Kompass Espana 2000/Kompass Spain 2000 (Kompass Spain, 2000)
Average customer rating: Not rated
    Kompass Espana 2000/Kompass Spain 2000 (Kompass Spain, 2000)

    Manufacturer: Kompass
    ProductGroup: Book
    Binding: Hardcover

    ResumesResumes | Job Hunting & Careers | Business & Investing | Subjects | Books
    Consumer GuidesConsumer Guides | Reference | Subjects | Books
    ASIN: 9990682488

    Being a Blessing: 54 Ways You Can Help People Living With AIDS
    Average customer rating: Not rated
      Being a Blessing: 54 Ways You Can Help People Living With AIDS
      Harris R. Goldstein
      Manufacturer: Alef Design Group
      ProductGroup: Book
      Binding: Paperback

      Volunteer WorkVolunteer Work | Job Hunting & Careers | Business & Investing | Subjects | Books
      AIDSAIDS | Disorders & Diseases | Health, Mind & Body | Subjects | Books
      Social Services & WelfareSocial Services & Welfare | Poverty | Current Events | Nonfiction | Subjects | Books
      GeneralGeneral | Sociology | Social Sciences | Nonfiction | Subjects | Books
      Jewish LifeJewish Life | Judaism | Religion & Spirituality | Subjects | Books
      AIDS & HIVAIDS & HIV | Diseases | Medicine | Subjects | Books
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      ASIN: 1881283089
      Release Date: 1994-09-01

      Product Description

      This amazingly simple book leads us through both the understanding and the actions needed to live up to the best of our intentions. The educational, religious and political aspects of the AIDS crisis are addressed.

      Rehabilitating and Repairing the Buildings and Bridges of the Americas: Hemispheric Workshop on Future Directions : Conference Proceedings, April 23-24, 2001, Mayaguez, Puerto Rico
      Average customer rating: Not rated
        Rehabilitating and Repairing the Buildings and Bridges of the Americas: Hemispheric Workshop on Future Directions : Conference Proceedings, April 23-24, 2001, Mayaguez, Puerto Rico
        Luis Pumarada-O'Neill
        Manufacturer: American Society of Civil Engineers
        ProductGroup: Book
        Binding: Paperback

        Labor & Industrial RelationsLabor & Industrial Relations | Economics | Business & Investing | Subjects | Books
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        ASIN: 0784406138

        Book Description

        The proceedings papers in this collection identify and evaluate existing infrastructure deterioration problems and propose specific research needs that effectively and efficiently improve the quality, durability, and efficiency of future rehabilitation and repair (R&R) work on bridges and buildings. The 20 technical papers were presented at the Rehabilitating and Repairing the Buildings and Bridges of the Americas: Hemispheric Workshop on Future Directions, held April 23-24, 2001 in Mayagüez, Puerto Rico, and focus on the state of the art in R&R of buildings and bridges, various implementation problems, and future research priorities. Topics include: R&R strategies using fiber-reinforced polymers, structural assessment and nondestructive evaluation, life-cycle evaluation for rehabilitated structures, sensors, and case studies, such as the analysis of the structural collapse of a 26-story building and the repair and rehabilitation of a pony truss span bridges during service time. The conference was the third workshop organized by the Center for Hemispherical Cooperation in Research and Education in Engineering and Applied Science and the National Science Foundation.

        The Marriage Dictionary: The Unofficial, True Meaning of "I Do"
        Average customer rating: 2 out of 5 stars
        • A collection of marriage jokes grounded in bitterness
        The Marriage Dictionary: The Unofficial, True Meaning of "I Do"
        Tom Carey
        Manufacturer: Hysteria Publications
        ProductGroup: Book
        Binding: Paperback

        GeneralGeneral | Humor | Entertainment | Subjects | Books
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        1. Advice for a Happy Marriage: From Miss Dietz's Third-Grade Class Advice for a Happy Marriage: From Miss Dietz's Third-Grade Class

        ASIN: 140220518X

        Book Description

        What's the real meaning of the word Bridesmaid? How about Bachelor Party? Or Honeymoon? Or Prenuptial Agreement?

        Hilarious definitions of these wedding words and hundreds more in a way that Webster's never could or would.

