Workers' Compensation: Benefits, Costs and Safety Under Alternative Insurance Arrangements. (Book Reviews).(Book Review) (book review): An article from: Journal of Risk and Insurance
Average customer rating: Not rated
    Workers' Compensation: Benefits, Costs and Safety Under Alternative Insurance Arrangements. (Book Reviews).(Book Review) (book review): An article from: Journal of Risk and Insurance
    John D. Worrall
    Manufacturer: American Risk and Insurance Association, Inc.
    ProductGroup: Book
    Binding: Digital
    ASIN: B0009FNMW4
    Release Date: 2005-07-30

    Book Description

    This digital document is an article from Journal of Risk and Insurance, published by American Risk and Insurance Association, Inc. on March 1, 2002. The length of the article is 711 words. The page length shown above is based on a typical 300-word page. The article is delivered in HTML format and is available in your Amazon.com Digital Locker immediately after purchase. You can view it with any web browser.

    Citation Details
    Title: Workers' Compensation: Benefits, Costs and Safety Under Alternative Insurance Arrangements. (Book Reviews).(Book Review) (book review)
    Author: John D. Worrall
    Publication: Journal of Risk and Insurance (Refereed)
    Date: March 1, 2002
    Publisher: American Risk and Insurance Association, Inc.
    Volume: 69 Issue: 1 Page: 112(2)

    Article Type: Book Review

    Distributed by Thomson Gale
    Workers' Compensation: Benefits, Costs, and Safety Under Alternative Insurance Arrangements
    Average customer rating: Not rated
      Workers' Compensation: Benefits, Costs, and Safety Under Alternative Insurance Arrangements
      Terry Thomason , Timothy P. Schmidle , and John F. Burton
      Manufacturer: W. E. Upjohn Institute
      ProductGroup: Book
      Binding: Paperback

      GeneralGeneral | Insurance | Industries & Professions | Business & Investing | Subjects | Books
      GeneralGeneral | Politics | Nonfiction | Subjects | Books
      ASIN: 0880992174

      Book Description

      Thomason, Schmidle, and Burton make use of a unique data set to delve into how insurance arrangements affect several objectives of the workers' compensation (WC) program. They underscore the effects of deregulation and other changes in WC insurance pricing arrangements by performing empirical analyses that use state-specific cost, benefit, and injury data from 48 states for 1975-1995.

      This allows them to address the interactive relationships among the four objectives of WC systems adequacy of benefits, affordability of WC insurance, efficiency in the benefits delivery system, and prevention of workplace injuries and diseases and how various public policies adopted by states or the federal government work to achieve them.

      Several important contributions result. For instance, the authors quantify the tradeoffs between adequacy and affordability that would result from a federal mandate requiring adequate benefits. They also provide analysis of the possible tradeoffs in using different public policies regarding insurance arrangements, e.g., the expected savings to employers from deregulation of private insurance carriers.

      Overall, their results clarify the complicated relationships between insurance arrangements and employers' costs, and the impact of regulation on employers' costs, WC insurance market structure, and workplace health and safety.

      Laxton's Guide to Budget Estimating
      Average customer rating: Not rated
        Laxton's Guide to Budget Estimating
        Tweeds
        Manufacturer: Butterworth-Heinemann
        ProductGroup: Book
        Binding: Paperback

        Public FinancePublic Finance | Economics | Business & Investing | Subjects | Books
        Debt & DeficitsDebt & Deficits | Economics | Business & Investing | Subjects | Books
        GeneralGeneral | Business & Investing | Subjects | Books
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        ManagementManagement | Construction | Civil | Engineering | Professional & Technical | Subjects | Books
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        Surveying & PhotogrammetrySurveying & Photogrammetry | Civil | Engineering | Professional & Technical | Subjects | Books
        GeneralGeneral | Building Types & Styles | Architecture | Professional & Technical | Subjects | Books
        ASIN: 0750629673

        Israel's main battle tanks adapted for urban combat, low-intensity conflict.: An article from: National Defense
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          Israel's main battle tanks adapted for urban combat, low-intensity conflict.: An article from: National Defense
          Sandra I. Erwin
          Manufacturer: National Defense Industrial Association
          ProductGroup: Book
          Binding: Digital

          GeneralGeneral | Science | Subjects | Books
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          ASIN: B00082SU2U
          Release Date: 2005-08-01

          Book Description

          This digital document is an article from National Defense, published by National Defense Industrial Association on July 1, 2004. The length of the article is 720 words. The page length shown above is based on a typical 300-word page. The article is delivered in HTML format and is available in your Amazon.com Digital Locker immediately after purchase. You can view it with any web browser.

