Customer Reviews:
Lots of practice tests.......2007-09-06
I have not yet taken the LSAT, I've actually gone on a different path, but I did purchase this book when I was considering Law School and the book has a lot of practice tests in it which are very helpful.
Useful; note the difference in cover color.......2007-09-04
I've always used past practice exams as my primary study aids, from the SAT to AP to GRE. So I find these 10 exams (from Oct. 1999 to Oct. 2002) pretty useful. I plan to do the 2002+ exams after I'm done with these. The main reason I'm writing this, though, is to point out that my version (which I bought at the end of 2006) has a purple/red cover rather than the white/blue cover shown in the product image. After comparing the contents of the two, I'm pretty sure they're the same thing-- just in case anyone was wondering.
No surprises.......2007-06-20
I did not much enjoy the time I spent with this book, but it's exactly what it claims to be. In the end, I decided to take a low-end test prep course instead of studying on my own, and I didn't need the book anymore.
Official Preptests...the way to go.......2007-03-08
Without taking these official tests, my score would have been much lower. Practice, practice, practice. By the time I'd reached the last few tests in this book, my score on each test in the book was the exact same as what I ended up with for my actual LSAT score.
LSAT Preptests.......2007-01-05
Ten practice tests provided variety for scheduling intellectual infrastructure sessions for students preparing for the LSAT. Format of the texts and availability of answer keys made for ease of switching from section to section as students honed academic skills.
Book Description
Contains actual, previously administered LSAT's. For pure practice at an unbelievable price, you can't beat 10 PrepTests. Each test includes an answer key, writing sample, and score conversion table.
Customer Reviews:
10 More Actua, Official LSAT PrepTests.......2007-10-14
I was disappointed with this book. I thought the book would include more recent LSATs. I was especially hoping to get practice with the new comparative reading; this was not in any of the tests which were included in the book. However there was a section in the introduction that discussed the new comparative reading.
Misrepresentation of the term 10 MORE..........2007-09-18
This book makes it seem as though we will be getting 10 RECENT LSAT preptests, including the NEW Lsat preptests. Instead, I received this book, published in August 2007, mind you, that has preptests from June 1996- June 1999!
So, can someone explain to me why exactly this is titled 10 MORE, when I've just received 10 Previous!?
Essential!.......2007-07-14
Preparing for the LSAT? You definitely must get one of these books from the Law School Admission Council. I would recommend getting at least the most recent collection of 10 (bang for buck) and perhaps purchasing an individual recent test or two from their website.
great lsat prep book.......2007-01-09
best preparation is just taking test after test
the books that try to explain different strategies are, i think, confusing
Practice Makes Perfect.......2007-01-04
This book is exactly what it says it is, 10 official LSATs. As of 01/03/2007 it is the newest compilation of LSATs (you can purchase newer ones individual but for the steep cost of $8 a test). Good for practice test and timing yourself. Only drawback is that the distribution for some of the earlier tests isn't current/accurate, so when you get to the later tests you have to miss less questions to get the same score. But I'd definitely recommend this book as a supplement to the introductory LSAT books, so after you know what to expect, practice with this book
Book Description
LSAT PrepTests are actual, previously administered LSATs. For pure practice at an unbelievable price, you can't beat 10 PrepTests for $29-purchased individually, these 10 practice tests would cost $80. Each test includes an answer key, writing sample, and score-conversion table.
Customer Reviews:
You need this book--even though it's outdated.......2006-12-15
First, if you are planning on taking the LSAT, you need to have this book. You need to have any LSAT test ever published, and when you are ready to take complete tests, after you take them, you need to go over every question carefully to understand why the correct answer is correct, and why the incorrect answer is incorrect. From this you can find patterns of how you take the test and how you can improve your methods. You should do this regardless of how you are preparing for the test, though most courses *should* help you do this.
Be warned, however, that the tests in this book are from an older format. Tests 39-52 (52 is given in Feb 07) were changed so that the Analytical Reasoning (AR) games were easier, and the Reading Comprehension (RC) and Logical Reasoning sections became more difficult. My score on these older tests ranged from 6-10 points higher than my score on the newer tests because I am good at the AR section. So don't expect the score on these exams to accurately reflect your score on a recent test. Don't let that stop you from taking these tests. You need all the practice you can get, and if you're not as good at the AR games, practicing on the tougher old ones will definitely help you for the exam.
Starting with test 53 (June 07) they will be changing the fomrat of the RC section so that one of the four readings is a compare and contrast excercise between two shorter readings. How this will affect the score curve and the difficulty of the other sections is unclear. See the LSAC website for more details.