        Customer Reviews:

        2 out of 5 stars A collection of marriage jokes grounded in bitterness.......2007-09-07

        This book is another one in the very long line of lengthy jokes about marriage. Many common words are "defined" in the context of marriage and to maintain the joke, they are almost exclusively negative. Some examples are:

        Imaginative - Any idea you come up with to enliven sex which your spouse funds too gross.
        Jello - The only food that your husband ever learned to cook.
        Joint bank account - Checking account which allows you to spend your spouse's money any way that you want.
        Period - The five days of the month when your wife does not have PMS.

        While I acknowledge that some people will find these jokes funny, I did not. I find marriage jokes to be grounded in a sense of bitterness that removes any humorous aspects that they may have.

        All Ages: Reflections on Straight Edge
        Average customer rating: 4 out of 5 stars
        • A Great Book For Those Who Are Interested
        • Interesting read
        • This book is terrible
        • Indepth look at the original sXe movement
        • way to go beth
        All Ages: Reflections on Straight Edge
        Beth Lahickey
        Manufacturer: Revelation Books
        ProductGroup: Book
        Binding: Paperback

        GeneralGeneral | Biographies & Memoirs | Subjects | Books
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        Similar Items:
        1. American Hardcore: A Tribal History American Hardcore: A Tribal History
        2. Straight Edge: Clean-Living Youth, Hardcore Punk, And Social Change Straight Edge: Clean-Living Youth, Hardcore Punk, And Social Change
        3. Straightedge Youth: Complexity And Contradictions of a Subculture Straightedge Youth: Complexity And Contradictions of a Subculture
        4. Schism: New York Hardcore Fanzine Schism: New York Hardcore Fanzine
        5. Dance of Days: Two Decades of Punk in the Nation's Capital Dance of Days: Two Decades of Punk in the Nation's Capital

        ASIN: 1889703001

        Customer Reviews:

        5 out of 5 stars A Great Book For Those Who Are Interested.......2006-06-13

        I thought that this was an excellent book. The people chosen for interviews were good choices. As stated in some of the other reviews, the questions asked may not be hardball, but that's not the point. The point is opinions and history, not a hard-hitting interview. The pictures are great too. There are a lot of great live shots and a ton of fliers and artwork. Good stuff. The book is interesting too. I'm not heavily into this era of hardcore like some people are, but there was a time when I was, so I have the knowledge neccesary to make this book a good read. This book might not be the best for people with little or no knowledge of the scene that it talks about, but if you know a little about it you will probably enjoy it. Don't listen to that review that complains about who was interviewed. I don't see how guitar players and drummers are any less important than vocalists. They believed in what the songs were about too and were just as much part of the scene as anyone else. Your review sounds like a sad litte jealous rant because you and your friends didn't get included in the book, because, hey, you're so much more "core," than the people interviewed because you bought records first. You sound like a 12 year old.

        4 out of 5 stars Interesting read.......2005-08-08

        Not a bad book, lots of pictures (a hell of a lot of Youth of Toady) some interesting interviews, lots of uninteresting interviews. Some of the plus points are Ian MacKayes interview which is quite interesting in that he goes through his own personal history, the D.C. community and his own involvment in straight edge. Other good interviews are with No For an Answer, Ray and Porcell, Raybeez (it's interesting to read how concerned he was in the whole idea of the 'community') Jon Anastas and Pete Verbal Assault. The guys from Gorilla Biscuits didn't have all that much to say of any interest though it's quite amusing reading the interviews with former members of Bold (who I guess are no longer 'nailed to the X') Also I would have liked to read a little more from 7 Seconds who were one of my favorite bands.

        Yes, some of the questions asked were not shall we say 'challenging' (ranging from "when did you start listening to hardcore" etc) but not a bad book at all.

        One big negative though and this is to anyone thinking of buying this book who either does not know an awful lot about straight edge or was not around mid to late 80s in hardcore/punk. This books gives little or no background, it is assumed you already know the bands, know the people, know something of early 80s hardcore and you are reading this as something of a 'what happened to them after' kind of thing. (which is pretty much how I was reading it)

        I say this because otherwise you will be reading this book thinking "who was that" "who is he talking about" "when did that happen"

        For me it was an interesting read but I can see that for others it could be a damn frustrating one.

        1 out of 5 stars This book is terrible.......2003-06-07

        This person did a terrible job of picking who got interviewed for this book. Does the drummer of Youth of today, Sammy, really warrant an interview? To include Arthur from Gorilla Biscuits is ridiculous. Not including Ryan Hoffman from Justice League/Chain of Strength is even more ridiculous. Ryan has been around longer than any of these new school kids. How do I know? I grew up with Ryan and we were there in 1979 buying records before half those interviewed even knew what to rebel against (do they now?). The interviews contain easy softball questions with no follow up. Awful!