          Citation Details
          Title: Israel's main battle tanks adapted for urban combat, low-intensity conflict.
          Author: Sandra I. Erwin
          Publication: National Defense (Magazine/Journal)
          Date: July 1, 2004
          Publisher: National Defense Industrial Association
          Volume: 89 Issue: 608 Page: 38(1)

          Distributed by Thomson Gale
          Israeli Defense Forces trying to perfect urban combat tactics, techniques.(Up Front): An article from: National Defense
          Average customer rating: Not rated
            Israeli Defense Forces trying to perfect urban combat tactics, techniques.(Up Front): An article from: National Defense
            Roxana Tiron
            Manufacturer: National Defense Industrial Association
            ProductGroup: Book
            Binding: Digital

            GeneralGeneral | Science | Subjects | Books
            Science & TechnologyScience & Technology | Subjects | e-Docs | Formats | Books
            ScienceScience | HTML | Formats | e-Docs | Formats | Books
            ASIN: B00082YUX8
            Release Date: 2005-08-01

            Book Description

            This digital document is an article from National Defense, published by National Defense Industrial Association on August 1, 2004. The length of the article is 597 words. The page length shown above is based on a typical 300-word page. The article is delivered in HTML format and is available in your Amazon.com Digital Locker immediately after purchase. You can view it with any web browser.

            Citation Details
            Title: Israeli Defense Forces trying to perfect urban combat tactics, techniques.(Up Front)
            Author: Roxana Tiron
            Publication: National Defense (Magazine/Journal)
            Date: August 1, 2004
            Publisher: National Defense Industrial Association
            Volume: 89 Issue: 609 Page: 20(1)

            Distributed by Thomson Gale
            Israels Aerospace and Defense Industry
            Average customer rating: Not rated
              Israels Aerospace and Defense Industry

              Manufacturer: Janes Information Group
              ProductGroup: Book
              Binding: Paperback

              GeneralGeneral | Popular Economics | Business & Investing | Subjects | Books
              Labor & Industrial RelationsLabor & Industrial Relations | Economics | Business & Investing | Subjects | Books
              IsraelIsrael | Middle East | History | Subjects | Books
              GeneralGeneral | Military | History | Subjects | Books
              Labor & Industrial RelationsLabor & Industrial Relations | Politics | Nonfiction | Subjects | Books
              GeneralGeneral | Aviation | Transportation | Nonfiction | Subjects | Books
              Aeronautics & AstronauticsAeronautics & Astronautics | Astronomy | Science | Subjects | Books
              Military EngineeringMilitary Engineering | Special Topics | Engineering | Professional & Technical | Subjects | Books
              ASIN: 0710624956
              Remarks presented to the American Israel Public Affairs Committee's Annual Policy Conference.(legistlation and policy)(Transcript): An article from: DISAM Journal
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                Remarks presented to the American Israel Public Affairs Committee's Annual Policy Conference.(legistlation and policy)(Transcript): An article from: DISAM Journal
                Condoleezza Rice
                Manufacturer: Thomson Gale
                ProductGroup: Book
                Binding: Digital

                HistoryHistory | Subjects | Books | Africa | Americas | Ancient | Arctic & Antarctica | Asia | Audiobooks | Australia & Oceania | Europe | Gay & Lesbian | Historical Study | Large Print | Middle East | Military | Military Science | Russia | United States | World
                GeneralGeneral | Politics | Nonfiction | Subjects | Books
                Political SciencePolitical Science | Nonfiction | Subjects | e-Docs | Formats | Books
                GeneralGeneral | History | Subjects | e-Docs | Formats | Books
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                GeneralGeneral | Nonfiction | HTML | Formats | e-Docs | Formats | Books
                Political SciencePolitical Science | Nonfiction | HTML | Formats | e-Docs | Formats | Books
                ASIN: B000EXDTS8
                Release Date: 2006-03-08

                Book Description

                This digital document is an article from DISAM Journal, published by Thomson Gale on June 22, 2005. The length of the article is 2234 words. The page length shown above is based on a typical 300-word page. The article is delivered in HTML format and is available in your Amazon.com Digital Locker immediately after purchase. You can view it with any web browser.