Good luck!
A Decade Obsolete.......2005-12-19
While this book might be useful if you're studying to take the 1996 LSAT or if you want to trace the modern evolution of the LSAT, it's of limited use to anyone studying to take the LSAT today. In looking at almost the LSATs between 1995 and today (2005), one will see that the test evolves slowly and steadily, probably to add a touch of uncertainty for test-takers and to stay one step ahead of the test prep companies. The LSATs over the past decade superficially bear a close resemblance to one another, but closer inspection reveals that the net result is a tremendous change in the types and the frequencies of logic game formats, logical reasoning questions, and reading comprehension questions. Rather than buying this book and risking becoming a dinosaur, you're much better of buying the most recent editions of the "Official LSAT Preptest" books, new versions of which are constantly being released.
Useful, but not priority #1.......2005-11-28
There is some question of the utility of this book. All of these tests were created in whole or in part before the current LSAT test producer (ACT) took over from LSAS. PrepTests before 11 (including 18 & 16) were made entirely by LSAS. Tests 12-15 were partly written by ACT but they had to use some of LSAS's questions. After December 1995 all the tests were made wholy by ACT (Preptest 17, the "Official LSAT PrepTest with Explanations", the SuperPrep tests, and PrepTests 19+).
I took every PrepTest available and I can say that the October 2005 and more recent tests are different than tests in this book. That doesn't mean the book lacks utility. It's a great study tool but you'll see some question types that are no longer used or are used rarely (for instance, there haven't been logical reasoning questions that have two questions for a single prompt for awhile). The games in this book will also be more difficult than what you'll probably experience on the LSAT. If you only had 10 LSAT PrepTests to take I would recommend the most recent tests you can get. If you're going to take more tests then, by all means, get this book. Just realize it's a little different and don't freak out if your scores change when you begin to take more recent tests.
This book contains:
PrepTest 18; December 1992
PrepTest 7; February 1993
PrepTest 9; October 1993
PrepTest 10; February 1994
PrepTest 11; June 1994
PrepTest 12; October 1994
PrepTest 13; December 1994
PrepTest 14; February 1995
PrepTest 15; June 1995
PrepTest 16; September 1995
Exactly what it says.......2005-10-21
What can I say-- this is, in fact, a collection of 10 actual LSATs. Great practice for the months prior to taking the test. I particularly like the actual LSAT answer sheets in the back of the book, perforated for easy tear out, one for each test. Not that you necessarily need practice filling in the bubbles, but it's more accurate an experience than doing a computer program and double-clicking all your answers.
I am pleased with the quality of paper and organization of the book. Answer keys and score sheets are provided based on that each test's bell-curve score results.
Great Book!.......2005-10-19
I think this book really helps you prepare for the LSAT. However, I do wish this book came with explanations to the answers.
Book Description
Based on official Chinese sources as well as intensive interviews with Hong Kong residents formerly employed in mainland factories, Andrew Walder's neo-traditional image of communist society in China will be of interest not only to those concerned with China and other communist countries, but also to students of industrial relations and comparative social science.
Average customer rating:
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Sport Tourism: Concepts and Theories
Manufacturer: Frank Cass & Co
ProductGroup: Book
Binding: Hardcover
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ASIN: 0714655708 |
Average customer rating:
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Women Like Simple Things
Olga Griga
Manufacturer: BookSurge Publishing
ProductGroup: Book
Binding: Paperback
General
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ASIN: 1419614207
Release Date: 2005-12-09 |
Book Description
Olga Griga's Women Like Simple Things is a book of 74 aphorisms and gorgeous black-and-white illustrations, which together reveal many simple yet deep truths about women, men, and the relationships between them.
Average customer rating:
- No tablature
- A must for players AND fans...
|
John Prine
Manufacturer: Alfred Publishing Company
ProductGroup: Book
Binding: Paperback
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The Best of John Prine for Guitar: Includes Super-Tab Notation
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Steve Earle Songbook
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Great Days: The John Prine Anthology
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Fair & Square
ASIN: 0769205232 |
Book Description
He's been described as funny, sober, and irreverant, and this collection of songs shows you why. Includes: Your Flag Decal Won't Get You into Heaven Anymore * Sam Stone * Illegal Smile * Angel from Montgomery and ten others.
Customer Reviews:
No tablature.......2004-04-17
This book does not contain tablature. All of the songs are given in standard notation.
A must for players AND fans..........2000-06-12
Here you have the complete chords, tableture, and lyrics for John Prine's stellar 1st album (self-titled). From sad and beautiful, to touching and irreverent, (sometimes even downright hilarious), it's all here. Prine has consistently been able to capture an accurate and often left-of-center "slice" of real life in America. He may truly be one of the best songwriting storytellers of the last 50 years. Keep up the good work Mr. Prine!