        4 out of 5 stars Indepth look at the original sXe movement.......2002-07-01

        Beth did a fantastic job of capturing every aspect of the original hardcore/sXe movement.

        She interviews band members, club owners, and even some non-edgers to get every detail concerning hardcore.

        Contains pictures and flyers aswell. A great read for anyone interested in the scene.

        4 out of 5 stars way to go beth.......2000-03-28

        This book is a sociologist's dream as well as a hardcore music fan's dream come true. While Beth could have taken a more sociopolitical look at the straight edge movement, she decided to interview the icons of the movement and let them do the talking. Those unfamiliar with the hardcore music scene will find it difficult to read, but if you are interested in learning about youth counter culture then by all means check it out. If you are personally (or polically) straight edge yourself, you have no excuse not to read this book.
        ALL AGES: REFLECTIONS ON STRAIGHT EDGE
        Average customer rating: Not rated
          ALL AGES: REFLECTIONS ON STRAIGHT EDGE
          Beth Lahickey
          Manufacturer: Revelation Press
          ProductGroup: Book
          Binding: Paperback
          ASIN: B000RAWU5Q

          Picture This: Media Representations of Visual Art and Artists (Arts Council Arts & Media)
          Average customer rating: Not rated
            Picture This: Media Representations of Visual Art and Artists (Arts Council Arts & Media)

            Manufacturer: University Of Luton Press
            ProductGroup: Book
            Binding: Paperback

            HistoryHistory | Subjects | Books | Africa | Americas | Ancient | Arctic & Antarctica | Asia | Australia & Oceania | Books on CD | Books on Cassette | Europe | Gay & Lesbian | Historical Study | Large Print | Middle East | Military | Military Science | Russia | United States | World
            GeneralGeneral | History & Criticism | Arts & Photography | Subjects | Books
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            ASIN: 1860205186

            Book Description

            With the proliferation of films, television programs, and videos about the arts, this book tackles how these media outlets have approached their subject. It invites debate about the relations between art forms, popular cultural practices (including watching TV), and audiences, as more people receive their understanding of culture and the arts through television than through visits to opera houses, theaters, or art galleries. This collection of articles addresses topics such as the history of art coverage on British television, how the media represents feminist art, and the impact of various postmodern arts practices.

            Patchwork: 25 Classic Step-By-Step Projects (Traditional Needle Arts)
            Average customer rating: 2 out of 5 stars
            • Patch:25 Classic Step-by-Step Projects
            Patchwork: 25 Classic Step-By-Step Projects (Traditional Needle Arts)
            Diana Lodge
            Manufacturer: Thunder Bay Press (CA)
            ProductGroup: Book
            Binding: Hardcover

            GeneralGeneral | Home & Garden | Bargain Books | Stores | Books
            GeneralGeneral | Puzzles & Games | Entertainment | Subjects | Books
            AppliqueApplique | Crafts & Hobbies | Home & Garden | Subjects | Books
            GeneralGeneral | Crafts & Hobbies | Home & Garden | Subjects | Books
            PatchworkPatchwork | Crafts & Hobbies | Home & Garden | Subjects | Books
            Quilts & QuiltingQuilts & Quilting | Crafts & Hobbies | Home & Garden | Subjects | Books
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            ASIN: 1571450106

            Customer Reviews:

            2 out of 5 stars Patch:25 Classic Step-by-Step Projects.......2001-09-15

            I found this a very frustrating book as it is beautifully designed with interesting projects, but the patterns are inaccurate. I have made 3 projects, all with problems with measurements and instructions i.e for a pattern for a patchwork teddy, it asks you to match the dots of the patterns pieces for it's head but the pattern doesn't have any.This can be annoying for a beginner-intermediate sewer like myself.And i had other people to check the instructions to make sure it wasn't me!Otherwise the book is lovely and inspires you to get sewing.

