Abarat: Days of Magic, Nights of War (rack) (Abarat)
Average customer rating: 4.5 out of 5 stars
  • Fantastic Book
  • More Abarat Please
  • A Journey Through the Mind of Clive Barker
  • Still captivating
  • too much imagination, too little plot
Abarat: Days of Magic, Nights of War (rack) (Abarat)

Manufacturer: HarperCollins
ProductGroup: Book
Binding: Paperback

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ASIN: 0060596384
Release Date: 2006-09-26

Amazon.com

The eagerly anticipated second volume of Clive Barker's four part fantasy series, Abarat: Days of Magic, Nights of War, picks up right where the highly praised first novel leaves off. Candy Quakenbush is still on the run from the Lord of Midnight, Christopher Carrion, who plans to establish a Permanent Midnight throughout the 25 islanads that make up Abarat. Candy, aided and abetted by a host of colorful new characters, including Malingo (the affable geshrat she rescued in Book One), continues to dodge Carrion's hired assassins, as forces gather on both sides of Day and Night to prepare for the inevitable war between the Hours.

Days of Magic, Nights of War is a true series book--those who have not traveled to Abarat before will have a difficult time picking up the threads of Barker's complex mythical opus without having read the first installment. But teen readers who have been waiting breathlessly for Candy's return are rewarded with a stunning sequel that reveals her true identity at the novel's smashing climax. As in Abarat, Clive Barker's full-colored, organic illustrations of Abarat's inhabitants stalk and swim across the pages like a Stephen King-meets-Dr. Seuss circus. There seems to be no end to Barker's ever-expanding idiosyncratic vision, and for that, fantasy fans of all ages can be grateful. --Jennifer Hubert

Book Description

All things in their time . . .

Candy Quackenbush's adventures in the Abarat are getting stranger by the hour. Why has the Lord of Midnight sent his henchman after her? Why can she suddenly speak words of magic? Why is this world familiar?

Candy and her companions must solve the mystery of her past before the forces of Night and Day clash and Absolute Midnight descends upon the islands.

A final war is about to begin. . . .

Customer Reviews:

5 out of 5 stars Fantastic Book.......2007-07-15

I loved both Abarat book and would highly recommend them to anyone who enjoys fantasy books. It is fast paced and intriguing.

5 out of 5 stars More Abarat Please.......2007-05-20

It had been quite some time since I read the first book of Abarat, but it really didn't matter. Even though I didn't remember everything from the first book this storyline pulled me right in and refreshed my memory.

In this book Candy really grows as an individual and begins to understand her feelings about herself, her family (mostly her father) and also she opens a can of worms in regards to the untold story of Christopher Carrion and Princess Boa. What really happened between them?

Candy also begins to realize her power.

The characters, creatures and landscape are all amazing. So beautiful and intricate that I want to be there. I couldn't put this book down until the very end, and now I want more.

It's a pleasure to see something truly original and inspired for young adults that can also wholly please an adult. It's also a pleasure to see a female in the lead role instad of the obligitory young boy in the lead with females only for supporting characters.

I reccomend this book to anyone who who wants to embark on a voyage into the fantastic and unknown. I reccomend this book to anyone who has a heart, young or old you won't be disappointed.

Put down the harry potter and pick up Abarat! :-)

5 out of 5 stars A Journey Through the Mind of Clive Barker.......2007-05-15

I loved the first book of Abarat so much that I ordered this book four times! (Well, actually, I forgot I had ordered it when I ordered it again, and accidentally ordered it a third time, and then found it at a secondhand shop before the first order came in, and forgot I'd ordered it until after I'd paid for it....or was Candy Quackenbush calling to me from Abarat?) I had been away a long time from the first volume, and the second does NOT contain a "Previously in the Abarat Series" chapter, so I had something of a hard time remembering where we were and what was happening and who was who, or what was who, as the case may be. But once I had mentally refreshed myself, I thoroughly enjoyed Days of Magic, Nights of War. I do understand the criticisms that there is 'not enough plot', but that's not an accurate description of the book--there's plenty of storytelling, but little that is predictable because our plucky heroine, the amusingly named Candy Quackenbush, is not in charge of events but is rather carried along by them, rather like a ragdoll in a hurricane. When I say ragdoll, I mean a ragdoll with two souls, that knows magic and can travel interdimesionally. And when I say hurricane, I mean, a living hurricane with red dreadlocks and three rows of teeth filed down to knifepoints. Because that's the kind of place Abarat is, sort of the Land of Oz, as seen by Dr. Seuss on acid in a mental hospital. It's not for everyone...in fact I'm a little dubious about the 'young adult' label--sure, maybe the really cool, imaginative young adults, but maybe just as much for the young-adult-at-hearts like myself. My only real quibble is that I have to wait for the next two books--although some big plot points were wound up here, many (including those eponymous Nights of War of the somewhat inaccurate title) remain unresolved.