Book Description
Angels from Montgomery * Six O'Clock News * Spanish Pipedream * Hello in There * Illegal Smile * Pretty Good * Far from Me * Quiet Man.
Customer Reviews:
About as disappointing as you can get!.......2007-03-19
There's very little here for someone interested in learning John Prine songs. To advertise this as a tab book of any kind is pretty close to false advertising given how simple all the information is. John Prine doesn't sound anything like what's presented here. I'm not clear why this was published. I don't believe even absolute beginners would get much out of this book.
STRICTLY FOR BEGINNERS ONLY... BARELY.......2005-03-04
Neither the tab not the musical notation has anything to do with John's guitar playing on these songs; only the single note renditions of his vocals.
There are chord diagrams for each song that are relatively accurate, but they are not always in the key in which the songs were recorded.
If you imagined you were going to get some insight into John's fingerstyle approach you are very much mistaken.
Average customer rating:
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John Prine
*
Manufacturer: Warner Bros. Publications Inc.
ProductGroup: Book
Binding: Paperback
ASIN: B000KBAK6I |
Book Description
This digital document is an article from The Register-Guard (Eugene, OR), published by The Register Guard on November 5, 2004. The length of the article is 497 words. The page length shown above is based on a typical 300-word page. The article is delivered in HTML format and is available in your Amazon.com Digital Locker immediately after purchase. You can view it with any web browser.
Citation Details
Title: Maybe it's always Prine time.(Entertainment)(Almost 30 years into his genre-bending career, John Prine remains a singular talent)
Publication:
The Register-Guard (Eugene, OR) (Newspaper)
Date: November 5, 2004
Publisher: The Register Guard
Page: T5
Distributed by Thomson Gale
Average customer rating:
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John Prine
John Prine
Manufacturer: Cotillion Music
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ASIN: B000K7QGMO |
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Lucky 13
Va-John Prine Cdoboy 120018
Manufacturer: OH BOY CLASSICS
ProductGroup: Book
Binding: Audio CD
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Capital, Class & Technology In Contemporary American Culture: Projecting Post-Fordism
Nick Heffernan
Manufacturer: Pluto Press
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Book Description
Postmodernism and postmodernity have become key terms through which contemporary cultural change is theorized. In this original and stimulating study, Nick Heffernan demonstrates that the postmodern is not only a cultural matter: it bears on the transformations wrought by and within contemporary capitalism itself. To ask the postmodern question, according to Heffernan, is necessarily to inquire into the nature of Western capitalist societies as they have developed in the second half of the twentieth century, and in the process to engage in a series of complex meditations on capital, class, and technology.
In a stimulating reading of the relationship between cultural forms of social, economic, and political change in postwar America, Heffernan uses a range of cultural texts--film, literature, reportage--to illuminate the processes and modes by which crisis and social, economic, and cultural changes are registered. Using the links between narrative cultural forms and the process of historical understanding, he brings together debates that have so far been conducted largely within the separate domains of political economy, social theory, and cultural criticism to provide a compelling analysis of contemporary cultural change. By relocating postmodernism in the context of changing modes of capitalism, Heffernan puts the question of class and class agency back at the center of the critical agenda.
Book Description
TV Technical Operations is an introduction for new entrants to the broadcast industry and is designed to prepare them for working in mainstream television by discussing essential techniques, technologies and work attitudes.
The author explores:
* the need to develop a professional approach
* the occupational skills needed to meet deadlines, work under pressure and within budget
* the importance of understanding the potential of broadcast equipment in program making
* the need to keep up to date with the technique and technology
* the responsibility to ensure continuity of experience and training in all craft skills that technical operators are required to work with
* the need to maintain a critical appraisal of what and who influences working practices and how these influences affect production and viewers
* an introduction to the basic skills needed to work as a multi-skilling technical operator in television
* an introduction to broadcast equipment in general production use
Peter Ward is a freelance cameraman and camerawork trainer working with international training and television consultancy. He was formerly head of cameras at Television South West.
Basic reference providing all the essentials on tv operations
Benefit from the knowledge and experience of a highly experienced international cameraman
Provides step-by-step operational advice for ease of understanding
Book Description
The third edition of this classic tutorial and reference on procedural texturing and modeling is thoroughly updated to meet the needs of today's 3D graphics professionals and students. New for this edition are chapters devoted to real-time issues, cellular texturing, geometric instancing, hardware acceleration, futuristic environments, and virtual universes. In addition, the familiar authoritative chapters on which readers have come to rely contain all-new material covering L-systems, particle systems, scene graphs, spot geometry, bump mapping, cloud modeling, and noise improvements. There are many new spectacular color images to enjoy, especially in this edition's full-color format.
