Average customer rating:
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Empresas de Restauracion Alimentaria: Un Sistema de Gestion Global
Maria del Mar Araluce Letamendia
Manufacturer: Diaz de Santos
ProductGroup: Book
Binding: Paperback
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ASIN: 8479784601 |
Average customer rating:
- Pay attention, if you want to read
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Public Deficits: A Comparative Study of Their Economic and Political Consequences in Britain, Canada, Germany and the United States (Perspectives in Comparative Politics)
Roland Sturm , and
Markus M. Muller
Manufacturer: Addison Wesley Publishing Company
ProductGroup: Book
Binding: Paperback
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ASIN: 0582253438 |
Customer Reviews:
Pay attention, if you want to read.......2000-05-01
If you want to know the basic history of public deficits in these countries, I recommend this book. This book is a good introduction to a comparative study of political trial to lessen public deficits. But in spite of its subtitle, you can't get information of ' Economic and Political Consequences' of public deficits from this book. This book consists of 6 chapters. Each chapter (except 1st chapter and last chapter) deals a country survey. Each chapter consists of 5 sections ('The history of the deficit problem', 'The institutional framework for decisions on the deficit', 'The debt crisis in perspective', 'Deficit control policies' and 'Deficits the (country's name) experience').
Average customer rating:
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Adultos a la Fuerza: La Explotacion Laboral de la Infancia (Documentos Intermon)
Marta Arias Robles
Manufacturer: Intermon Fundacion Para El Tercer Mundo
ProductGroup: Book
Binding: Paperback
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ASIN: 8480633247 |
Average customer rating:
- VERY HUMEROUS !
- An absolute great gift for expatriot friends
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Bill & Al's Excellent Adventure: A Paper Doll Book
Jim Becker , and
Andy Mayer
Manufacturer: St Martins Pr
ProductGroup: Book
Binding: Paperback
General
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ASIN: 0312104278 |
Customer Reviews:
VERY HUMEROUS !.......2002-05-16
This is a very funny book, bought as teenager and still enjoy reading for a laugh! Never seen a presidential book quite like this! The outfits for the paper dolls are very funny!
An absolute great gift for expatriot friends.......1997-02-10
Bill & Al's Excellent Adventure : A Paper Doll Book takes a humorous stab at the top dogs in the White House, the Clintons and the Gores, by casting them as punch-out paper dolls. If you're in the market for a gag gift, particularly for friends living overseas or anyone remotely interested in Federal politics, I would highly recommend this book. The wardrobes are great and you do not have to be highly literate or politically astute to enjoy it immensely.
We received this book as a gift from friends in Washington DC and we use it as a coffee table book. Our Australian friends all get a charge out of it, and it reminds us that we probably aren't missing any serious political development with historical significance by living offshore.
It's truly an argument for abstaining from voting in US Federal elections all by itself.
I would recommend keeping this book 'out of reach' if there are any pre-pubescent male children living in your house, or run the risk of them developing crushes on the 'White House Wives'.
Book Description
From setting up an indie label to shopping songs and gaining airplay and getting signed (or not), these invaluable insights are vividly documented in a detailed, informative guide to creating a career in music.
Customer Reviews:
One of The Best If Not THE best Out There.......2006-11-02
This book by Justin Goldberg is one of the best books on the independent music and the music industry out there. This book is head and shoulders above the competition. What makes this book so great is that is broken down into chapters of important aspects of the industry and most importantly each chapter contains numerous interviews from industry executives about their thoughts and experiences on the subject. Only aperson as well connected as Goldberg could have gathered and harnessed this much knowledge in one book. Just when you think this book can't get any better it has a CD Rom included with it. The CD ROM is a database of music contacts that is unparalleled. Any contact you need in the music industry is on that CD Rom. The CD ROM itself is worth $15.00. To me it was like buying the database and getting the book for free. If you can just afford to buy one book on this subject, this should be the one!