                Citation Details
                Title: Remarks presented to the American Israel Public Affairs Committee's Annual Policy Conference.(legistlation and policy)(Transcript)
                Author: Condoleezza Rice
                Publication: DISAM Journal (Magazine/Journal)
                Date: June 22, 2005
                Publisher: Thomson Gale
                Volume: 27 Issue: 4 Page: 61(4)

                Article Type: Transcript

                Distributed by Thomson Gale

                World's Worst Poetry: A Compilation of Rhyme Without Reason
                Average customer rating: Not rated
                  World's Worst Poetry: A Compilation of Rhyme Without Reason
                  Stephen Robins
                  Manufacturer: Prion
                  ProductGroup: Book
                  Binding: Hardcover

                  GeneralGeneral | Humor | Entertainment | Subjects | Books
                  AnthologiesAnthologies | Poetry | Literature & Fiction | Subjects | Books
                  GeneralGeneral | Poetry | Literature & Fiction | Subjects | Books
                  British & IrishBritish & Irish | Single Authors | Poetry | Literature & Fiction | Subjects | Books
                  ASIN: 1853754811

                  Book Description

                  The world’s most odious odes, from Solyman Brown’s epic poem of 1833: “The Dentologia—A Poem on the Diseases of the Teeth” to James Henry Powell’s “Lines Written for a Friend on the Death of His Brother, Caused by a Railway Train Running Over Him Whilst He Was in a State of Inebriation.”

                  The Guitar Styles of Neil Young
                  Average customer rating: 2 out of 5 stars
                  • Not a good TAB book
                  The Guitar Styles of Neil Young

                  Manufacturer: Alfred Publishing Company
                  ProductGroup: Book
                  Binding: Paperback

                  GuitarGuitar | Instruments & Performers | Music | Entertainment | Subjects | Books
                  SongbooksSongbooks | Music | Entertainment | Subjects | Books
                  PopularPopular | Songbooks | Theory, Composition & Performance | Music | Entertainment | Subjects | Books
                  GeneralGeneral | Music | Entertainment | Subjects | Books
                  RockRock | Musical Genres | Music | Entertainment | Subjects | Books
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                  Similar Items:
                  1. Neil Young: Anthology Easy Guitar Neil Young: Anthology Easy Guitar
                  2. Neil Young Guitar Anthology (Guitar Anthology Series) Neil Young Guitar Anthology (Guitar Anthology Series)
                  3. Neil Young Complete Music  1969-1973 Neil Young Complete Music 1969-1973
                  4. Shakey: Neil Young's Biography Shakey: Neil Young's Biography
                  5. Neil Young: Unplugged (Authentic Guitar-Tab Edition) Neil Young: Unplugged (Authentic Guitar-Tab Edition)

                  ASIN: 0769213464

                  Book Description

                  Don't Let It Bring You Down * The Loner * Cinnamon Girl * Down by the River * Cowgirl in the Sand * After the Gold Rush * Southern Man * Believe in You * Only Love Can Break Your Heart * Ohio * Soldier * Tonight's the Night * Like a Hurricane * Love Is a Rose * Hey Hey, My My (Into the Black) * Mr. Soul.

                  Customer Reviews:

                  2 out of 5 stars Not a good TAB book.......2005-09-02

                  If you're looking for the roundabout sound of Neil Young's songs then this book serves it's purpose. I've come across better Neil Tabs on the internet.
                  Neil Young: Greatest Hits--Authentic Guitar-Tab
                  Average customer rating: 1 out of 5 stars
                  • Avoid "tab" books from Alfred Publishing!
                  Neil Young: Greatest Hits--Authentic Guitar-Tab
                  Neil Young
                  Manufacturer: Alfred Publishing
                  ProductGroup: Book
                  Binding: Paperback

                  GuitarGuitar | Instruments & Performers | Music | Entertainment | Subjects | Books
                  SongbooksSongbooks | Music | Entertainment | Subjects | Books
                  PopularPopular | Songbooks | Theory, Composition & Performance | Music | Entertainment | Subjects | Books
                  GeneralGeneral | Music | Entertainment | Subjects | Books
                  RockRock | Musical Genres | Music | Entertainment | Subjects | Books
                  Similar Items:
                  1. Neil Young Guitar Anthology (Guitar Anthology Series) Neil Young Guitar Anthology (Guitar Anthology Series)
                  2. Neil Young: Unplugged (Authentic Guitar-Tab Edition) Neil Young: Unplugged (Authentic Guitar-Tab Edition)
                  3. Neil Young: Anthology Easy Guitar Neil Young: Anthology Easy Guitar
                  4. The Beatles Complete Chord Songbook The Beatles Complete Chord Songbook
                  5. Live at the Fillmore East Live at the Fillmore East