As in the previous editions, the authors, who are the creators of the methods they discuss, provide extensive, practical explanations of widely accepted techniques as well as insights into designing new ones. New to the third edition are chapters by two well-known contributors: Bill Mark of NVIDIA and John Hart of the University of Illinois at Urbana-Champaign on state-of-the-art topics not covered in former editions.
An accompanying Web site (www.texturingandmodeling.com) contains all of the book's sample code in C code segments (all updated to the ANSI C Standard) or in RenderMan shading language, plus files of many magnificent full-color illustrations.
No other book on the market contains the breadth of theoretical and practical information necessary for applying procedural methods. More than ever,
Texturing & Modeling remains the chosen resource for professionals and advanced students in computer graphics and animation.
*New chapters on: procedural real-time shading by Bill Mark, procedural geometric instancing and real-time solid texturing by John Hart, hardware acceleration strategies by David Ebert, cellular texturing by Steven Worley, and procedural planets and virtual universes by Ken Musgrave.
*New material on Perlin Noise by Ken Perlin.
*Printed in full color throughout.
*Companion Web site contains revised sample code and dozens of images.
Customer Reviews:
An E for effort but not exposition.......2006-11-27
This book has five authors, and that is exactly the way it is written. It changes character practically at the beginning of every chapter. It is obvious that the authors have a great deal of knowledge of procedural textures and modeling, however, it is all just lumped together into one big hard-to-sift-through mountain. You will have to do a great deal of work to extract algorithms from this book. Only because there is good information there do I give this book three stars instead of two. Truthfully, it is probably a 2.5 star book.
An example of the authors' inconsistent narrative style is this: Chapter two goes into great detail on the obvious - clamping, antialiasing, and the brick wall texture. In chapter 15 on "Fractal Solid Textures", the authors brush over the complex issue of how to produce fire, water, wind, and rocky terrains. Also, the vast majority of the time, rather than show the procedural modeling with pseudocode or with a high level language such as C, the authors choose "Renderman", which is unfamiliar to many people and makes the included code useless to those uninitiated in that language. Plus, in many cases Renderman has functions that hide the details of particular algorithms. This is counterproductive, since the algorithms are supposed to be the point of this book in the first place, or at least I thought that they were.
My advice to people interested in this subject is to skip this book unless you can find it at a greatly reduced price and look online at Elias Hugo's webpages on procedural modeling. Mr. Hugo explains the authors' techniques much better than the authors themselves do.
A low-level intro to procedural graphics coding concepts........2005-03-11
This book is for experienced programmers who want to understand the fundamentals of procedural graphics generation. This book is not for artists looking for practical applications of procedural texturing and modeling concepts.
The authors cover a very large array of topics in the field, including many pertinent code examples, mostly in the RenderMan shading language. It focuses on the groundwork of the field from the first texture maps in the 70's onward, with a cursory mention of the state of the art at the time of publication.
Representative text:
"The particular kind of fractal we're building is called fractional Brownian motion, or fBm for short. fBm is characterized by its power spectrum, which charts exactly how amplitude relates to frequency. Oops! Pardon me - I'll knock off the math."
"Long ago I gave this idea the wonderfully unpretentious - not! - moniker "generalized Impressionistic texture," or GIT for short. (We need more TLAs - threeletter acronyms.) The GIT matrix generator system takes the form of a time-varying swarm of color samples in a color space, usually the RGB color cube."
Extremely useful and interesting, but not technical enough.......2004-04-18
This is an update of a classic book on procedural texturing and modeling by the main founders of the field. The book presents lengthy discussions of classical procedural texturing using various noise functions of the sort originated by Ken Perlin (one of the authors). It discusses newer texturing techniques such as cellular texturing, which can be used, for example, to create convincing stone patterns. Other chapters focus on animating solid textures (e.g. marble forming, volumetric gasses, etc.), fractal terrain generation, and tips for utilizing existing graphics APIs and hardware for realtime procedural texturing. This is only a sampling of the topics covered.
Code samples in C and RenderMan are given throughout, although most algorithms are given in only one of those languages. This can be a bit of a problem, as many readers will probably not have access to a RenderMan implementation. Nevertheless, it is not too difficult to translate the RenderMan code into C code in many instances.