            Tricks of the Windows Game Programming Gurus
            Average customer rating: 4 out of 5 stars
            • An Awsome Book
            • Simply the best
            • Best Book Ever!
            • good book
            • The God of all Game Programming Books!
            Tricks of the Windows Game Programming Gurus
            Andre Lamothe
            Manufacturer: Sams
            ProductGroup: Book
            Binding: Paperback

            Games & Strategy GuidesGames & Strategy Guides | Computers & Internet | Subjects | Books | Internet Games | Strategy Guides | Video Games
            GeneralGeneral | C | Programming | Computers & Internet | Subjects | Books
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            1. Programming Role Playing Games with DirectX w/CD (The Premier Press Game Development Series) Programming Role Playing Games with DirectX w/CD (The Premier Press Game Development Series)
            2. Beginning C ++ Through Game Programming, Second Edition Beginning C ++ Through Game Programming, Second Edition
            3. Tricks of the Windows Game Programming Gurus (2nd Edition) Tricks of the Windows Game Programming Gurus (2nd Edition)
            4. Multiplayer Game Programming w/CD (Prima Tech's Game Development) Multiplayer Game Programming w/CD (Prima Tech's Game Development)
            5. Tricks of the Game-Programming Gurus Tricks of the Game-Programming Gurus

            ASIN: 0672313618

            Amazon.com

            New from bestselling video game guru, André LaMothe, Tricks of the Windows Game Programming Gurus provides an incredibly rich tour of today's video game programming techniques for the Microsoft DirectX gaming platform. Filled with entertaining and challenging code examples in C, this book sets a high standard as a tutorial for getting started with game programming and will certainly earn a place on the bookshelf of any working (or aspiring) game developer.

            The incredibly rich detail within this book on virtually all facets of game development on the DirectX platform is what sets it apart from other titles. The author, a truly legendary game programmer, conveys his expert knowledge with a sense of authority and flair in a massive format (nearly 1,000 pages). After a tour of basic Windows C programming, this book centers on Microsoft DirectX for game development. Though most of the printed book centers on DirectDraw (for 2D APIs), these APIs are used to render 3D worlds. (A wide variety of articles on Direct3D are included on the accompanying CD-ROM.) The author also shows how to get the most out of other Microsoft APIs for high-performance gaming, including sound (DirectSound and DirectMusic) and input (with DirectInput).

            Rarely does the ordinary programmer get a glimpse into the high-powered world of video game development. That's what's offered here with plenty of techniques and tips for creating leading-edge game effects (such as simulating the laws of physics in your games, like gravity, or creating smarter characters with artificial intelligence). Whether you are an aspiring game developer or an interested game enthusiast with a programming background who wants a peek under the hood, Tricks of the Windows Game Programming Gurus shows you how it's done in an exciting, technically rich, and authoritatively told tutorial on how to use DirectX for creating realistic video games. --Richard Dragan

            Topics covered: Game basics, history of video games, 3D modelers and graphics tools, Windows C programming primer, graphics, COM, DirectX and DirectDraw fundamentals, DirectDraw surfaces, double buffering, working with bitmaps, color-keying, vector rasterization, 2D transformations and clipping, input and DirectInput, sound effects with DirectSound and DirectMusic, binary search trees (BSTs) for 3D worlds, multithreading, artificial intelligence for games, physics modeling, gravity, bouncing effects and particle systems, and Direct3D and 3D programming (on CD-ROM).

            Book Description

            Tricks of the 3D Game Programming Gurus takes game programmers to the next level of programming, teaching them the latest techniques and tools: DirectX, 3D acceleration, Artificial Intelligence and explains, in detail, 3D algorithms including texture mapping and lighting.

            Customer Reviews:

            5 out of 5 stars An Awsome Book.......2005-07-26

            This is a really good book...and I enjoy reading it. I keep it as a reference in the process of creating games...and always gives me satisfactory results. If your planning to buy this book buy it. This book takes from GDI to the fundementals of 2D and 3D programming.

            5 out of 5 stars Simply the best.......2004-10-11

            Lamothe is a genius. He explains well, knows what he's talking about, and gets straight to the point without missing important information. Lots of example and code. If you want results, this is the book for you.

            5 out of 5 stars Best Book Ever!.......2003-05-14

            I love this book. I knew a little c++ and a little DirectX. I read this book and it gave me a great understanding of it all. I have already made a couple of pretty good games. If you want to know how to make games then I would definitly recomend this book to you. If it made me able to make games I am sure it will be great for you.

            5 out of 5 stars good book.......2003-03-14

            excellent book, a must for anyone who's interested in game programming! great for beginners!

