that keep us grounded!!.......1998-10-29
The book is absolutely marvelous. It is a reminder of the songs that I learned as a child that still are a tradition in the African-American Church. It is wonderful to know that I have an additional resource for preaching and teaching. I have chosen to share this with many members of our congregation. There are so many more songs that could have been used, but Ms. Warren seems to have picked the absolute best. God's richest blessings to you!!!
Book Description
Grace Coddington's celebration of fashion has danced along its cutting edge for over 30 years. Abandoning a highly lucrative career as a leading model on the 60s London scene, alongside such swinging contemporaries as Jean Shrimpton and Twiggy, Coddington signed on in 1968 as a junior fashion editor at British Vogue. She quickly established herself on the other side of the camera, coordinating photo shoots with David Bailey, Cecil Beaton, Helmut Newton, Sarah Moon, and the eccentric Guy Bourdin. A close working relationship with royal photographer Norman Parkinson produced a series of startlingly vibrant location shoots that have come to be considered classics. At British Vogue, Coddington also introduced the sweeping narrative epic, a familiar feature of her work nowadays at American Vogue, where she has been creative director for the past 14 years. GRACE: Thirty Years of Fashion at Vogue is not only a collection of Coddington's greatest work, it is a visual reminiscence of her life in fashion.
Customer Reviews:
you never sent this item to me.......2006-07-31
I ordered this, along with another book. You shipped the other book and cancelled my order for this book, which was the book I really wanted. I'm not happy with the ordering process on this item and cannot comment on the book since I've never actually seen it.
Cool fashion book.......2003-07-17
This book is cool. Vogue is definitely the place to see all the latest and greatest fashion trend and the art of photograhing and show them.
Very helpful & informative.......2003-04-07
I just recently purchase this book, at a time when I was getting a bit discourage as a stylist. It helped me to realize that there are good days and bad days and to keep my head up! I believe that the book chosed me at that very moment. It is very helpful in terms of preparation for production shoots. Also informative in knowing the different ways each photographer preps and how Mrs. Coddington binds with each photographer's concepts. I have had the pleasure of working with Mrs. Coddington as a model, and I can confirm that she is a down to earth person which makes one feel comfortable when working for her. Thank you for sharing your 30 yrs!
stylist supreme.......2003-01-31
Grace: Thirty years of fashion in Vogue is a delightful collection of some of the most memorable and influential fashion photographs since the nineteen seventies.....all of them touched by the imaginative and chic eye of super stylist and editor Grace Coddington. The range of fashion fantasies is impressive. From the tough erotic chic of helmut newton, whimsical femininity of sarah moon on thru the joyful, innocent sexiness of bruce weber, Miss coddington helps each image become something entertaining and memorable. The printing is terrific , layouts are elegant , plus, perfectly boxed in a delicious and very chic pumpkin. Well worth it's luxe weight....
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Thirties in Vogue
Rh Value Publishing
Manufacturer: Random House Value Publishing
ProductGroup: Book
Binding: Hardcover
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ASIN: 0517554429
Release Date: 1984-10-24 |
Customer Reviews:
A perfect beginners and young persons guide to cheap WW2 gaming.......2006-07-13
This was the only rule book I found suitable for my (at the time) young age back in the late 1970s - in fact it was the only WW2 wargaming rulebook I came across at all for several years prior to having access to specialised shops.
Whilst over 30 years old now, hard to find and lacking the colour "gloss" we are now used to in wargaming books and rule sets this book was a breath of fresh air at the time for me and still would be a useful first ruleset and introduction to gaming today.
Yes the rules are basic but they are sensible, easy to learn and apply and cover just about every scenario you might wish to play in a WW2 game.
The writing style is excellent (as you would expect from a "real" author) with plenty of humour and practical suggestions and examples.
As well as a set of rules that always seemed to give a realistic game (and I used this set of rules for over 20 years), the book provides advice on collecting the soldiers, tanks and scenery for a game, simple model conversions (especially for people on a budget), military background and force organisation suggestions plus 2 battle reports - one of a simple game and one D-Day landing with advanced rules. The latter inspired us to try our own version and that one game provided us as teenage gamers with several hours of entertainment and enjoyable gaming. Painted models - NO, decent scenery - NO, great game - YES.
Gavin Lyall dispelled the myth that gamers (especially new gamers) need the very best scenery and painted models to have a good wargame.
Recommended for youngsters, beginners and nostalgics.
Rich but easy wargaming rules.......2005-09-26
This book, along with Quarrie's "Beginner's Guide to Wargaming" did much to influence my interest in the hobby, and provided the set of rules that I as a teenager used with a couple of friends to litter a battlefield with wrecked gliders, scattered soldiers, and confusion. It's entertainingly written, provides some very good ideas on organizing forces, and provides a set of rules that are relatively easy to keep track of, including offering optional rules that can be ignored to keep things simple.
Book Description
Flash MX 2004 Game Design DemystifiedYour comprehensive guide to creating games using Flash MX 2004. It will take you through the process of creating a game in Flash MX 2004. The first several chapters introduce general processes for creating games, while the second section looks at the important concepts for creating realistic games. Such concepts include math, physics, collision detection, and collision reaction. A third section delves into more creative concepts: tile-based worlds, 3D visualization, artificial intelligence, using graphics, and using sound. Later chapters provide an introduction to multiplayer games, creating a high score list for games, and a selection games for which the authors share the development process, including code. The accompanying CD will provide the code for each function discussed in the book as well as working versions of the games.
Customer Reviews:
Technically good, except for one flaw........2007-04-11
Very informative as far as what it teaches, but I noticed it's written for the experienced user...so why does it come with a demo of the software you're being taught? If you're experienced, you already own it, I think.