The biggest drawback to this book is its lack of rigorous technical coverage. The decision to omit many mathematical details was a conscious choice on the part of the authors. Instead the book is mostly prose discussion of the techniques and the coarse descriptions of the underlying concepts. Although the prose is mostly clear, many times I felt myself in need of more specific, technical details. Fortunately, the book's authors are the primary researchers in this field and most of the ideas in the book have been published in academic journals. It was very easy to supplement the book with these primary sources.
Overall I found this to be a very interesting and useful book, with many algorithms essentially ready-to-run right out of the book. It would get five stars, except for the lack of technical and mathematical details mentioned above. Every serious worker in graphics needs to have this book on their shelf. I use mine often.
hits and misses.......2002-03-04
I'm using this book because I use a shading programing (shaderlab pro 2)language for truespace that is derivitive of renderman. In that sense it was helpfull becuase it filled in the gaps of the poor docs that came with shaderlab. It took me from scratch to a basic understanding of procedural coding. Oddly, the one thing it didn't include that I assumed would be there was a discussion of the worelynoise function and feature points. This was totally strange because one of the authors was worely! Even stranger was that "advanced renderman" did do a decent discussion of it, so now I'll have to buy that! Some people might want to check out "advanced renderman" because it's less intense mathematically and gives more basic insight to renderman usage.
Academia is a poor basis for practical exposition.......2001-12-07
This book has several serious problems.
The most glaring is that a significant number of the examples are coded in the "Renderman shading language". This language serves, in this book, to hide detail, detail specifically related to producing textures. Of course, if you know the language, you're fine - but most won't know the language and so this is a grievous error.
By way of welcome contrast, other examples in this same book are instead presented as C code fragments or functions. That's just the ticket - using a broadly known, freely available, relatively low-level language with no recourse to unknown hidden graphics functionality is precisely the way to go when explaining ideas in the domain of those this book is intended to convey.
The second problem is one of content. While being concise to the level of a math text is not desirable, this book contains a very sparse field of useful information considering the number of pages. The margins are too wide, the text too large, the form factor of the book too small, and the authors too wordy to possibly convey a good basis for texturing in general - it is a broad and fascinating field, touched only in the briefest and most unsatisfying manner by this book.
I do take issue with the reviewer who complained about the exposition on how to make a brick texture; that area of the text, while it may be already quite familiar to many who are interested in texturing, contains precisely the level of detail that needs to pervade a book of this type, and detail about steps that underly critical basic texturing ideas. Without understanding those basic texturing tools, a novice misses the first step on the stairs and fall on their face. The problem is, this approach is not consistent for more complex ideas in this volume, few as those actually are.
The book is entitled "Texturing and Modeling". While there is a moderate amount of texturing information in it, whatever you do, don't get it if modeling is your goal. It is very nearly devoid of modeling information, and what there is (smoke, a planet simulation, a few other items) is very basic indeed.
Finally, as a general critique, the authors (all of them) need to learn the basic idea that when presenting a function in any language to a new audience, one should precisely define the domain (and rationale) of the inputs and outputs of the function. As an example, one might encode the function for Perlin noise, and have no idea whatsoever as to what values to feed it to get particular types of results. For those of us who can read and understand what the function is actually doing (which is esoteric, make no mistake about it) the answers will eventually be illuminated by careful study of the function. However, this is very advanced material, and I am absolutely certain that many readers will be unable to figure out how to effectively use this function without a great deal of trial and error. You can also read that as "wasting a great deal of their time." That is because they won't be learning anything that could not have been conveyed by the author(s) in a single short paragraph of domain information.
In summary:
The 2 stars is because I didn't think this was a very good book. On the other hand, it is one of the very few books that deals with the subject at all, and for that reason, you should definitely own it if textures are an interest of yours.
If you're newly interested in textures, this will give you a basis for further exploration. It won't give you a cookbook by any means.
If you're looking for cookbook and "how to" approaches, get on the web and the newsgroups.
Finally, if you're considering writing a good book about creating textures, by all means, please do. The world needs a good one: this most definitely isn't it. I'd be delighted to be one of the first owners of your new book.
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- Patents and How to Get One: A Practical Handbook
- Patrick O'Brian's Navy: The Illustrated Companion to Jack Aubrey's World
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- Prescription for Nutritional Healing, 4th Edition: A Practical A-to-Z Reference to Drug-Free Remedies Using Vitamins, Minerals, Herbs & Food Supplements ... A-To-Z Reference to Drug-Free Remedies)
- Safeguard Your Identity: Protect Yourself With A Personal Privacy Audit
- Secrets of the Code: The Unauthorized Guide to the Mysteries Behind The Da Vinci Code
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