A good reference guide.......2006-07-03
I recommend this book by Justin to gain greater insights in the Music business or any business. It was a great buy along with a couple of manuals I purchased from Musicbrains.net entitled the Indie label Kit on Amazon.
Good information.......2006-05-20
Why is it that the music industry is called the businessman's hell? Well read this book and you might find out, it contains the history of the independent record label and also lots of examples of people that made it big using minimal resources. It will teach you about the dangers evolved in fighting big companies and the "how to"'s of the business. A good book with easy structure and an accessible language that truly deserves to be called "the handbook for hell"
Handbook a must have when entering the gates of the industry.......2006-05-15
If you have flipped through countless how to books, looking for guidance on your path as a musician the treck ends here! with all the important facts outlined and easy to see this book not only delivers the information like "UPS" it also explains the terible truths about the music business which all artists need to know to make it on there own. for more information on this topic i suggest the well written book by ty cohen "Music Business & Entertainment Law Contracts for Indie Recording Artist, Labels, Songwriters, Composers, Producers, Managers and All Others in the Record Industry. Preprinted Binder" it has plenty of usefull information for the indie recording artist!
Unbelievable!.......2005-06-22
What's so unbelievable? Well, two things. First it's unbelievable how anyone could describe this book as "All in all, an extremely unsatisfying book. If there was a "no star" rating I would have chosen it." The second thing that is unbelievable is how great of a read this book truly is. This is a down to earth, easy to read, easy to relate to guide to the music industry, which is EXACTLY what it claims to be! Goldberg's style is very conversational, tapping into the many years of experience that he and others in the music industry bring to the table to give those of us who aren't "insiders" a very real look into this hard to break into scene. There's nothing technical, boring, or elitist about this book, it really is the "ultimate" survival guide. And I had absolutely no problem understanding the MANY references made in the book to the attached cdrom and how to access that information. I guess some people just don't pay attention to what they're reading!
Average customer rating:
- A WORLD CLASS MARKETING IDEA
- A restaurateur's outlook
- A Taste of Hollywood
- A teerific look at Hollywood's famous eatery in the 70s and
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A Taste of Hollywood: The Story of Ma Maison
Patrick Terrail
Manufacturer: Lebhar-Friedman Books
ProductGroup: Book
Binding: Hardcover
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ASIN: 0867307676 |
Book Description
Here for the first time is the story of the restaurant that became as much a legend as the people who ate, drank and enjoyed themselves there.
Customer Reviews:
A WORLD CLASS MARKETING IDEA.......2000-03-06
MY WIFE AND I WERE FORTUNATE ENOUGH TO HAVE HAD THE UNLISTED RESERVATION NUMBER AND ENJOYED THE WONDERFUL FOOD AND AMBIANCE OF MA MAISON.
THE FACT THAT THE RESERVATION NUMBER WAS UNLISTED AND THE STARS WERE THE INVESTORS AND PATRONS MAKES THIS ONE OF THE GREATEST MARKETING STORIES EVER AS WELL AS AFFORDING THE READER AN INSIGHT INTO THE HOLLYWOOD OF THE TIME.
WILLIAM REITER, TELLURIDE COLORADO
A restaurateur's outlook.......1999-12-09
Ihave rarely read a story of a restaurant that enthralled me from the beginning to the end. It was sincere, happy and sad. I learned a great deal of lessons both in management and in cooking from the great recipes. I recommend this book to all persons who enjoy dining out,so they can better undertand what it takes to run a restaurant.
A Taste of Hollywood.......1999-12-09
It was fun seeing the restaurant scene in Hollywood in the 70 and 80, as well as seeing the wonderful picture asnd recipes. I enjoyed seeing where Wolfgang Puck and many other chefs got their start. An easy read and fun holiday gift.
A teerific look at Hollywood's famous eatery in the 70s and.......1999-11-02
Reading this book and looking at the photographs is like taking a trip back in time to the 1970s. Ma Maison was the greatest restuarant in the country then and all the rich and famous made it their hom awaqy from home. A fun and enjpoyable book. Thanks for sharing the experience.