            5 out of 5 stars The God of all Game Programming Books!.......2002-11-17

            This book is by far, the very best game programming book I have ever read (and I have read a lot). Andre Lamothe covers every major topic a beginning game programmer could ever want (or need) to know. Please note the use of the word "beginner", however. This book is for the beginning game programmer. Your not going to learn to implement your own 3-D engine that has state-of-the-art particle effects, it's own depth buffer and z-buffer, and has support for volumetric fogging. Neither are you going to learn to implement the latest photon traces for lighting effects. Nope. Not in this book. If your looking for full-blown 3-D game programming, you should check out "The Zen of Direct3D Game Programming" by Peter Walsh, and "Special Effects Game Programming With DirectX" by Mason McCusky, both of which are excellent books on more advance, 3-D related programming techniques. This book focuses more on 2-D graphics, but for the beginner, it will be one heck of an experience. I can't tell you how well Andre LaMothe explains the topics covered in this book. He covers Window programming, teaching you so much that you might (keyword: might) be able to make a decent 2-D game using the Windows GDI. It would be extremely slow, because the Windows GDI is extremely slow, but that's life. After Windows programming, Andre LaMothe covers the basics of Microsoft DirectDraw. First, he teaches you the relationship between Microsoft DirectDraw and COM (component object model). Next, he actually covers the properties of Microsoft DirectDraw, and disects it piece by piece for you. After that, he covers advanced Microsoft DirectDraw usage and some bitmapped graphics in 8-, 16-, 24-, and 32- bit high color. Finally, he gets to advanced 2-D graphics programming, and even builds a complete 2-D graphics rendering engine just for you! You're still not even half-way through the book. He still completely covers Microsoft DirectInput, and Microsoft DirectSound/DirectMusic! But finally, the really really good stuff comes. He covers advance state-of-the-art artificial intelligence and real 2-D physics modeling. Andre LaMothe wraps this incredible book up with a final chapter covering the implementation of a complete 2-D Asteriods clone, but of course, Mr. LaMothe jazzed up the game therefore making it incredibly awsome. This book truly is a revolutionary work. If you're anxious to learn advanced 2-D game programming, then don't hesitate, get it NOW!!!
            Tricks of the Windows Game Programming Gurus (2nd Edition)
            Average customer rating: 4 out of 5 stars
            • Excellent starting point for game programmers
            • Met My Needs
            • Decent Introduction on to write and structure a game
            • Outdated.
            • Clearing up Phillip Vaira's misinformation
            Tricks of the Windows Game Programming Gurus (2nd Edition)
            Andre LaMothe
            Manufacturer: Sams
            ProductGroup: Book
            Binding: Paperback

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            ASIN: 0672323699

            Book Description

            Tricks of the Windows Game Programmin Gurus, 2E takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.

            Customer Reviews:

            5 out of 5 stars Excellent starting point for game programmers.......2007-09-27

            This book provides excellent information for anyone who is looking to understand the fundamentals of game programming. Inside, the reader is taught how to make a fully-functional 2D Windows game, complete with graphics, audio, input, AI, and physics. The software in the book is created step-by-step from scratch, allowing the reader to see how everything works together. It uses DirectX 7.0, which is antiquated these days, but still provides a plethora of material for the reader to learn and expand upon.

            5 out of 5 stars Met My Needs .......2007-03-04

            I have just read all the Amazon reviews of this book going back three years, and one things stands out -- nobody recommends any other book to replace this one. That tells me a lot.

            I am a software developer who hasn't done any Windows interface programming in several years. During those years I've done some Java programming, but mostly low level C programming on Linux and embedded systems. Recently I needed to do a custom Windows interface for an embedded system, sort of a "dashboard" that would display data from the embedded system and allow the user to interact with it. I needed a quick refresher course on basic Windows programming, plus some ideas on how to do the custom controls I wanted (e.g. speedometers, scrolling line graphs, sliders, etc.). I went looking for the right book, and on the third try I picked up this one.

            For my purposes, this book is almost perfect. It covers the basics of Windows programming in the first three chapters, at exactly the level I needed, then moves quickly into Windows graphics programming. By the end of the first seven or eight chapters (about 400 pages, which took me two days to read), I was convinced that I should write my program like a simple 2d game, and I had enough information and explicit examples to do it. Within another three days, I had a working version of the dashboard.

            In my experience, most Windows programming books get lost in the bottomless pit of Microsoft gobbledygook. Once the author goes there, the reader is truly lost. This book is different. LaMothe has exactly the right attitude about it -- he cuts through the immense Windows overhead, shows exactly how to use a minimal set of necessary Windows functions, and encourages the developer to get on with creating their own software the way they want it to look and behave.