Decent book with a mixed approach.......2006-12-01
This book does not use the typical approach where various games of increasing complexity and size are used to explain concepts throughout the chapters. Instead, part of the book is dedicated to small games pieces or recipes and another to full games. In any case, there are many areas of Flash game programming that are covered. Some of the topics include game math, level editors, artificial intelligence (AI) and even multiplayer games. Of course not ever topic is covered with as much detail as others. But, plenty of references to both web links and books are provided throughout the chapters and in the appendix for more information on certain topics. The book includes a CD with demo software, game files, PDFs and other various files.
The first chapters (Part I) start with an introduction to gaming, including terminology and genres. Then is a description of Flash's capabilities and limitations. Surprisingly, there is no basic introduction to Flash or ActionScript that is frequently seen in other books. The rest of this section is dedicated to general development issues including game design and planning.
The core material of this book was cover in Part II (Chapter 3-14). Here many of the fundamentals of game programming were explained through small example scripts and incomplete games. Game math is one of the first topics introduced, followed by physics and then collisions (detections and reactions). Following the math and physics related scripts did get a bit difficult at times. However, full understanding is not necessarily required since the many scripts provided can be easily implemented into other games. Also, the PDF files on the CD consisted of some of the equations used in the scripts with the math worked out in pencil. Aside from the math intensive chapters, there was still a lot of useful material in the remaining chapters. The chapters on tile and isometric based games provided good information on how to handle them more easily and efficiently. In addition, the chapter on AI was original, since it covered maze creation and path finding as well as the usual enemy attack/pursuit scripts that many books focus on. There was even a decent, although single and short, chapter on sound, including using it in Flash and creating your own. All the material in these chapters were explained in detail and included numerous images.
The final part of the book concludes with discussion on several full functioning games. There is one game for each of the remaining chapters (15-18). Not all of the code from each game could be discussed, as the chapters from Part II took up the bulk of the book. Nonetheless, the key areas of each game were described in detail and the .fla source files on the CD did include comments. The CD also provided additional source files for a handful of full and incomplete games. Still, the games in these chapters were each complex and large enough to have warranted more coverage. The multiplayer chess game, which used a socket server (Chapter 16), could have definitely benefited from more content. Ultimately there were probably too few pages to fairly discuss the games in the final chapters.
This book is certainly not for a beginner, since it does not have a Flash or ActionScript primer that most of these books would include. On the back cover it is categorized as intermediate to advance and I agree for the most part. It was at least a notch above in difficulty from beginner level books I have read so far. However, with little coverage on object oriented programming (OOP), it probably can not be considered a true advanced book. Some of the examples did use exported class files, but actual discussion on them was limited. In the end, I found the middle part on game pieces to be more helpful. Nevertheless, "Macromedia Flash MX 2004 Game Design Demystified" is still a good book and will work as both a reference and a standard guide.
Rating: 4/5
Not recommended.......2006-11-04
I would suggest any books by Colin Moock or the Robert Penner book "Programming Macromedia Flash MX" over this book. I bought this book because I hoped it would explain some physics applications that I was having trouble with and because it dives into topics like multiplayer games. To be fair, I haven't gotten to the multiplayer games section yet, so it's possible that that part is clear and useful. The physics part is only helpful if you are content to simply copy and paste code into your flash apps. I'd like to really understand the topic at hand and for me this book failed miserably.
1. This book is poorly edited. I know it is difficult to make sure there are no typos when you're reading through code examples, but somehow O'Reilly press gets it done very well. I found several examples in the first few chapters, some of them actually interfering with my comprehension of the text.
2. This book does a very poor job of explaining complicated topics. In some places, the authors suggest readers turn to pdf files on the included cd for further explication. The pdf files I looked at, however, were simply scans of handwritten notes. This would have been acceptable to me, but the notes really didn't explain anything any more than the book or code examples did.
When explaining how to test for collisions between graphic objects, the book attempts to describe a quadratic equation. This appears to be a difficult thing to describe; however, this does not excuse shortcuts such as simply not explaining how/why the authors solve the problem the way that they do. I am particularly frustrated by an example of code in which the variables are named a, b, c, d, e, f, g, h, i, j... Yes, the authors need to create a number of temporary variables and perhaps this method was optimized. But for a didactic text? Use variable names that actually mean something, that actually convey what is being done.
Look elsewhere for your flash informationl.
Good Start but lacking details.......2005-09-08
I was hoping that this book would shed some light on how to apply practical mathematics to AS2.0 in order to produce some realistic effects. It provides a good start and even gives good descriptions about the inner workings of some of the concepts.
I took two years of H.S. physics, trig, and calc and I still find the explanations lacking for those of us that require the "why's" to all our questions.
The examples on the CD are extremely helpful IF you understand the code. Sorting through the files to find the code is hard and some of the files seem unfinished.
I would get this used if given the chance to do it all over again.
Great Game Book, Worst ActionScript 2.0 Book.......2005-02-06
I found this book great to learn programming basic game physics but it is certainly one of the worst book to pick if you want to upgrade your ActionScript knowledge from 1.0 to 2.0.
The source codes are ALMOST NO DIFFERENCE from ActionScript 1.0. It is almost as if the arthur thinks that by adding variable declarations, ActionScript 1.0 becomes ActionScript 2.0.
No true Object-Oriented Programming practices (which is the true strength of ActionScript 2.0) at all. The coding style are simply ActionScript 1.0 structure (with variable declarations).
Still, this book is great to pick if you are new to game development. However, be aware that this book is NOT demonstrating how to program in ActionSctip 2.0 properly.
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