Book Description
Comprehensive guide through the art/business of radio and television commercial voice-overs.
Customer Reviews:
A Nice Overview.......2000-03-28
New York-based Alice Whitfield has collected her thoughts and experiences from 25 years on both sides of the microphone, combined with numerous interviews with agents, casting directors, aspiring talent, and legends like June Foray and Mason Adams. Throughout, the reader senses that Whitfield cares about the aspiring voice-over talent like a mother hen -- at times one expects her to reach right out through the pages of the book and pinch one's cheek. She tries to be both nurturing and brutally honest in describing the challenges ahead, providing numerous "slice of life" vignettes to illustrate what goes on in the voice-over world, and not hesitating to take stands on issues she considers important.
For example, in chapter 7, she describes the "committee" that may materialize in the control room during a recording session -- agency people, client people, and others. "Sometimes a commitee can turn a simple two-hour session into an all-day and sometimes all-night affair," she writes. "It's important that you, the talent, remain unflappable and pleasant. The next question is, who's in charge? My answer is, by definition, the producer. But the reality is, everybody's got a different opinion on how the copy should be read. Your job? Simple. Please everyone! Kidding aside, I'm not kidding." Elsewhere she speaks of whether to do non-union work ("don't"), when to create a demo reel ("not until you can consistently audition as well as the samples on the reel"), whether to quit your day job ("don't"), and whether to contact the author with questions ("do" - contact information given).
Although this book was written in the early 90's and some of the technical specifics have become outdated, it remains useful as a tool for learning more about the people side of the voice-over business. As the author says, "Without question and at all costs, maintain your sense of humor. This should be a fun business. I mean look at what you get to do. As a grownup, you sometimes get to make silly sounds with your voice. You can create characters, give life to inanimate objects. Make people laugh. Make people cry. It takes about an hour. And you get paid well for it! It's not so bad. It's also not the answer to world hunger or a cure for cancer. So, keep things in perspective."
Makes it seem achievable, but it's not easy..........1999-10-23
After reading the book, I found myself still interested in attempting a voiceover position. But I knew there was still alot to do and prepare for in "the business." Alice does not mince words, nor does she make you think anyone can just walk off the street, make a quick copy on their cassette or tape player, and run into a recording studio to make money hand over fist. She is honest, sincere, and knows what she is talking about. I realize I have many things to do, including getting a professional tape and professional training.
Book Description
Find out from an industry veteran exactly what you need to do to become a game designer, tester, artist, producer, programmer, writer, soundtrack composer, videographer, or sales/marketing professional. You’ll get full-spectrum coverage of positions available within the game industry as well as details on how a game is created--from start to finish--and much more.
Customer Reviews:
Must Have for Everyone Interested in Game Design.......2007-05-24
This book is a perfect edition for anyone who wants to know how a game industry works, inside and out. Between talking about game design docs in depth, going through each job and what you need for it, and the indexes in the back that give you links to get you on your way, I reccommend it to everyone who wants to be in the business.
excellent resource - slightly misleading title.......2007-04-25
This book is an excellent resource for those looking to learn about the business of making video games. Ernest Adams succeeds in becoming your trusted mentor. By the time you have finished reading this you will feel as if you can just drop by his cubicle and fire off a bunch of new questions and listen to some more war stories. The title is a bit misleading as the actual "how-to-get-a-job-in-the-industry" content is withheld until near the end. When finally delivered it seems a bit thin. Get the book anyway because the war stories, inside info, and comprehensive overviews of the numerous roles within the industry make it completely worthwhile.
For true neophytes, primary, high schoolers, college applicants. Not experienced hobbyists or graduates.......2006-02-02
My quick review of Break Into the Game Industry - How to get a job making video games by Ernest Adams.
This book is a very light read and aimed specifically at real neophytes who enjoy games and are giving a passing thought at doing something in games for a living without much knowledge of the industry. If you've grown up with the industry and are doing the indie or trying to break in thing, this isn't for you. Book can be pretty much read in one night, and for a lot of people there's a lot you can skim.