            It's true that this book is five years old, and uses an old version of DirectX. But programs built with that version are still supported by the latest DirectX runtime. Since the number of DirectX calls used by the end of Chapter 8 is quite small, it should be trivial to convert them to the latest version, which is my next project. If anyone knows of a better book, or an equivalent book that is current, please tell us about it.

            4 out of 5 stars Decent Introduction on to write and structure a game .......2006-12-07

            This is a decent introduction to how games are written. If you already have an understanding of windows programming and COM, you will get a lot from this book. The point of the book is to teach you how games are structured. As a software professional I am well versed in object-oriented design, design patterns, software methodologies, etc. I can read and make sense of the MSDN documentation on the latest version of DirectX. What I lack is domain knowledge of how to actually write a game. This book teaches you that!! This book takes all the information from other disciplines, calculus, physics, linear algebra, AI, software development, and shows you how to integrate them and build a game. A remarkable achievement. The code itself is not very good, but I can figure out how to write code. What I didn't know was how a game was structured.


            Part 1, chapters 1-4 cover windows programming. Most of this isn't very interesting. Except that it covers how a game is structured: 1. Initialization; 2. Enter game loop; 3. Retrieve Player Input; 4. Perform AI and Game Logic; 5. Render Next Frame; 6. Synchronize Display; 7. Loop; 8. Shutdown.

            Part2, Chapters 5-10 cover DirectX and 2D Fundamentals. This stuff is very interesting. Remember that algorithm you read on how to draw a line. Well you can see it here in action. Remember reading about collision detection. It's covered. You may want to look at other books with more detailed explanations, but this book shows that stuff in action.

            Part 3, Chapters 11-15 cover Hardcore Game Programming. This section shows how AI, and physics are involved. For a better understanding of AI, you may want to read Programming Game AI by Example by Mat Buckland. That book is inspiring. The last chapter puts it all together to actually make a simple asteroids game.

            In college I took a calculus class here, a physics class there. Each class was taught in a vacuum. It wasn't until I read this book that I saw how all the material I learned in college was interconnected. Sure you'll have to read a book on Physics, and another on AI, but this book shows you how to put them together and build a game.

            1 out of 5 stars Outdated........2006-10-23

            To offset all the reviews I saw, I rated this book 1 Star because it is simply outdated. Many of the examples don't work and the current version is DirectX 9.0c rather than the book's DirectX 7.0.

            It was probably once a good book but not now.

            As a beginner to DirectX I found it particularly hard to learn.

            1 out of 5 stars Clearing up Phillip Vaira's misinformation.......2006-06-18

            First of all I have a master of science degree in computer graphics. Second, Phillip Vaira, this is the only review that you wrote, and not only you but also many people who gave this book 5 stars, they only have one review. Therefore it is very suspicious whatevere you are writing. But apart from that, I can give you many good reasons why you should avoid Andre Lamothe's books:
            - this book is a recycle of his earlier books. with every new book he always recycles the same things
            his new book: Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization
            also uses directx 7.0 :lol: - i told you about recycling
            - his uses global variables all the time as optimization tehniques :lol:
            - he is a terrible programmer
            - his friends write fake reviews for him
            Phillip Vaira says: Best book for any graphics programmer
            are you kidding me ??? shut up man. you and all others like
            Daniel Smektala.
            trust me people all andre's books are terrible.
            I agree with you IQ160. Avoid andre lamothe. Man if you value anything you would wrote at least one good game in your 25 years of career. Do yourself a favour. Retire.
            Tricks of the Windows Game Programming Gurus with CDROM
            Average customer rating: Not rated
              Tricks of the Windows Game Programming Gurus with CDROM
              Andre LaMothe
              Manufacturer: Tandem Library
              ProductGroup: Book
              Binding: Hardcover
              ASIN: 0613922298

              Books:

              1. Last Minute Cover Letters (Last Minute Series)
              2. Lego Mindstorms Interfacing (Tab Electronics Robotics)
              3. Nail the Cover Letter: Great Tips for Creating Dynamite Letters (Nail the Cover Letter)
              4. New Perfect Resume
              5. Physicians' Resume and Cover Letter Workbook: Tips and Techniques for a Dynamic Career Presentation
              6. Planning My Career: Occupational Guidance
              7. Pocket Guide to Residential Electrical Inspections: Under NEC 2002
              8. Practical Radio Frequency Test and Measurement: A Technician's Handbook
              9. Principles of Electric Circuits: Conventional Current Version (7th Edition)
              10. Principles of Electronic Materials and Devices with CD-ROM

              Books Index

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