                  ASIN: 0757938477

                  Product Description

                  All of Neil Young s greatest hits and most influential songs compiled in one amazing collection. Titles are: After the Gold Rush * Cinnamon Girl * Comes a Time * Cowgirl in the Sand * Down by the River * Harvest Moon * Heart of Gold * Helpless * Hey, Hey, My My (Into the Black) * Like a Hurricane * The Needle and the Damage Done * Ohio * Old Man * Only Love Can Break Your Heart * Rockin' in the Free World * Southern Man.

                  Customer Reviews:

                  1 out of 5 stars Avoid "tab" books from Alfred Publishing!.......2006-08-19

                  Was So loking forward to this book to learn Neil's songs.
                  Unfortunaley for me, and for anyone who buys this, Alfred publishing does not transcribe every song note for note the way the great Hal Leonard company does with their tba books.
                  Have already run into 2 spots where solos I wanted to learn are represented by chord names, and a note to "ad lib" the solo! I coulda done that without paying for this book!
                  Hal Leonard is the ONLY company you should trust for true tab. What a shame Alfred gets the Neil Young books!
                  THE GUITAR STYLES OF NEIL YOUNG
                  Average customer rating: Not rated
                    THE GUITAR STYLES OF NEIL YOUNG
                    Warner Brothers
                    Manufacturer: Warner Bros. Publications
                    ProductGroup: Book
                    Binding: Paperback
                    ASIN: B000M0FM4W
                    Harvest: Authentic Guitar-tab (Classic Album Editions)
                    Average customer rating: Not rated
                      Harvest: Authentic Guitar-tab (Classic Album Editions)
                      Neil Young
                      Manufacturer: Alfred Publishing Company
                      ProductGroup: Book
                      Binding: Paperback

                      GuitarGuitar | Instruments & Performers | Music | Entertainment | Subjects | Books
                      SongbooksSongbooks | Music | Entertainment | Subjects | Books
                      PopularPopular | Songbooks | Theory, Composition & Performance | Music | Entertainment | Subjects | Books
                      GeneralGeneral | Music | Entertainment | Subjects | Books
                      RockRock | Musical Genres | Music | Entertainment | Subjects | Books
                      Similar Items:
                      1. Best of Crosby, Stills and Nash (Tab) Best of Crosby, Stills and Nash (Tab)

                      ASIN: 0739038834

                      Product Description

                      Alfred has expanded the Classic Album Editions series with the new matching folio to Neil Young's legendary record Harvest. The Harvest matching folio provides authentic guitar TAB for all the songs on the album. Titles: Out on the Weekend * Harvest * A Man Needs a Maid * Heart of Gold * Are You Ready for the Country? * Old Man * There's a World * Alabama * The Needle and the Damage Done * Words (Between the Lines of Age).

                      New Perspectives on Sport and 'Deviance': Consumption, Peformativity and Social Control
                      Average customer rating: Not rated
                        New Perspectives on Sport and 'Deviance': Consumption, Peformativity and Social Control
                        Tony Blackshaw
                        Manufacturer: Routledge
                        ProductGroup: Book
                        Binding: Paperback

                        PathologiesPathologies | Psychology & Counseling | Health, Mind & Body | Subjects | Books
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                        ASIN: 0415288851

                        Book Description

                        New Perspectives on Sport and Deviance examines a significant contradiction in our way of thinking about contemporary sport. On one side, there is a growing awareness of behavior that is judged to be deviant or outside the frameworks of 'normal' sporting practice, such as drug taking, violence, corruption, cheating, racism, homophobia and sexual abuse. On the other side, there exists a tendency within sporting, political and popular discourses to regard sport as an activity that is conferred with a whole series of positive attributes, a view that conceives sport as an unquestionably positive force in terms of individual and social development.

                        In this systematic assessment of deviance in sport, the authors employ innovative theoretical approaches, building on Foucauldian notions of a 'normalizing gaze,' to reveal the ways in which deviant behaviors are defined, and inclusive and exclusive practices are policed, within specific sporting cultures.