4 out of 5 stars Still captivating.......2007-02-03

As an author and reader of young adult novels, I greaty appreciate the uniqueness of this series. Barker's ability to use his own artwork to bring the characters and scenes to life is truely unusual, and the frequent and amazingly good drawings give the reader a chance to fill in the blanks when his descriptions of the quirky characters are sometimes hard to visualize. The plot in this second book of the series seems to slow a bit in places, but gradually the reader learns more about Candy Quackenbush (my favorite character)and is treated to her continuous and humorous interfaces in the strange Alice of Wonderland like world that Barker has created. This is high fantasy stuff, and readers should not expect to find a story grounded in the least bit of reality. Some of the scenes and characters are a bit replusive, cruel, or obnoxious as well, so sensitive readers take note. But all in all, its a thoroughly enjoyable read and recommended for readers above age eleven.

3 out of 5 stars too much imagination, too little plot.......2006-12-15

I know I'm in the minority, but I've been underwhelmed by this series. Clive Barker clearly has a vivid imagination -- there are more fantastical creatures and settings running around in his brain than he knows what to do with. Some of the creatures are interesting, particularly those like Malingo whom we actually get to know. But too many pages are taken up with inventories of oddities -- some seen by Candy on her travels, others involving the terrible Christopher Carrion and his assorted gruesome hangers-on. Most of these creations are irrelevant or tangential to the plot, so that I wound up skimming through those passages going "blah, blah, blah," while waiting for something to happen that would actually advance the story arc. I don't think I'll bother with the next book.
Abarat: Days of Magic,Nights of War
Average customer rating: Not rated
    Abarat: Days of Magic,Nights of War
    CLIVE BARKER
    Manufacturer: Joanna Cotler
    ProductGroup: Book
    Binding: Paperback

    AbaratAbarat | Science Fiction | Series | Children's Books | Subjects | Books
    ASIN: B000OEB28G
    Abarat II: Days Of Magic, Nights Of War
    Average customer rating: Not rated
      Abarat II: Days Of Magic, Nights Of War
      Clive Barker
      Manufacturer: Voyager
      ProductGroup: Book
      Binding: Paperback

      AbaratAbarat | Science Fiction | Series | Children's Books | Subjects | Books
      ASIN: B000O8OUQ8
      Abarat: Days of Magic, Nights of War
      Average customer rating: Not rated
        Abarat: Days of Magic, Nights of War
        Clive; Richard, Ferrone Barker
        Manufacturer: HarperChildrensAudio
        ProductGroup: Book
        Binding: Paperback

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        ASIN: B000OF5VMI
        Abarat: Days of Magic, Nights of War (SIGNED + author drawing)
        Average customer rating: Not rated
          Abarat: Days of Magic, Nights of War (SIGNED + author drawing)
          Clive Barker
          Manufacturer: Voyager
          ProductGroup: Book
          Binding: Hardcover

          AbaratAbarat | Science Fiction | Series | Children's Books | Subjects | Books
          ASIN: B000NUGVJQ
          Abarat: Days of Magic, Nights of War (SIGNED)
          Average customer rating: Not rated
            Abarat: Days of Magic, Nights of War (SIGNED)
            Clive Barker
            Manufacturer: Voyager
            ProductGroup: Book
            Binding: Hardcover

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            ASIN: B000NU9N5K
            Days of Magic, Nights of War [UNABRIDGED] (Audio CD) (The Abarat fantasy series, Book 2 of The Abarat fantasy series)
            Average customer rating: Not rated
              Days of Magic, Nights of War [UNABRIDGED] (Audio CD) (The Abarat fantasy series, Book 2 of The Abarat fantasy series)
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              ProductGroup: Book
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              Product Description

              Horror master Clive Barker is a New York Times best-selling author. This is the amazing second installment in his critically acclaimed Abarat fantasy series. Ever since the Lord of Midnight dispatched his emissaries to retrieve her, Candy Quackenbushs life has grown stranger and stranger by the minute. But why does he want with her? Find out in this spellbinding tale of magic, mystery, and mischief.