However, I would recommend this book VERY STRONGLY as a purchase for high school or even primary school children researching this as a possible career path. It pretty much covers a lot of things you need to get started *early*. Don't wait till you hit "working age" to start like I did. It's the only book out there that really targets kids and not working professionals trying to get in. It spends an entire chapter (and more) on how you should plan your education, what to look for, courses that will help etc. This stuff is good stuff, not the usual BS from "How to choose a college" guides.
There is also a very good summary of publishing contracts in there, that might be unfamiliar territory for a lot of people. Even though it wasn't new to me, I'm still photocopying it for something I can refer to if anything as a very good summary reference (I borrowed the book ).
Some of the best stuff is at the end in the appendices. There are huge lists of game companies and schools for anybody that is looking to apply at either. Book mentions that they are available at gamasutra as well but it doesn't hurt to have a hard copy. There is also the IGDA curriculum framework in there too, something which I wish my current school would have spent more time taking to heart instead of just looking at buzzwords.
Bottom line is, this is still a loaner for the most part. If you've been highly specialised in one area, this book can help catch you up from a more generalist perspective. There are some great war stories in there as well, but I can't recommend buying the book just for them. For anyone at primary school level, or looking at college this book should merit serious consideration as a purchase.
If only I had this book when I was starting out.......2004-02-28
Video Game design is a highly demanding, tireless, thankless, competative, ruthless, cuthroat profession, whose sucess stories wade in the sea of design hopefuls crushed by the neverending relentless expectations of this occupation. For those still interested, keep reading.
If you think you are ready to give this a shot, then buy this book. While nothing will prepare you for video game design like your first week of work, ( so called " Hell Week" in the industry) Adams begins to lay the foundation for the tough road ahead. If only this book had been around before, for instance when I was a gopher over at EA Sports in the early 1990's, the heyday of NHL hockey and FIFA Soccer, the so called glory days when maverick designers created their own rules, coded at the seat of their pants and got paid the big bucks. I saw it all, saw the craziness, saw the mayhem, and then saw it get even worse. I would have been better off with this book, and so would anyone.
In the past decade, things have changed. Its a travesty that there has been a "brain drain" from the video game design sector in the past couple of years. We need the best and the brightest to design the future placaters of the masses. Now they are no longer interested in the field because of the crazy hacks that have taken over, rescinded the protocol and the bucked the accountability. Buy this book now.
NOT what i thought it would be...........2003-11-02
I am an experienced computer professional, who decided to change professions, which also makes me a recent graduate of a 3D animation school(i graduated at the top of my class). I purchased this book based on mary-margaret.com's(supposedly one of the best game recruiters) recomendation AND based on the other reviews listed for this book. I really thought this book would be informative. I was WRONG. This book was a huge WASTE of money. And I am not sure that the other reviews listed for this book are even from REAL buyers... I definately do not share their opinion.
This book was basically a waste of money, because it only gives you general information that most people already know. For example on page 189 the section "How to find a Job" starts. The first paragraph is a "its not what you know, its WHO you know." section. How is that supposed to help recent graduates or professionals changing professions?
In short, this book is NOT for professionals or graduates. It might be useful to high school students, who need might need to learn how to focus their career goals towards an game career... but even then i am not sure how it would help when they get to the position of actually trying to get the job.
TOTALLY DISSATISFIED, and WISH I could get my money back! This was a highway robbery at its best.
Average customer rating:
- Good Information if Redundant at Times
- PLEASE, BUY THIS BOOK!
- No Help To Me!
- Very Bad Advice
- Marc's advice from this book got me a job in the industry
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Get in the Game: Careers in the Game Industry
Marc Mencher
Manufacturer: New Riders Games
ProductGroup: Book
Binding: Paperback
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Similar Items:
-
Game Plan: The Insider's Guide to Breaking In and Succeeding in the Computer and Video Game Business
-
Break Into The Game Industry: How to Get A Job Making Video Games
-
Paid to Play: An Insider's Guide to Video Game Careers
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Secrets of the Game Business (Game Development) (Game Development)
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Ultimate Game Design: Building Game Worlds
ASIN: 0735713073 |
Book Description
Have you dreamed of obtaining a game industry job?