                        The Complete A-Z of Dad's Army
                        Average customer rating: Not rated
                          The Complete A-Z of Dad's Army
                          Richard Webber , David Croft , and Jimmy Perry
                          Manufacturer: Orion Media
                          ProductGroup: Book
                          Binding: Paperback

                          GeneralGeneral | Television | Entertainment | Subjects | Books
                          GeneralGeneral | Arts & Photography | Subjects | Books
                          GeneralGeneral | Performing Arts | Arts & Photography | Subjects | Books
                          ASIN: 075284637X

                          Book Description

                          'The success of Dad's Army can be summed up in a line from the first episode when the bumptious Captain Mainwaring says: "The machine-guns could have a clear field of fire from here to Timothy White's ... if it wasn't for that woman in the telephone box."' The Independent Dad's army is quite simply the most successful British TV sitcom of all time. Eighty episodes were made and are constantly repeated. The first black-and-white series, re-shown for the first time in 1999, attracted 4.6m viewers outperforming Have I got News for You and almost outstripping Channel Four's most popular programme Friends. When the second series was shown on Saturday nights in 1998 it took 7 million viewers and 40% of the audience. This book will be the last word on the series. There have been other books, but this is first to present the whole story from how the series got made - scripts, locations, filming, the real history of the Home Guard, the background to the actors who played in the series, every episode catalogued and much more. The creators have volunteered to open their archives which include the original programme research, annotated scripts and location photographs. Now recognised as one of the great shows of this and any TV era, Perry and Croft have decided the programme requires a monument and this book will be it.

                          Beginning Mobile Phone Game Programming
                          Average customer rating: 4.5 out of 5 stars
                          • Best so far
                          • Very good book
                          • Absolutely Amazing !!
                          • Table of Contents
                          • Don't Wast Your Money
                          Beginning Mobile Phone Game Programming
                          Michael Morrison
                          Manufacturer: Sams
                          ProductGroup: Book
                          Binding: Paperback

                          Games & Strategy GuidesGames & Strategy Guides | Computers & Internet | Subjects | Books | Internet Games | Strategy Guides | Video Games
                          GeneralGeneral | Introductory & Beginning | Programming | Computers & Internet | Subjects | Books
                          GeneralGeneral | Programming | Computers & Internet | Subjects | Books
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                          GeneralGeneral | Computers & Internet | Subjects | Books
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                          ProfessionalProfessional | Qualifying Textbooks - Fall 2007 | Stores | Books
                          Similar Items:
                          1. J2ME Game Programming (Game Development) J2ME Game Programming (Game Development)
                          2. Wireless Game Development in Java with MIDP 2.0 (Wordware Game Developer's Library) Wireless Game Development in Java with MIDP 2.0 (Wordware Game Developer's Library)
                          3. J2ME Games With MIDP2 J2ME Games With MIDP2
                          4. Beginning J2ME: From Novice to Professional, Third Edition (Novice to Professional) Beginning J2ME: From Novice to Professional, Third Edition (Novice to Professional)
                          5. Wireless Game Development in C/C++ with BREW (Wordware Game Developer's Library) Wireless Game Development in C/C++ with BREW (Wordware Game Developer's Library)

                          ASIN: 0672326655

                          Book Description

                          Build several fully functional games as well as a game engine to use for programming cell phone and mobile games with Beginning Mobile Phone Game Programming! The included CD provides the tool, code and graphics necessary to complete all exercises covered in the chapters. Beginning Cell Phone Game Programming demystifies wireless game programming by providing clear, practical lessons using the J2ME Game API. You will learn how to use the most popular mobile programming language, Java, to build compact games that can run on any Java-enabled device, including mobile phones, pagers and handheld computers. You will also learn to add a splash screen, create a demo mode, keep track of high scores, and test, debug, and deploy your games.

                          Topics covered include:

                          Customer Reviews:

                          5 out of 5 stars Best so far.......2006-12-01

                          This was the book that got me interested in mobile games. I love it. Well written, good examples that are easy to follow, and it covers everything including graphics, audio, and AI. It also uses MIDP 2.0 which is the de facto standard. Another book by Wells is not bad but Wells assumes MIDP 1.0 and teaches from a single game project, Star Assault, which is too big and besides, not always easy to follow. However, Morrison is really straightfoward in comparison. If there is a downside, it might be that Morrison, like all the others I've looked at, assume the Wireless Toolkit. Firstly, the WTK has no debugging facilities which makes learning and fixing games harder. Secondly, games in Morrison are WTK 2.1 which means you'll have problems if using WTK 2.2, the latest version at the time of this writing. If you are serious about learning and writing J2ME games, you need to get Eclipse and the Eclipse plug-in, EclipseME. You'll still have to get the latest WTK since EclipseME depends on it. However, you can import all of Morrison's projects and single-step debug them. (Remember to read the EclipseME pages on setting up the J2ME debugger; otherwise, the debugger won't work.) I've also used Morrison with Sun's NetBeans Mobility Pack. I prefer Eclipse since it seems to have a larger community.