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              Average customer rating: 2 out of 5 stars
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              Customer Reviews:

              2 out of 5 stars A thorough but dry and repetitive analysis.......2005-12-11

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                        Manufacturer: Liverpool University Press
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                        Michael Tyldesley. No Heavenly Delusion? A Comparative Study of Three Communal Movements.(Book Review): An article from: Utopian Studies
                        Average customer rating: Not rated
                          Michael Tyldesley. No Heavenly Delusion? A Comparative Study of Three Communal Movements.(Book Review): An article from: Utopian Studies
                          John Sill
                          Manufacturer: Society for Utopian Studies
                          ProductGroup: Book
                          Binding: Digital

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                          Citation Details
                          Title: Michael Tyldesley. No Heavenly Delusion? A Comparative Study of Three Communal Movements.(Book Review)
                          Author: John Sill
                          Publication: Utopian Studies (Refereed)
                          Date: March 22, 2003
                          Publisher: Society for Utopian Studies
                          Volume: 14 Issue: 2 Page: 215(2)

                          Article Type: Book Review

                          Distributed by Thomson Gale

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                          Average customer rating: 3 out of 5 stars
                          • TV's Golden Age
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                          3 out of 5 stars TV's Golden Age.......2003-06-07

                          Wilk takes readers back to the more innocent days of when television was in its infancy and creativity was the only way to develop ideas because there were no precedents to follow. The pioneers of the medium were the first to pave the way. In a sense there is a taste of that adventuresome spirit in the trial-and-error period of the internet. New ideas are being tested. Looking back at how television developed in the 1950s causes one to realize the principles of creativity are consistent regardless of the method of communication.
                          The Golden Age of Television- Notes from the Survivors
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                            Customer Reviews:

                            4 out of 5 stars Technically good, except for one flaw........2007-04-11

                            Very informative as far as what it teaches, but I noticed it's written for the experienced user...so why does it come with a demo of the software you're being taught? If you're experienced, you already own it, I think.

                            4 out of 5 stars Decent book with a mixed approach.......2006-12-01

                            This book does not use the typical approach where various games of increasing complexity and size are used to explain concepts throughout the chapters. Instead, part of the book is dedicated to small games pieces or recipes and another to full games. In any case, there are many areas of Flash game programming that are covered. Some of the topics include game math, level editors, artificial intelligence (AI) and even multiplayer games. Of course not ever topic is covered with as much detail as others. But, plenty of references to both web links and books are provided throughout the chapters and in the appendix for more information on certain topics. The book includes a CD with demo software, game files, PDFs and other various files.

                            The first chapters (Part I) start with an introduction to gaming, including terminology and genres. Then is a description of Flash's capabilities and limitations. Surprisingly, there is no basic introduction to Flash or ActionScript that is frequently seen in other books. The rest of this section is dedicated to general development issues including game design and planning.

                            The core material of this book was cover in Part II (Chapter 3-14). Here many of the fundamentals of game programming were explained through small example scripts and incomplete games. Game math is one of the first topics introduced, followed by physics and then collisions (detections and reactions). Following the math and physics related scripts did get a bit difficult at times. However, full understanding is not necessarily required since the many scripts provided can be easily implemented into other games. Also, the PDF files on the CD consisted of some of the equations used in the scripts with the math worked out in pencil. Aside from the math intensive chapters, there was still a lot of useful material in the remaining chapters. The chapters on tile and isometric based games provided good information on how to handle them more easily and efficiently. In addition, the chapter on AI was original, since it covered maze creation and path finding as well as the usual enemy attack/pursuit scripts that many books focus on. There was even a decent, although single and short, chapter on sound, including using it in Flash and creating your own. All the material in these chapters were explained in detail and included numerous images.

                            The final part of the book concludes with discussion on several full functioning games. There is one game for each of the remaining chapters (15-18). Not all of the code from each game could be discussed, as the chapters from Part II took up the bulk of the book. Nonetheless, the key areas of each game were described in detail and the .fla source files on the CD did include comments. The CD also provided additional source files for a handful of full and incomplete games. Still, the games in these chapters were each complex and large enough to have warranted more coverage. The multiplayer chess game, which used a socket server (Chapter 16), could have definitely benefited from more content. Ultimately there were probably too few pages to fairly discuss the games in the final chapters.