Get in the Game will help you achieve this! This friendly guide shows you step-by-step how to prepare yourself for a game industry career. With insights from over a dozen industry experts, it's the only guide you will need for training yourself then finding a game industry job. Discover how to research, meet the right industry people, access the unadvertised job market, sell yourself, create the perfect demo, beat the competition, handle interviews, and negotiate a salary package. This book will show you how to tailor your job search, answer tough interview questions, transition into the game industry from other careers, hone essential resume writing skills and networking skills.
It's a crash course on everything you need to know about the game industry! You will learn about the following careers;
- Game Designer
- Game Programming
- Game Artist
- Game Production
Customer Reviews:
Good Information if Redundant at Times.......2005-06-22
I will say that this book definitely has a lot of useful information for those people (like me) who are still in the process of obtaining an education and/or training. Additionally, there is a lot of useful information for people who have been in the game industry for a few years. My main problems with the book concern the numerous grammatical errors and redundant statements. I know this doesn't chiefly concern the content of the book; however, it is just kind of frustrating that at least 3 times I remember reading subsequent paragraphs that started with the same sentence or idea. It literally looks like he made two versions of the same paragraph and forgot to take the other one out! Additionally, as others have said, his job seeking tactics seem exceedingly aggressive in my opinion. Now he obviously has more experience than me. I just feel that some of the advice is over the top. I will give him credit though for forcing me to realize the opportunities available when you really really work at self-promotion. I have no problem recommending this book to others, but if you are a grammar freak like me you may have to take some deep breaths and relax before diving into it :)
PLEASE, BUY THIS BOOK!.......2003-08-18
Ok, first off. If you want to get in to the games industry then buy this book. If you dont then you are just cheating yourself. I have learnt more from this book than all the other design books conbined. While most books seem reasonably happy to bombard you with complicated and confusing infomation, this book presents every topic very clear and concise. It takes you through all the areas of game development with great detail yet acknowledges that you are new to a lot of things and does its very best to give you a good understanding. Before reading this book I was very unclear on a lot of industry related infomation. But not now thanks to Marc Mencher acting as my personal tutor page after page. Finally I have a structured plan on how I am going to break in to the industry. Before reading Get In The Game I really had no idea of how I was going to get in to my dream job. Now however I have a great understanding of what I have to learn and everything I need to do. I now have a great degree of confidence and with Marc Mencher's advice I have began networking. I really can not think of anything negative to say about this book. Ok, so the resume section could of been a little better executed but it was there to teach you how to put together a good resume and thats what its done. On top of all that it has a very useful resource catalogue. Please for your own benefit buy this book. It will really help you. I cannot thank Marc enough for putting together this fantastic book.
No Help To Me!.......2003-07-14
Is there supposed to be something insightful in this book? I did not see it. Gave the book to my cousin who is mentally challenged.
Very Bad Advice.......2003-07-14
This is one of the worst attempts at writing a book I have ever seen, let alone writing one on getting a job in the game industry. Several people I know have used the advise from this book: one got fired outright; another ended up getting sued by his boss; a third is now an alcoholic.
Marc's advice from this book got me a job in the industry.......2003-07-01
I read his book and started networking and marketing myself. 6 months later through a contact I got through networking I got a job as a Content Manager for a AAA game company.
It's all who you know and how well you can network to get there. The game developers are a small tight-knit group who rely on other people's referrals.
Marc's tips got me started creating a database of game developers and keeping touch with those contacts. I also redid my resume according to his advice and it really stood out.
I did other things on the side: Create modifications for existing games (Unreal, Half-Life), reworked my demo reel (also using advice from Marc's book), and worked as an intern for a 3-D design company. But this book was the glue that held all those parts together.
This is a great book and well worth the money. My current position can testify to that.
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