                          5 out of 5 stars Very good book.......2006-10-20

                          I have been using this book as a textbook for a one-semester introductory course to game programming. Thanks to the book the students can learn the main principles of game development in an environment that guarantees that they implement their own variations withing a tight time constraint.

                          The course has a heavy hands-on component based almost completely on the game samples from the book. Amazingly, the students are in the lab when I come, and they stay when I leave.

                          I used the book successfully in a Linux lab with Eclipse, EclipseME, WTK 2.2, GIMP, Rosegarden, Audacity, and Tiled, with some small help from timidity and awk.

                          5 out of 5 stars Absolutely Amazing !!.......2006-01-05

                          It's the only Java 2 ME game programming book I love ! This book explains all about Java Game in Mobile device and in an easy way. I bought this book on September 2005 and becoz of this book, I grabbed the 3rd national J2ME programming competition in my country on November 2005. Very useful for beginner and intermediete. But this is only a game book, so it doesn't tell u about how to make form, list, choicegroup, textfield, etc. U must have another book that teach u those. Congrats to the author for making this quality book !

                          5 out of 5 stars Table of Contents.......2005-10-10

                          At the time of this 'review' there was no Table of Contents available. This is from the publishers Web site.

                          Table of Contents

                          Introduction.

                          I. GETTING STARTED WITH MOBILE GAME PROGRAMMING.

                          1. Games on the Go.

                          Essentials of Mobile Gaming

                          The First Mobile Phone Game

                          The Market for Mobile Games

                          The Culture of Mobile Games

                          The Bleeding Edge of Mobile Gaming

                          Getting to Know Mobile Platforms

                          Java 2 Micro Edition (J2ME)

                          Binary Runtime Environment for Wireless (BREW)

                          Symbian

                          Windows Mobile Smartphone

                          Java As a Mobile Game Platform

                          What Is Java?

                          Why Java?

                          Java and Mobile Game Programming

                          A Quick J2ME Primer

                          Configurations and the Connected Limited Device Configuration (CLDC)