                            This book is certainly not for a beginner, since it does not have a Flash or ActionScript primer that most of these books would include. On the back cover it is categorized as intermediate to advance and I agree for the most part. It was at least a notch above in difficulty from beginner level books I have read so far. However, with little coverage on object oriented programming (OOP), it probably can not be considered a true advanced book. Some of the examples did use exported class files, but actual discussion on them was limited. In the end, I found the middle part on game pieces to be more helpful. Nevertheless, "Macromedia Flash MX 2004 Game Design Demystified" is still a good book and will work as both a reference and a standard guide.

                            Rating: 4/5

                            2 out of 5 stars Not recommended.......2006-11-04

                            I would suggest any books by Colin Moock or the Robert Penner book "Programming Macromedia Flash MX" over this book. I bought this book because I hoped it would explain some physics applications that I was having trouble with and because it dives into topics like multiplayer games. To be fair, I haven't gotten to the multiplayer games section yet, so it's possible that that part is clear and useful. The physics part is only helpful if you are content to simply copy and paste code into your flash apps. I'd like to really understand the topic at hand and for me this book failed miserably.

                            1. This book is poorly edited. I know it is difficult to make sure there are no typos when you're reading through code examples, but somehow O'Reilly press gets it done very well. I found several examples in the first few chapters, some of them actually interfering with my comprehension of the text.

                            2. This book does a very poor job of explaining complicated topics. In some places, the authors suggest readers turn to pdf files on the included cd for further explication. The pdf files I looked at, however, were simply scans of handwritten notes. This would have been acceptable to me, but the notes really didn't explain anything any more than the book or code examples did.

                            When explaining how to test for collisions between graphic objects, the book attempts to describe a quadratic equation. This appears to be a difficult thing to describe; however, this does not excuse shortcuts such as simply not explaining how/why the authors solve the problem the way that they do. I am particularly frustrated by an example of code in which the variables are named a, b, c, d, e, f, g, h, i, j... Yes, the authors need to create a number of temporary variables and perhaps this method was optimized. But for a didactic text? Use variable names that actually mean something, that actually convey what is being done.

                            Look elsewhere for your flash informationl.

                            3 out of 5 stars Good Start but lacking details.......2005-09-08

                            I was hoping that this book would shed some light on how to apply practical mathematics to AS2.0 in order to produce some realistic effects. It provides a good start and even gives good descriptions about the inner workings of some of the concepts.

                            I took two years of H.S. physics, trig, and calc and I still find the explanations lacking for those of us that require the "why's" to all our questions.

                            The examples on the CD are extremely helpful IF you understand the code. Sorting through the files to find the code is hard and some of the files seem unfinished.

                            I would get this used if given the chance to do it all over again.

                            3 out of 5 stars Great Game Book, Worst ActionScript 2.0 Book.......2005-02-06

                            I found this book great to learn programming basic game physics but it is certainly one of the worst book to pick if you want to upgrade your ActionScript knowledge from 1.0 to 2.0.

                            The source codes are ALMOST NO DIFFERENCE from ActionScript 1.0. It is almost as if the arthur thinks that by adding variable declarations, ActionScript 1.0 becomes ActionScript 2.0.

                            No true Object-Oriented Programming practices (which is the true strength of ActionScript 2.0) at all. The coding style are simply ActionScript 1.0 structure (with variable declarations).

                            Still, this book is great to pick if you are new to game development. However, be aware that this book is NOT demonstrating how to program in ActionSctip 2.0 properly.
                            Macromedia Flash MX Game Design Demystified
                            Average customer rating: 4 out of 5 stars
                            • Complete!
                            • First glance is good, but when you delve deeper...
                            • Excellent presentation. Honest coverage of issues
                            • Definitely not for beginners
                            • Good book only if u are good at Maths and ActionScript
                            Macromedia Flash MX Game Design Demystified
                            Jobe Makar
                            Manufacturer: Macromedia Press
                            ProductGroup: Book
                            Binding: Paperback

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                            ASIN: 0201770210

                            Book Description

                            Macromedia Flash Game Design Demystified starts out with the basics: planning, adapting ActionScript techniques, using introductory Flash game techniques, and more. Then it gets down to the real business of building simple games. You'll tackle simple-logic and quiz games before moving on to multiplayer and complex-logic games (chess, for example)--learning about importing 3-D graphics, adding sound effects, and licensing your games in the process. The book's companion CD includes the source files for a number of games as well as the tutorials and lessons that go along with the book and XML server software to facilitate multiplayer games. If you're tired of the games that you have and want to make your own action, this book offers comprehensive coverage of sophisticated techniques--but put in easy-to-grasp, practical terms.

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