                          Profiles and the MIDP

                          Summary

                          Field Trip

                          2. Mobile Java Game Development Basics.

                          Game Design Basics

                          Coming Up with the Basic Idea

                          Developing the Storyline

                          Establishing the Play Modes

                          A J2ME Game Development Primer

                          Getting to Know the J2ME Wireless Toolkit

                          Using KToolbar

                          Managing MIDlet Game Projects

                          Building a Game MIDlet

                          Testing a Game MIDlet

                          The J2ME Emulator and Physical Devices

                          Summary

                          Field Trip

                          3. Constructing a Mobile Game Skeleton.

                          Exploring the J2ME APIs

                          The CLDC API

                          The MIDP API

                          Understanding MIDlets

                          Inside a MIDlet

                          The Basics of MIDlet Development

                          Building the Skeleton Example Program

                          Writing the Program Code

                          Preparing the MIDlet for Distribution

                          Building and Testing the Finished Product

                          Summary

                          Extreme Game Makeover

                          II. MOBILE GAME PROGRAMMING ESSENTIALS.

                          4. Mobile Game Graphics 101.

                          Mobile Graphics Basics

                          Understanding the Graphics Coordinate System

                          Learning the Basics of Color

                          Working with Graphics in J2ME

                          Drawing Graphics Primitives

                          Drawing Text

                          Drawing Images

                          Building the Olympics Example Program

                          Writing the Program Code

                          Testing the Finished Product

                          Building the Slideshow Example Program

                          Writing the Program Code

                          Testing the Finished Product

                          Summary

                          Extreme Game Makeover

                          5. Using Sprite Animation.

                          Understanding Animation

                          Animation and Frame Rate

                          Making the Move to Computer Animation

                          2D Versus 3D Animation

                          Analyzing 2D Sprite Animation

                          Frame-Based Animation

                          Cast-Based Animation

                          Applying Sprite Animation to Mobile Games

                          Working with the Layer and Sprite Classes

                          Achieving Smooth Animation with the GameCanvas Class

                          Building the UFO Example Program

                          Writing the Program Code

                          Testing the Finished Product

                          Summary

                          Extreme Game Makeover

                          6. Handling Mobile User Input.

                          Assessing Mobile Game Input

                          Handling Key Input with the GameCanvas Class

                          Revisiting the Sprite Class

                          Detecting Sprite Collisions

                          Working with Frame-Animated Sprites

                          Building the UFO 2 Example

                          Writing the Program Code

                          Testing the Finished Product

                          Summary

                          Extreme Game Makeover

                          7. Henway: Paying Tribute to Frogger.

                          The Scoop on Henway

                          Designing the Game

                          Developing the Game

                          Writing the Game Code

                          Testing the Game

                          Summary

                          Extreme Game Makeover

                          8. Making Noise with Tones.

                          Sound and Mobile Games

                          A Tonal Sound and Music Primer

                          Querying a Phone for Its Audio Capabilities

                          Playing Tones in Mobile Games

                          Playing Individual Tones

                          Playing a Tone Sequence

                          Building the UFO 3 Example Program

                          Writing the Program Code

                          Testing the Finished Product

                          Summary

                          Field Trip

                          9. Playing Digitized Sound and Music.

                          A Digitized Sound Primer

                          Getting to Know Wave Sounds

                          Creating and Editing Wave Sounds

                          Revisiting the Player Interface

                          Playing Wave Sounds in Mobile Games

                          Playing a Wave from a JAR File

                          Playing a Wave from a URL

                          Feeling the Music with MIDI

                          Playing MIDI Music in Mobile Games

                          Playing a MIDI Song from a JAR File

                          Playing a MIDI Song from a URL

                          Building the Henway 2 Example Game

                          Writing the Game Code

                          Testing the Finished Product

                          Summary

                          Field Trip

                          III. VIRTUAL WORLDS AND MOBILE GAME INTELLIGENCE.

                          10. Creating Tiled Game Layers.

                          What Is a Tiled Layer?

                          Creating Maps for Tiled Layers

                          Using the Mappy Map Editor

                          Using the Tile Studio Map Editor

                          Formatting Map Information for Games

                          Working with the TiledLayer Class

                          Creating a Tiled Layer

                          Moving and Drawing a Tiled Layer

                          Building the Wanderer Example Program

                          Writing the Program Code

                          Testing the Finished Product

                          Summary

                          Field Trip

                          11. Managing Multiple Game Layers.

                          Dealing with Multiple Game Layers

                          Working with the LayerManager Class

                          Animating Tiled Layers

                          Building the Wanderer 2 Example Program

                          Designing the Tiled Layer Maps

                          Writing the Program Code

                          Testing the Finished Product

                          Summary

                          Extreme Game Makeover

                          12. High Seas: A Game for the Pirate in You.

                          The Scoop on High Seas

                          Designing the Game

                          Putting Together the Water Map

                          Putting Together the Land Map

                          Developing the Game

                          Creating a Drift Sprite

                          Declaring the Member Variables

                          Assembling the start() Method

                          Piecing Together the update() Method

                          Drawing the Game Screen

                          Starting a New Game

                          Safely Placing Sprites

                          Testing the Game

                          Summary

                          Extreme Game Makeover

                          13. Teaching Games to Think.

                          The Least You Need to Know About AI

                          Exploring Types of Game AI

                          Roaming AI

                          Behavioral AI

                          Strategic AI

                          Developing an AI Strategy

                          Teaching Sprites to Think...Sort Of

                          Designing the Chase Sprite

                          Coding the Chase Sprite

                          Building the High Seas 2 Example Game

                          Writing the Program Code

                          Testing the Finished Product

                          Summary

                          Extreme Game Makeover

                          IV. TAKING ADVANTAGE OF THE WIRELESS NETWORK.

                          14. Mobile Game Networking Essentials.

                          Multiplayer Game Basics

                          Turn-Based Games

                          Event-Based Games

                          Network Game Problems and Solutions

                          State Synchronization

                          Input Synchronization

                          A Hybrid Solution

                          Communicating over a Network with Sockets

                          Stream Sockets

                          Datagram Sockets

                          Network Programming and J2ME

                          Creating Datagram Packets

                          Sending Datagram Packets

                          Receiving Datagram Packets

                          Building the Lighthouse Example

                          Designing the Client and Server

                          Writing the Program Code

                          Testing the Finished Product

                          Summary

                          Field Trip

                          15. Connect 4: A Classic Game Goes Wireless.

                          The Scoop on Connect 4

                          Designing the Game

                          Graphics and User Interface

                          Game Logic

                          Networking

                          Developing the Game

                          The Connect 4 Client and Server

                          The Connect 4 Game Canvas

                          The Connect 4 Game State

                          Testing the Game

                          Summary

                          Field Trip

                          16. Debugging and Deploying Mobile Games.

                          Game Debugging Basics

                          Single-Stepping Code

                          Watching Variables

                          Using Breakpoints

                          Game Debugging Strategies

                          Bug Prevention

                          Bug Detection

                          Choosing a Debugger

                          Deploying Mobile Games

                          Understanding Over-the-Air Provisioning

                          Preparing Your Game for Deployment

                          Tweaking Your Web Server

                          Testing OTA Provisioning with KToolbar

                          Summary

                          Field Trip

                          V. SPRUCING UP YOUR GAMES.

                          17. Optimizing Mobile Java Games.

                          Understanding Mobile Game Optimization

                          Optimizing for Maintainability

                          Optimizing for Portability

                          Optimizing for Size

                          Optimizing for Speed

                          General Mobile Game Optimization Tips

                          Reducing Memory Usage

                          Minimizing Network Data

                          Eliminating Unnecessary Graphics

                          Java Code Optimization Tricks

                          Compiling Without Debug Information

                          Eliminating Unnecessary Evaluations

                          Eliminating Common Subexpressions

                          Taking Advantage of Local Variables

                          Expanding Loops

                          Code Shrinking and Obfuscation

                          Profiling Your Mobile Game Code

                          Monitoring Mobile Game Memory Usage

                          Putting Mobile Game Optimization into Perspective

                          Summary

                          Extreme Game Makeover

                          18. Space Out: Paying Tribute to Space Invaders.

                          The Scoop on Space Out

                          Designing the Game

                          Developing the Game

                          Creating a Moving Sprite

                          Declaring the Member Variables

                          Assembling the start() Method

                          Piecing Together the update() Method

                          Drawing the Game Screen

                          Starting a New Game

                          Adding Aliens, Missiles, and Explosions

                          Testing the Game

                          Summary

                          Extreme Game Makeover

                          19. Keeping Track of High Scores.

                          The Importance of Logging Your Achievements

                          Getting to Know the Java RMS

                          Understanding Records and Record Stores

                          Exploring the RecordStore Class

                          Preparing High Score Data for Storage

                          Building the Space Out 2 Example Game

                          Designing the Game Enhancements

                          Writing the Game Code

                          Testing the Finished Product

                          Summary

                          Field Trip

                          VI. APPENDIXES.

                          Appendix A. Java Game API Reference.

                          The GameCanvas Class

                          Member Constants

                          Constructor

                          Methods

                          The Layer Class

                          Methods

                          The Sprite Class

                          Member Constants

                          Constructors

                          Methods

                          The TiledLayer Class

                          Constructor

                          Methods

                          The LayerManager Class

                          Constructor

                          Methods

                          Appendix B. Mobile Game Programming Resources.

                          Micro Dev Net

                          J2ME Gamer

                          J2ME.org

                          Forum Nokia's Mobile Games Community

                          Wireless Developer Network

                          GameDev.net

                          Gamasutra

                          Game Developer Magazine

                          Gamelan

                          JavaWorld

                          The Official Java Website

                          Appendix C. Creating Graphics for Mobile Games.

                          Assessing Game Graphics

                          Determining the Game Screen Size

                          Reaching the Target Audience

                          Establishing a Game Setting and Mood

                          Adhering to a Graphics Style

                          Exploring Graphics Tools

                          Image Alchemy

                          Paint Shop Pro

                          Graphic Workshop

                          Creating and Editing Graphics

                          Line-Art Graphics

                          3D Rendered Graphics

                          Scanned Photography and Video-Captured Graphics

                          Background Graphics and Textures

                          Animated Graphics

                          Finding Graphics

                          Bonus: Java Programming Primer - CD-ROM.

                          Index

                          2 out of 5 stars Don't Wast Your Money.......2005-09-22

                          This is absolutly the worst programming book i've ever read! Although Michael Morisson shows a lot of techniques and details of MIDP 2.0, he doesn't explain how to use them efficiently and how to integrate them into projects. This is also the way he programs himself. All samples are confuse and against all object-oriented principles. Sure, people learn how to write simple gags, but writing an average game is impossible with this book.

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